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-   -   [REL] M.E.P v2.1 (ManosEnvironmentPro-version 2.1) (https://www.subsim.com/radioroom/showthread.php?t=156259)

makman94 09-22-09 02:01 PM

Quote:

Originally Posted by robbythesub (Post 1176766)
Hi Makman

Ok have removed pics and will pm you with my list of mods! ;)

sorted ,Robby had enabled the ''flat sun fix'' BEFORE the M.E.P so he doesn't actually have the flat sun problem. no 'fix' yet...but i hope in the coming days to have something in our hands;)

Quote:

Originally Posted by jaxa (Post 1176773)
Makman94, your mod gives second life for SH3/GWX. Really outstanding job, it squeezes the last juices from old SH3 engine.

Only one thing will make me absolutely delighted - horizon fix included in MEP :DL.

thank you Jaxa, for the other thing you are talking.....patience :DL

ps: did you saw any difference on your sunhalo problem with the files i send you?

makman94 09-23-09 02:03 AM

flat sun fix for M.E.P v2.1
 
ok, good news ! the ''flat sun fix for M.E.P v2.1'' is on the way !! some final finings are taking place and as soon as it will become completelly ready will be released !
all credits to Hitman !

thank you Hitman :up:

Rasher 09-25-09 11:59 AM

Hi Makman

Anymore news on the next fix for sun? Really love your mod by the way. :up: Thanks



Rasher

Hitman 09-25-09 02:29 PM

Any delay has been entirely my own fault, as I have limited time to test, but now my final test reports have been just sent to Manos per PM :up:

Stay tuned, as he will probably make the fix available soon. :yeah:

makman94 09-26-09 01:51 AM

flat sun fix for M.E.P v2.1-BETA
 
The ''flat sun fix for M.E.P v2.1-BETA'' is released !
you will find it at my filefront page
credits to Hitman for his support in this 'fix'

ps: its named ''beta'' becuase i don't know if the results on your pcs will be the sames as on Hitman's pc.so ,i expect your feedbacks guys ....if we all get huppy with this fix it will be renamed...'final'
first post updated (read the notes for the 'fix'...there)

bye

java`s revenge 09-26-09 06:45 AM

Will try the fix and revert back. :up:

Rasher 09-26-09 07:17 AM

Thanks Makman and Hitman and anyone else involved. Will try new fix v.soon

Rasher:yeah:

java`s revenge 09-26-09 04:58 PM

The sunfix is great ! :up:

So, one thing that now has been done is the horizon.

Thanks a lot !

Wolfehunter 09-26-09 10:44 PM

Quote:

Originally Posted by makman94 (Post 1178894)
The ''flat sun fix for M.E.P v2.1-BETA'' is released !
you will find it at my filefront page
credits to Hitman for his support in this 'fix'

ps: its named ''beta'' becuase i don't know if the results on your pcs will be the sames as on Hitman's pc.so ,i expect your feedbacks guys ....if we all get huppy with this fix it will be renamed...'final'
first post updated (read the notes for the 'fix'...there)

bye

I've given beta a try and this is what it shows.
http://i240.photobucket.com/albums/f...H3sample_1.jpg

Nvidia settings,

Ambient Occlusion ON
AS 8x
AA Gamma Correction ON
AA Settings 2x
AA Transparency Multisampling

Using Rez fix at 1680x1050

Mods active,
GWX - Merged Campaign
GWX_ships_Buoyance&draught_mod
Atmospheric Sound Package
Conus' Historically Accurate U-boat Emblems 1.3
Rapt0r's DBSM Addon
LifeBoats&Debris_v4
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
Torpedo damage Final ver2.0
Unofficial_rockets_fix_GWX3_16k
Waterstream+Exhaust Combi V2.3 for GWX3
M.E.P v2.1
WH_VIIB_Plain_2048
Wolfehunters_IXB_U40_2048
GWX - Contact Color
FM30_UpDown
DFa_UpDnRot_Flags
SH4Style_Flag_final
SH4StyleFlags_GWX
flat sun fix for M.E.P v2.1-BETA
WideScreen_SH3_V1

I'm going to try it without the widescreen mod.

Thanks

WH

makman94 09-27-09 12:31 AM

Quote:

Originally Posted by java`s revenge (Post 1179248)
The sunfix is great ! :up:

So, one thing that now has been done is the horizon.

Thanks a lot !

