SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] WAC 4.1 AddOn "Das Boot" sub pens - GWX compatible (https://www.subsim.com/radioroom/showthread.php?t=160270)

HanSolo78 02-18-10 08:23 AM

Actually all these mods should work... but only WITH 3GB swtich, as I also run a lot in WAC4.1.

@JCWolf

After you did the 3gb switch, did you save the textfile? - I guess, but maybe it is better to control the writing, also the spaces between the letters.
Also... did you PATCH the SH3.exe file???

greetings
Han

Rapt0r56 02-18-10 08:27 AM

Quote:

Do you have and can upload the GWX3 light harbor traffic?

Deleted it by mistake.:D:up:
Uploaded it on my Mediafire Page, no Problem. :salute:

JCWolf 02-18-10 08:31 AM

Quote:

Originally Posted by Rapt0r (Post 1272004)
Uploaded it on my Mediafire Page, no Problem. :salute:

Thanks Raptor...

Cross your fingers!:D

JCWolf 02-18-10 08:46 AM

No ...:dead:


It doesn't worked, the same CTD...

I quit !:yawn::-?


I love the Pen, but it simply CTD all the time for me, so
I have to preserve My PC...I am sorry Han, sad cause it is
a must have addition at least to me.

Thanks for the Help Raptor!

Rapt0r56 02-18-10 08:54 AM

Well, you could atleast look after all relevated features need for the new Pens and exchange / add them to your Harbour Kit. But i don't know how many.. and wich.. :dead:

JCWolf 02-18-10 09:09 AM

Quote:

Originally Posted by Rapt0r (Post 1272034)
Well, you could atleast look after all relevated features need for the new Pens and exchange / add them to your Harbour Kit. But i don't know how many.. and wich.. :dead:

Like what mate?

Sorry but didn't understand what you mean!

I tried the full version of the Mod,
Took one by one in the sound files,
until only installed the Harbor kit file and
the result was always the same ,CTD.

The game loads perfect without it, so
my logical conclusion is that somehow
I must have something that interferes
with the Mod when installed, I just can take all
the mods off and try it again .:hmmm:

Rapt0r56 02-18-10 09:38 AM

Quote:

I tried the full version of the Mod,
Took one by one in the sound files,
until only installed the Harbor kit file and
the result was always the same ,CTD.

The game loads perfect without it, so
my logical conclusion is that somehow
I must have something that interferes
with the Mod when installed, I just can take all
the mods off and try it again .:hmmm:
Yeah, you should try it like i do when something not working.
Enable just one Mod then the new Pens, then remove the Pens when it worked ingame and enable the next Mod and again the Pens...
So you know exactly wich Mod make's your Problems try that and i try to find a new Solution.:salute:

JCWolf 02-18-10 11:22 AM

Ok...

This is the result of the testings I have made, night look strange for some but did Happened with my game.

I have disabled every single Mod with JSGME:

Then by one at the time installed it and always after install one by one
each time installed WAC4.1 SubPen_animated_18.02.2010 after and
launched the game for testing purposes and to locate the Conflicting Mod.

The result was that everything worked fine until this stage of installed
Mods:

GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
WB - add Q ship
Waterstream+Exhaust Combi V2.3 for GWX3
OLC 'Gold' MkII ~ Environment
WAC4.1 SubPen_animated_18.02.2010

The result was , game running and The Pen installed fully without
removing any files at all, animations worked , sound, everything worked.

------------------------------------------------------
------------------------------------------------------

The Following steps were this ,
I uninstall WAC4.1 SubPen_animated_18.02.2010
And proceeded to install the following mods marked in yellow.

First test:

GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
WB - add Q ship
Waterstream+Exhaust Combi V2.3 for GWX3
OLC 'Gold' MkII ~ Environment
FM_NewInterior (Static Beta)
WAC4.1 SubPen_animated_18.02.2010

Test result was CTD after loading finished in the campaign
save at Kiel port.

--------------------------------------------
--------------------------------------------


Uninstall WAC4.1 SubPen_animated_18.02.2010 and
FM_NewInterior (Static Beta) and installed the following mods
in yellow to proceed to the second test.

Second test

GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
WB - add Q ship
Waterstream+Exhaust Combi V2.3 for GWX3
OLC 'Gold' MkII ~ Environment
Conning Tower open Hatch091FM
WAC4.1 SubPen_animated_18.02.2010


Test result was CTD after loading finished, in the campaign
save at Kiel port.

---------------------------------------------------
---------------------------------------------------
Conclusion

I do not understand why this happens, cause both files
FM_NewInterior (Static Beta) and Conning Tower open Hatch091FM
Do not have nothing to do with WAC4.1SubPen_animated_18.02.2010

My thoughts

since the WAC4.1SubPen_animated_18.02.2010 includes some
Stationary VII Boats this might originate some kind of conflict after
the install of the Mods that changes their parts , Interior and Other
things.

I would love some one with a little more knowledge on this subject to
really explain to me what can be wrong here cause I simply don't
understand it.

This was made with my best intentions Han, in no way I want to
say anything bad about your Mod or your work at all, you know me
and you know that it is only a way to fix my problem that this
way has been located.

