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ps: did you saw any difference on your sunhalo problem with the files i send you? |
flat sun fix for M.E.P v2.1
ok, good news ! the ''flat sun fix for M.E.P v2.1'' is on the way !! some final finings are taking place and as soon as it will become completelly ready will be released !
all credits to Hitman ! thank you Hitman :up: |
Hi Makman
Anymore news on the next fix for sun? Really love your mod by the way. :up: Thanks Rasher |
Any delay has been entirely my own fault, as I have limited time to test, but now my final test reports have been just sent to Manos per PM :up:
Stay tuned, as he will probably make the fix available soon. :yeah: |
flat sun fix for M.E.P v2.1-BETA
The ''flat sun fix for M.E.P v2.1-BETA'' is released !
you will find it at my filefront page credits to Hitman for his support in this 'fix' ps: its named ''beta'' becuase i don't know if the results on your pcs will be the sames as on Hitman's pc.so ,i expect your feedbacks guys ....if we all get huppy with this fix it will be renamed...'final' first post updated (read the notes for the 'fix'...there) bye |
Will try the fix and revert back. :up:
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Thanks Makman and Hitman and anyone else involved. Will try new fix v.soon
Rasher:yeah: |
The sunfix is great ! :up:
So, one thing that now has been done is the horizon. Thanks a lot ! |
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http://i240.photobucket.com/albums/f...H3sample_1.jpg Nvidia settings, Ambient Occlusion ON AS 8x AA Gamma Correction ON AA Settings 2x AA Transparency Multisampling Using Rez fix at 1680x1050 Mods active, GWX - Merged Campaign GWX_ships_Buoyance&draught_mod Atmospheric Sound Package Conus' Historically Accurate U-boat Emblems 1.3 Rapt0r's DBSM Addon LifeBoats&Debris_v4 OLC's Modified Searchlight Beams for GWX3 Pascal_Port_People Torpedo damage Final ver2.0 Unofficial_rockets_fix_GWX3_16k Waterstream+Exhaust Combi V2.3 for GWX3 M.E.P v2.1 WH_VIIB_Plain_2048 Wolfehunters_IXB_U40_2048 GWX - Contact Color FM30_UpDown DFa_UpDnRot_Flags SH4Style_Flag_final SH4StyleFlags_GWX flat sun fix for M.E.P v2.1-BETA WideScreen_SH3_V1 I'm going to try it without the widescreen mod. Thanks WH |
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first of all forget the windscreen mod if you want your sunhalo back (also check ,after you have disabled the windscreen mod, if in free cameras's parameters the viewport values are L=0 , R=1 , T=1 , B=0 ) if you still 'miss' the halo, try the followings (not all together...one each time): 1. a)disable the 'fix' b)set your AA Gamma Correction OFF C)change ''AA Transparency Multisampling'' to ''AA Transparency super-sampling'' if you have this option run the game,if you still don't have halo then exit the game.enable AND the 'fix' and run the game ..again IF nothing worked proceed to next: 2. a)disable the 'fix' b)as you have Nvidia ,i STRONGLY suggest you(in fact,is a 'must' to do) to use nhancer with the Rubini's settings .check the first post for the links.you will be amazed with the results of this programm,just try it (make sure that nhancer is running for sh3 before you proceed,you will understand if nhancer is running by looking at the waves...they no more... 'pixelazing') if you still don't have halo then exit the game.enable AND the 'fix' and run the game ..again PS: you will always check your sunhalo at torpedo training mission ( or... at CLEAR SKY ) . at cloudy sky the sunhalo is intended to be reduced when sun is behind a cloud so if you want to see the sunhalo at clouds ,you will look at the sun when is not covered by a cloud bye |
@Makman
Is MEP v2.1 to be layered on top of OLC GUI Gold MKIId or OLC GUI 127 ? Cheers, UG |
Yes, that isn`t a problem. I have done that also.
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Okiedokie dude. Will do.. :salute:
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for the second...has no meaning to discuss it becuase the 127 is a gui mod and M.E.P is an environment mod...tottaly independent bye |
Flat sun fix works good :up:
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Hi,
I have tried this mod and I like it a lot! Very nice :up: Thanks for the great work. However, after using OLCE for a long time, I like the smaller moon much more (as far as I know, it is also more realistic). Can this be changed easily, e.g., by replacing the moon.tga or are changes with S3D to the scene.dat required? Any tip/help would be highly appreciated. Again, thanks for the great work, makman! Cheers, LGN1 |
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yes you can do that,just place the moon.tga that you like in your textures folder and thats it ! (note that the reflections for the moon will be still active and maybe you wouldn't like this becuase will be a little ...bigger comparing to the new size of moon.you can disable them in the scene.dat -->sky--->moon--->waterreflection : set reflection=0 and refraction=0) thank you for your words bye |
Aesome Job Makman!
Those solar effects are by far the best i've seen yet!
thanks Rick! :up: |
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thank you too :up: |
Makman94 - any news about horizon fix for MEP? ;)
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