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-   -   REL: Extended FreeCam 1.0 (https://www.subsim.com/radioroom/showthread.php?t=154643)

Stormfly 08-26-09 11:50 AM

Quote:

Originally Posted by Cheapskate (Post 1159153)
Just push mouse forward to look up. Use up-arrow to rise. Move mouse back slightly to level out. Then away you go. You can be any height you want to be!

Edit: Just realised: I've made these movements sound as they are completely separate from one another. They don't have to be ...the key press and mouse movements can be simultaneous, giving a more realistic impression of walking or climbing.


...holding down the crtl-button by using the mouse, enables also movment. I prefer the arrow keys simultan with the mouse.

karamazovnew 08-26-09 01:26 PM

Quote:

Originally Posted by Stormfly (Post 1159040)
...do a test please, go to the radio room using the free cam, look at the weapons officer and dive, you will see that the diving angles turn in the wrong direction. it only works correct, if your view is directed to the bow.

If it`s working correct, i did something wrong with your files... :hmmm:

You're right :hmmm:. I think I know why :damn:. It's because the MechShoks noe not only moves with the FreeMove node, it also rotates with it too :damn:. But I have absolutely no idea how to fix that.

Stormfly 08-26-09 02:18 PM

Quote:

Originally Posted by karamazovnew (Post 1159356)
You're right :hmmm:. I think I know why :damn:. It's because the MechShoks noe not only moves with the FreeMove node, it also rotates with it too :damn:. But I have absolutely no idea how to fix that.


...what about just limiting the diving angles :hmmm:

karamazovnew 08-26-09 05:08 PM

Quote:

Originally Posted by Stormfly (Post 1159396)
...what about just limiting the diving angles :hmmm:

Or a RotSpring on top of the MechShock node... :hmmm:

Stormfly 08-26-09 06:10 PM

Quote:

Originally Posted by karamazovnew (Post 1159529)
Or a RotSpring on top of the MechShock node... :hmmm:

why was i born as an Hamburger, and not as an Azteke :hmmm:

JohnnyBlaze 08-27-09 12:06 PM

The video looks outstanding :up:

Could you tell me what other mods are you running on the video? I'm interested about the different looking sub interior. And the CE sounds a bit different when he says "Jawohl, Kaleun".

Or is it all included in your mod?

Will try this mod tonight when I get home.

Thanks :rock:

Stormfly 08-27-09 12:48 PM

Quote:

Originally Posted by JohnnyBlaze (Post 1160035)
Could you tell me what other mods are you running on the video?

VIDEO 1: (11 minutes footage with the nice 7c from WAC4.0, Testpilots realistic hat`s, Fubar crew skin`s and Oak Growe`s superior interrior,

...together in Living Silent Hunter 4.0 CSP Special Edition http://www.comsubspac.com

JohnnyBlaze 08-27-09 01:28 PM

Thanks for the info!

Can I find all of them from the website you provided?

I'm running GWX3, OLC Gold MK2d and some other smaller mods. Are there any compatibility issues if I add the mods you mentioned?
Or is it possible to only get the sub interior from WAC 4? and the sounds?

I really would like to have a same looking sub interior than in your video, but I dont want to lose GWX4 and OLC mods.

Actually I didnt watch the first video. Only the one thats 16mins long.'

Thanks for your help. Much appreciated :salute:

JMV 08-27-09 04:56 PM

To Stormfly :

I did'nt want to mention it initialy, because the Mod is in a way more important than the videos ( even though they are absolutely outstanding ).

However, I seem to have a small problem with them that spoils the pleasure ... but as nobody mentions it, it's probably coming from me.

The crew inside the boat speak like in slow motion with an accentuated bass tone, just like when you are slowing down a recording, IYSWIM , but the images themselves are going at a normal speed. :-?

I'm wondering what's causing that, as I don't get the same problem with my other .wmv videos. :hmmm:

But finish with the Mod first, this is quite accessory . :D

:salute:

Stormfly 08-27-09 05:51 PM

Quote:

Originally Posted by JMV (Post 1160260)
The crew inside the boat speak like in slow motion with an accentuated bass tone,

hi JMV, nice to hear the videos wake some pleasure. Regarding your question, do you mean all conversation of the crew or just some parts ?

Did you use VLC player ?

JMV 08-27-09 05:56 PM

All of it I'm afraid...

But that's not as important as the Mod itself.

Stormfly 08-27-09 06:35 PM

Quote:

Originally Posted by JMV (Post 1160319)
All of it I'm afraid...

But that's not as important as the Mod itself.

you should use VLC Media Player, other player have problems, sometimes they play to fast or to slow...

Kptl. Knutsen 08-28-09 08:01 AM

does anyone know where i get sergbutos free cam mod?
i cant find any working downloads on the forum or elsewhere,maybe some of you know better

JohnnyBlaze 08-28-09 11:14 AM

Your freecam is working great. :up: Allthought I think I'm a bit sea sick after playing for a few hours.:doh:

Could you please help me out? I tried searching for the Oak Growe's superior interior mod, but couldn't find it.

Are the sounds on your second video from WAC4 mod? The "Jawohl, herr Kaleun" sounds like it's from Das Boot, right?


Thanks!

SquareSteelBar 08-28-09 11:58 AM

Quote:

Originally Posted by Kptl. Knutsen (Post 1160611)
does anyone know where i get sergbutos free cam mod?
i cant find any working downloads on the forum or elsewhere,maybe some of you know better

Sergbuto's Free Cam Mod

Stormfly 08-28-09 10:52 PM

...found a good trade in solution:

- Diving angles reduced to one out of three thirds. This prevents mostly from moving through the hull, but feels still good.

- You feel the pitch by moving against it (you have to move against it, by turning the view a bit down, as in real live)

- Massinertia tweaked (cam and boat movements feels more real now, beware of seasickness)

- Bugfixes for GWX version (periscopes & UZO)

...still testing

JMV 08-29-09 01:25 AM

You have my moral support ( as I don't know s**t about those things ) :O:

Stormfly 08-30-09 01:20 AM

Quote:

Originally Posted by JMV (Post 1161182)
You have my moral support ( as I don't know s**t about those things ) :O:

ohh, thats also very welcome :)


UPDATE, Release of 1.2 version:

Changelog 1.2

- Diving Angles for command room ("F2") reduced by two thirds (this is mostly preventing of movement through the hull by diving or surfacing angles of the boat, a bit of counter movement is still recommended).

- Massinertia tweaked (cam and boat movements feels more real now, beware of seasickness).

- Bugfix for GWX version (Periscopes, TDC Autoupdate, UZO).

- Additional credits to Karamazovnew for support & bugfixing


Download:
http://sahraniradio.armedassault.eu/...reeCam_1.2.rar

.

karamazovnew 08-30-09 02:49 AM

Quote:

Additional credits to Karamazovnew for support & bugfixing
That was a surprise... shucks :oops:

Just tested it. Absolutely amazing! The motion speed, the sub movements are all spot on. I won't play the game without it from now on :woot:

By the way I've made a small change in your file to keep my wide FOV (and differnet UZO zoom) in some screens and posted it on the main ACM Reloaded for OLC mk2 thread. One thing is important thing I've noticed is that you used a clipping distance of less than 0.1 on some cameras. :timeout: This bugs the textures in those cameras. A value of 0.1 is the best.

Stormfly 08-30-09 09:50 AM

Quote:

Originally Posted by karamazovnew (Post 1161864)
This bugs the textures in those cameras. A value of 0.1 is the best.

hmm, no issues here... can someone confirm ?


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