Rapt0r56 02-18-10 12:15 PM

Quote:

Test result was CTD after loading finished, in the campaign
save at Kiel port.
Quote:

I do not understand why this happens, cause both files
FM_NewInterior (Static Beta) and Conning Tower open Hatch091FM
Do not have nothing to do with WAC4.1SubPen_animated_18.02.2010
Im useing the new FM Interior too, and have also some Mods activated that change the Interior of the Subs, also New Uboot Skins were activated, that should not effect the Sub Pens.
You said that you load a savegame on your campaign, try to sail to the kiel harbour when you play a Naval School Mission, for example Konvoi Attack. Maybe you must start just a new Campaign.:hmmm:

JCWolf 02-18-10 01:35 PM

Quote:

Originally Posted by Rapt0r (Post 1272255)
Im useing the new FM Interior too, and have also some Mods activated that change the Interior of the Subs, also New Uboot Skins were activated, that should not effect the Sub Pens.
You said that you load a savegame on your campaign, try to sail to the kiel harbour when you play a Naval School Mission, for example Konvoi Attack. Maybe you must start just a new Campaign.:hmmm:


Yep that is it exactly!:D:yeah:


For me it was not Save game compatible,
started a new career and with everything installed and ...Voila!

It did worked


:()1::woot::ahoy::lurk:
:D

Magic1111 02-18-10 01:44 PM

Quote:

Originally Posted by JCWolf (Post 1272332)
Yep that is it exactly!:D:yeah:


For me it was not Save game compatible,
started a new career and with everything installed and ...Voila!

It did worked


:()1::woot::ahoy::lurk:
:D


:haha::haha:The old Rule in SH3: Never activate a MOD during Mid-Patrol !:haha::haha:

Wonderful for you, that it now works ! :up:

Best regards,
Magic:salute:

Anvart 02-18-10 03:18 PM

Quote:

Originally Posted by Anvart (Post 1271849)
USERVA is very big, i think...

at me USERVA=2696

Oops, sorry...
you have RAM 3328 MB... not 3072 MB...
All OK. :up:

JCWolf 02-18-10 04:55 PM

Do not know what happened but went to eat, and returned started a new campaign again and the sane old issue is back.

It run before with the same things installed and now it is back to CTD.
Didn't change a single thing.:hmmm::shifty::nope:

danurve 02-18-10 05:42 PM

Frackin Impressive :up:

asanovic7 02-18-10 07:06 PM

wow

:)
Cheers!

JCWolf 02-19-10 06:58 AM

Hey guys..

It Works perfect:rock:

And with my Saved career at Kiel Home Port!


All of you You must apply this Patch To the SH3 Exe File :


WAC 4.1 Vista64 / Win7 Patch:

Located here at HanSolo's page :

http://hansolo78.2page.de/


Just in case I patched the SH3 Exe inside Programs Ubisof SHIII
folder and the Shortcut over the Desktop, just in case, now
everything works fine and this is a Pic in My game at Kiel:

http://img9.imageshack.us/img9/8838/subpenatkiel.jpg

Question:

Is it possible to make the Players Boat start from inside this
pen and not from the outside?


Great work Han:salute:

Tuddley3 02-19-10 07:22 AM

Quote:

Originally Posted by JCWolf (Post 1273195)

Is it possible to make the Players Boat start from inside this
pen and not from the outside?

That must be a compatibility thing between GWX and WAC. In WAC, the players boat starts in the pen right next to another boat with the Das Boot crew on deck.

Players boat on the left...
http://i101.photobucket.com/albums/m...5-25-24-17.png

http://i101.photobucket.com/albums/m...5-24-06-10.png

JCWolf 02-19-10 07:29 AM

Quote:

Originally Posted by Tuddley3 (Post 1273225)
That must be a compatibility thing between GWX and WAC. In WAC, the players boat starts in the pen right next to another boat with the Das Boot crew on deck.

Players boat on the left...
http://i101.photobucket.com/albums/m...5-25-24-17.png

http://i101.photobucket.com/albums/m...5-24-06-10.png

Yep, GWX starts at the outside, it has to be with campaign script I guess
it would be nice to start from the Pen as WAC...

HanSolo78 02-19-10 07:36 AM

@JCWolf
That has to do with the flotilla.cfg and the campaign.lnd file.

Unfortunately I do not know if there is a sub pen start mod for Gwx.
Maybe you should have a go with the search function and otherwise if you donīt find any, try to make it yourself with a release ;)

greetings
Han

JCWolf 02-19-10 07:42 AM

Quote:

Originally Posted by HanSolo78 (Post 1273241)
@JCWolf
That has to do with the flotilla.cfg and the campaign.lnd file.

Unfortunately I do not know if there is a sub pen start mod for Gwx.
Maybe you should have a go with the search function and otherwise if you donīt find any, try to make it yourself with a release ;)

greetings
Han

I was thinking on that for the U-Boat III,
in the minute I saw your Pen...LOL

It haves to do almost sure with this line here:

PosBase0=725,604,200,18;Wilhelmshaven

:O:


All times are GMT -5. The time now is 05:52 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.