:up:

Quote:

Originally Posted by Wolfehunter (Post 1179338)
I've given beta a try and this is what it shows.
http://i240.photobucket.com/albums/f...H3sample_1.jpg

Nvidia settings,

Ambient Occlusion ON
AS 8x
AA Gamma Correction ON
AA Settings 2x
AA Transparency Multisampling

Using Rez fix at 1680x1050

I'm going to try it without the widescreen mod.

Thanks

WH

hello Wolfhunter,

first of all forget the windscreen mod if you want your sunhalo back
(also check ,after you have disabled the windscreen mod, if in free cameras's parameters the viewport values are L=0 , R=1 , T=1 , B=0 )
if you still 'miss' the halo, try the followings (not all together...one each time):

1. a)disable the 'fix'
b)set your AA Gamma Correction OFF
C)change ''AA Transparency Multisampling'' to ''AA Transparency super-sampling'' if you have this option

run the game,if you still don't have halo then exit the game.enable AND the 'fix' and run the game ..again

IF nothing worked proceed to next:

2. a)disable the 'fix'
b)as you have Nvidia ,i STRONGLY suggest you(in fact,is a 'must' to do) to use nhancer with the Rubini's settings .check the first post for the links.you will be amazed with the results of this programm,just try it (make sure that nhancer is running for sh3 before you proceed,you will understand if nhancer is running by looking at the waves...they no more... 'pixelazing')

if you still don't have halo then exit the game.enable AND the 'fix' and run the game ..again


PS: you will always check your sunhalo at torpedo training mission ( or... at CLEAR SKY ) . at cloudy sky the sunhalo is intended to be reduced when sun is behind a cloud so if you want to see the sunhalo at clouds ,you will look at the sun when is not covered by a cloud

bye

Uber Gruber 09-27-09 07:50 AM

@Makman

Is MEP v2.1 to be layered on top of OLC GUI Gold MKIId or OLC GUI 127 ?

Cheers, UG

java`s revenge 09-27-09 10:19 AM

Yes, that isn`t a problem. I have done that also.

Wolfehunter 09-27-09 11:05 AM

Okiedokie dude. Will do.. :salute:

makman94 09-27-09 11:58 AM

Quote:

Originally Posted by Uber Gruber (Post 1179433)
@Makman

Is MEP v2.1 to be layered on top of OLC GUI Gold MKIId or OLC GUI 127 ?

Cheers, UG

for the first part of your question look at post 49 of this thread
for the second...has no meaning to discuss it becuase the 127 is a gui mod and M.E.P is an environment mod...tottaly independent

bye

jaxa 09-27-09 02:43 PM

Flat sun fix works good :up:

LGN1 09-28-09 09:48 AM

Hi,

I have tried this mod and I like it a lot! Very nice :up: Thanks for the great work.

However, after using OLCE for a long time, I like the smaller moon much more (as far as I know, it is also more realistic). Can this be changed easily, e.g., by replacing the moon.tga or are changes with S3D to the scene.dat required? Any tip/help would be highly appreciated.

Again, thanks for the great work, makman!

Cheers, LGN1

makman94 09-28-09 03:39 PM

Quote:

Originally Posted by LGN1 (Post 1180054)
Hi,

I have tried this mod and I like it a lot! Very nice :up: Thanks for the great work.

However, after using OLCE for a long time, I like the smaller moon much more (as far as I know, it is also more realistic). Can this be changed easily, e.g., by replacing the moon.tga or are changes with S3D to the scene.dat required? Any tip/help would be highly appreciated.

Again, thanks for the great work, makman!

Cheers, LGN1

hello LGN1,

yes you can do that,just place the moon.tga that you like in your textures folder and thats it ! (note that the reflections for the moon will be still active and maybe you wouldn't like this becuase will be a little ...bigger comparing to the new size of moon.you can disable them in the scene.dat -->sky--->moon--->waterreflection : set reflection=0 and refraction=0)
thank you for your words

bye

IFRT-WHUFC 09-29-09 11:22 AM

Aesome Job Makman!
 
Those solar effects are by far the best i've seen yet!

thanks
Rick! :up:

makman94 09-29-09 11:55 AM

Quote:

Originally Posted by IFRT-WHUFC (Post 1180790)
Those solar effects are by far the best i've seen yet!

thanks
Rick! :up:

glad you like it Rick !

thank you too :up:

jaxa 09-29-09 12:08 PM

Makman94 - any news about horizon fix for MEP? ;)


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