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-   -   [REL] Manos Gui (MaGui) (https://www.subsim.com/radioroom/showthread.php?t=157376)

makman94 11-04-09 05:33 PM

Quote:

Originally Posted by Einsman (Post 1199080)
Sorry. With the excitement I forgot to say: Great work! :D

:up:

artao 11-07-09 07:20 AM

regarding the following note for MaGui

note3: for the gwx3 players only : Always use the ''TMT v2'' mod with MaGui

ABSOLUTELY required?? and before or after MaGui? honestly don't really understand what TMT does ...



makman94 11-07-09 08:52 AM

Quote:

Originally Posted by artao (Post 1200338)
regarding the following note for MaGui

note3: for the gwx3 players only : Always use the ''TMT v2'' mod with MaGui

ABSOLUTELY required?? and before or after MaGui? honestly don't really understand what TMT does ...



Hello Artao,

no its not ABSOLUTELY required and it doesn't matter which one enable first.these two mod are not conflicting so you can enable them as you like
TMT is adjusting the values of masts , lengths and drafts on .cfg files meaning the values that the player is reading on recmanual
for further info...read the thread of TMT mod

java`s revenge 11-08-09 09:42 AM

A really great mod :up:

Got now 99% hits with manual targetting.

java`s revenge 11-11-09 09:35 AM

Quote:

Originally Posted by makman94 (Post 1196735)
hello Jdkbph,

look here:Video Tutorials

no,you are not 'missing' anything...in fact it is me that i am 'missing' something . although i did with FRAPS everything as suggested the videos doesn't have sound (or...they have ,but don't know if there is a way to hear sound)
as you can see at the above thread ,i was asking for advices but....nobody respond !
anyway,it will be nice if anyone ever post a step by step tutorial on how to make videos ( it must be,immediatelly, sticked too )

bye

Makman,
You have to config. fraps for sound.

makman94 11-11-09 11:41 AM

Quote:

Originally Posted by java`s revenge (Post 1202016)
Makman,
You have to config. fraps for sound.

hello Java,
what do you mean exactly by saying 'config.' ? if you mean that need to have a registered version (activated) then that was done.i had an activated version when i was 'catching' the videos and the correct audio device was checked in fraps options.
no installed fraps at the moment on my pc but i am pretty sure that was a registered version installed back then

thank you for the tip :up:

java`s revenge 11-11-09 01:26 PM

I can make (short) movies with the unregistered version of fraps.
You can choose a soundoption in that program.

java`s revenge 11-12-09 11:23 AM

Since today i do use xfire to record a movie of the game you play.
It`s free and unlimited.

Grizzly 11-12-09 11:43 AM

Hi to every body,

can someone edit the Cameras.dat, so I can use the "extended free Camera-Mod?" that would be very Cool and would make the Mod the most Perfekt GUI-MOD:yeah:

makman94 11-13-09 10:16 AM

Quote:

Originally Posted by java`s revenge (Post 1202515)
Since today i do use xfire to record a movie of the game you play.
It`s free and unlimited.

that xfire programm works just fine Java ! now i can hear sounds on the recorded videos ! :up:

thank you

makman94 11-13-09 10:20 AM

Quote:

Originally Posted by Grizzly (Post 1202522)
Hi to every body,

can someone edit the Cameras.dat, so I can use the "extended free Camera-Mod?" that would be very Cool and would make the Mod the most Perfekt GUI-MOD:yeah:

hello Grizzly, read the readme of MaGui ...it has instructions on how to do it yourself . open with s3d the cameras.dat of the "extended free Camera-Mod?" and copy there ALL the values for the attack periscope ,obs periscope and uzo from the cameras.dat of MaGui

artao 11-15-09 01:08 PM

(posting this here 'cause it has nothing to do with video tutorial thread ... )

