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I don't know much about texturing and materials, but when I had mine it was not white on the belly and I think you had mentioned yours was not either on the first one you had. And I am almost sure we had a set before it was retextured. I did a side by side comparison with the old and new and that white belly looks like the old texture to me. I think the old texture, somehow is still on it and the new one didn't cover it. I don't know if that is possible but here is a pic of the old texture. Now go back and look at the belly, don't they look the same? And this was the version where I got the propellers in place but no anim. The anim start position was making them pop out, I knew how to fix the start location, but didn't know anything about the animation and it was wobbling. Then you fixed it so I am sure you had this texture and at the time Keltos was the only one that had a set with the new texture and that's why his were two tone. Peabody http://img363.imageshack.us/img363/6...peller5eu8.jpg |
Good points peabody. Anyway, the fault is not here on my end. See how just the torpedo.dat I made looks (without all the other modded files) on stock UBM:
http://sh4.skwas.net/temp/kaiten.jpg So now, I've had a look at the actual published mod. And what do I see? A duplicate (old: 18-11-2008) torpedo.dat in the \Data\Menu folder?? Hmm, ya, there's your problem... The game does not like two DAT-files with the same nodes and id's. :lol: Time for a v3.4 me thinks ;) PS: Not tested, but I'll eat my hat if this isn't the problem... |
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:hmm: Hmmmm. I'll have to look at that new release. Just in case, I'll get some mustard to go with your hat.:rotfl:. Thanks Skwasjer! Edit: I just d/l the 3.3 which I did not have yet, pulled out the 'extra' .dat file, need a fork and knife? Problem is somewhere else. I will start looking. Thanks for the help, at least we know it works with stock, so we have a starting point. Peabody |
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I used to say I would 'eat my hat' too, until I pooped out a circus tent. :rotfl: Ooops, can I say that word? Peabody |
made a 3.4 without the extra .dat :oops: I'll have to eat my hat too then ? any other problem than the white belly ???
keltos link to version 3.4 : http://files.filefront.com/v+34+IJN+.../fileinfo.html |
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The only thing I can suggest is, remove chunk 254 (kaiten_lightmap.tga) and see how this goes. I doubt it, but logic doesn't always work with this game. Who knows. Can you try a clean install (if that's easy to do for you?). It would help if other people could give feedback on this issue as well. |
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keltos |
The question is, does it work for you (no white belly), because I never had the problem in the first place? Have you not verified?
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white belly I'm afraid :
version 3.4 : http://img361.imageshack.us/img361/199/34fy7.jpg http://img361.imageshack.us/img361/3...pg/1/w1024.png I don't know where it came from. I put the 3.4 mod on top of the latest version 3.0 of the Jyunsen B mod, no other mod. Maybe it conflicts with the torpedo files from the Jyunsen B mod which are an earlier version of the torpedo mod ? keltos |
fire all
http://img237.imageshack.us/img237/9991/alltj0.jpg
http://img233.imageshack.us/img233/7946/all2ik6.jpg http://img386.imageshack.us/img386/3467/34nh6.jpg 1945 92 MOD 2 OK 92 mod 4 OK KAITEN 2 OK 95 MOD 1 OK 95 MOD 2 OK 1943 / 92 ACCOUSTIC 1 OK 92 MOD 3 OK 96 OK 92 OK KAITEN TYPE 1 OK went to 1945, loaded up with all different types, fired them all at the coast, they blew up ok.. |
Try what I did, make a minimod with only the torpedo.dat. Disable every other mod, incl. Jyunsen and only test the torpedo.dat.
Oh, and please try what I suggested before twice, remove lightmap chunk (child of material) and see if that helps. |
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thanks again for the help :up: keltos |
no lightmap :
http://img357.imageshack.us/img357/3...ightmapsb1.jpg http://img357.imageshack.us/img357/n...pg/1/w1024.png same belly. keltos |
If you still have the problem as well with just the torpedo.dat alone (my other suggestion) I suggest you start looking through your game it's folders for another (old) torpedo.dat or just a texture Kaiten_torp.tga that you may have accidentally misplaced. I can't think of any other reason than that your install must have corrupted one way or the other.
In short, I'm out of ideas. |
I removed the library part from the 3.0 mod so that the torpedo 3.4 mod wouldn't interfere with it maybe cause of JSGME mixing up ?
"UPCLocalization.tsr" has already been altered by the "V 3.0 IJN_Sub_mod_Jyunsen_B_and_Type_AM_and_Kaichu_and_K aidai" mod. "Ammunition.upc" has already been altered by the "V 3.0 IJN_Sub_mod_Jyunsen_B_and_Type_AM_and_Kaichu_and_K aidai" mod. now that leaves only two files that it could replace. will see what gives keltos |
it didn't change a thing....
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how do you change it ?
could you download the 3.4 mod and take a look as well ?? there is more in four heads than one ! keltos IJN torpedo mod version 3.4 download link : http://files.filefront.com/v+34+IJN+.../fileinfo.html |
Keltos,
Think back, did you change anything? Anything at all? I did not have the white with the old texture, I only got it with the new texture. And I still say that white belly looks exactly like the old texture. Skwasjer didn't have the problem, so I took the file he fixed for the propellers to spin and exported the model and imported into the new files (I figured the sim and zon would be different with the new models you added) and it has a white belly, but also realized, there are three different textures or materials. I didn't know that. So something has changed somewhere. And it really looks to me like that texture doesn't go all the way around that torpedo. So maybe that might give you an idea, because I don't know anything about texures. So to sum it up, I didn't have the problem, Skwasjer didn't have the problem, but now I do have it. And it is rendering right in your 3D program. I remember you flipped the normals for the fins, could you have accidently flipped the bottom half of the hull? Peabody |
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keltos |
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