First I would like to thank you for all your hard work in creating MaGui in the first place, not to mention your continuing support thereof.
however ...
Regarding the AOB/Range/Speed tool in the attack periscope. I'm VERY confused trying to use the red marks with this tool. They don't seem to be accurate enough and they're not on the centerline. I've watched OLC's video tutorial as well as yours, but in OLC's tutorial he's got many more marks much closer together; seems WAY more accurate. Also you don't appear to cover this function of the tool in your video tutorial. Plus he indicates you need to calculate range before determining AOB with this tool. or am i mistaken there ...
I understand your recommendation from your readme to use the stadimeter for range measurement, but often my scope won't stay locked on the target which makes that method very very frustrating, especially at long ranges. Plus the tool is just so neat ;) and seems more 'historical'. I too like several methods for various functions available to me, but so far I can't seem to get this one to work. Also, with what I've got installed, my WO doesn't report ranges, just bearings.
Thank you again. :salute:

java`s revenge 11-15-09 01:35 PM

Artao,
That gui works great.

I hope you will get it with my mp4 videos, click on the screenshots

http://www1.picturepush.com/photo/a/...5-18-35-47.jpg

http://www4.picturepush.com/photo/a/...5-18-38-49.jpg


But there are 2 versions and it is explained by marksman.

artao 11-15-09 02:02 PM

Thanks Java,

I have watched OLC's tut as well as maksman's, and I THOUGHT I understood it from OLC's tut ....
So I count the marks, say 1 or so (hard to be accurate since the marks are so far apart) at long range zoomed all the way in (using 15x version, says so right on it), and align the number of marks with 90 at the top of the inner ring, then find the mast-height on the outer ring and read the range on the outer set of numbers on the middle ring. That's my understanding.
BUT, when I do that and compare it with using the stadimeter (when/if I can get my scope to stay locked long enough) the AOB tool range is quite different from the stadimeter range. What am I doing wrong in this sequence?
With OLC' AOB tool there's way more marks much closer together. Is that part of the problem I'm having? Do I align no.-of-marks to a differnt point than in OLC's tutorial?

java`s revenge 11-15-09 02:07 PM

Look at my last post, i have made mp4 movies for you.
You have to zoom 2x. Try to follow my pointer.

I have let you seen that you have 2 manners to calculate the range.

artao 11-15-09 02:47 PM

Thanks Java, yer awesome!! :salute:
I coulda SWORN that's exactly what I've been trying, but getting different readings between the two tools. I'll go into the game and try again. I gotta be at the 6x zoom level, not 16x tho? hard to read in your vids. I've got the 16x version of the tool installed. You say zoom 2x ... you mean zoom in twice (16x) or use the second zoom level (6x) ??
Anyhow, I'll log off and go check it out again.

java`s revenge 11-15-09 02:50 PM

You have two options with installing of this tool. But i don`t remember
anymore which one i took.

You have to zome 2x. In the video you can see that i could find the
range (1400m) on 2 manners.

Every red mark is a figure for the olc gui. In this video it was about
3,2.

If it isn`t clear enough i make another one.

artao 11-15-09 03:58 PM

hmmm .... worked this time. not sure what I was doing before to get such divergent results. Coulda sworn I'd done exactly the same thing.
Anyhow, thanks for your help and posting those vids Java. Great help.
Still leaving offer open to maksman to add the sound to his vids.
Further question: Is the Assisted Plotting mod somehow incompatible with MaGui? I DID disable it before trying again. Maybe that was it, but makes no sense if it was 'cause (I believe) it just alters the map update stuff.
hmmmmm ........
:salute:

makman94 11-15-09 09:49 PM

Quote:

Originally Posted by artao (Post 1203805)
(posting this here 'cause it has nothing to do with video tutorial thread ... )

First I would like to thank you for all your hard work in creating MaGui in the first place, not to mention your continuing support thereof.
however ...
Regarding the AOB/Range/Speed tool in the attack periscope. I'm VERY confused trying to use the red marks with this tool. They don't seem to be accurate enough and they're not on the centerline. I've watched OLC's video tutorial as well as yours, but in OLC's tutorial he's got many more marks much closer together; seems WAY more accurate. Also you don't appear to cover this function of the tool in your video tutorial. Plus he indicates you need to calculate range before determining AOB with this tool. or am i mistaken there ...
I understand your recommendation from your readme to use the stadimeter for range measurement, but often my scope won't stay locked on the target which makes that method very very frustrating, especially at long ranges. Plus the tool is just so neat ;) and seems more 'historical'. I too like several methods for various functions available to me, but so far I can't seem to get this one to work. Also, with what I've got installed, my WO doesn't report ranges, just bearings.
Thank you again. :salute:

first of all ,at videos is not showing the use of the aob wheel .the aob wheel is for use for fast measurments ( when you are in stressed and want a fast solution) .
at video is showing an attack by plotting (recomended ) ....drawing targets course and then adjusting our course so aob would be taken from map .in fact , at video ,we decide the aob that we will attack and then we set our course .
now about the aob wheel .
you will take your measurments at x15 zoom(if you use the x15 set at aob wheel) (...or at x6 zoom if you use the x6 set at aob wheel).
as Java told you...you have two ways (or three) in MaGui to get the range .the third way is exactly the 'reversed' peri...meaning that you place the HORIZONTAL LINE AT THE TOP MAST OF SHIP AND LOOK AT THE MARK (RED SCALE) THAT THE WATERLINE IS SHOWING YOU .the marks cannot be more acurate as they are now becuase are ,in fact, the vertical scale that the sh3's engine produce and this scale can't be wrong even if i wanted to make it wrong becuase it is hardcoded ...meaning that whatever you do the game will render the correct vertical scale . this scale doesn't need to be exactly on the vertical line of peri . i made that scale beside the peri's vertical line becuase is more comfortable to be there .especially when you use the 'reversed' peri and not only...

at the following pics the target is setted at 2890m and the aob is 55 degrees .when the target is moving you must do the followings but as faster as you can
the stadimeter method showed 2870m (that is ok becuase the stadimeter has a limitation and this is his pixel by pixel movement ) .now if you want to get the range with the red scale marks look the two ways:
1. place the horizontal line at waterline and read the mark that the mast is showing (at the pic is about 5.2)
http://i545.photobucket.com/albums/h...man94/1-18.jpg
2. second way to use the vertical scale (prefered) is the 'reversed' peri .place the HORIZONTAL LINE AT THE TOP MAST OF SHIP AND LOOK AT THE MARK (RED SCALE) THAT THE WATERLINE IS SHOWING YOU (at the pic about 5.2 ...which was expected)
http://i545.photobucket.com/albums/h...man94/2-18.jpg
now bring down the aob wheel and set the 5.2 at the '90' of aob's numbers
and look at the mast's numbers(at our example the ship's mast is 26.2) to get the range (at the pic is showing you about 2900- m )

http://i545.photobucket.com/albums/h...man94/3-15.jpg

and finally to get the aob ,turn the measured range to match with ship's length (our example 2900- match it with 94.8) and place the peri a little lower ,as showen in the following pic, to count the marks that ship's length is covering at the horizontal scale .this scale is doubled in order to count the half ship ,meaning that you will count the marks from its center to bow or stern. there is an issue here and this is that the game is not centering exactly at the center of all ships (this issue is not solved yet) so what we will do is this: plus the mark on bow with the mark at stern and divide the result be two .at our example (15.5+15.2)/2=15.35 . the 15.35 is showing to you at aob's numbers the 55 degrees
http://i545.photobucket.com/albums/h...kman94/4-9.jpg

makman94 11-15-09 10:21 PM

@Java , when you are using the TDC dials you will have to UNLOCK first the peri from target and not moving the peri .set the dials and when you switch back to the autoupdate mode you can move your peri again and lock it again on target


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