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-   -   [REL] Longer Repair Times v2.0 Final (https://www.subsim.com/radioroom/showthread.php?t=136136)

Zen Master Caine 05-12-08 09:31 AM

Quote:

Originally Posted by sabretwo
Is this mod compatible with GWX 2.0? I'm trying to finish out a career in 2.0 before upgrading to 2.1.

Thanks!

No, I'm sorry. It's only compatible with... ooops... I meant to say it can only be used with GWX v2.1 :-?

jaxa 05-22-08 04:51 AM

How to install this mod correctly?
I do it this way:
LRT 2.02 over GWX 2.01 with enabled Integrated Orders, next GWX 2.01 fix patch LRT 2.02 and Integrated Orders LRT 2.02 patch.
Am I right?

Zen Master Caine 05-22-08 10:03 PM

Quote:

Originally Posted by jaxa
How to install this mod correctly?
I do it this way:
LRT 2.02 over GWX 2.01 with enabled Integrated Orders, next GWX 2.01 fix patch LRT 2.02 and Integrated Orders LRT 2.02 patch.
Am I right?

Sounds about right. :D

jaxa 05-23-08 02:39 AM

Thanks ZMC

PS. One small problem noticed - I have activated Rubini's LifeBoats mod and during activating LRT 2.02 i see this info:
"Sh3.sdl" has already been altered by the "LifeBoats&Debris_v2_A" mod.
What should I do to play these two mods the same time?

Zen Master Caine 05-23-08 11:15 PM

Quote:

Originally Posted by jaxa
Thanks ZMC

PS. One small problem noticed - I have activated Rubini's LifeBoats mod and during activating LRT 2.02 i see this info:
"Sh3.sdl" has already been altered by the "LifeBoats&Debris_v2_A" mod.
What should I do to play these two mods the same time?

LRT 2.02 was modded to be compatible with Rubini's LifeBoats mod. So it's ok! :D

jaxa 05-24-08 03:07 AM

I hope I can install LRT over newest version of Rubini's Lifeboats mod with no problems?

Myxale 05-24-08 03:09 AM

Quote:

Originally Posted by jaxa
I hope I can install LRT over newest version of Rubini's Lifeboats mod with no problems?

:yep:

jaxa 05-24-08 04:13 AM

Better enable LRT over LifeBoats or LifeBoats over LRT?

Reece 05-24-08 05:34 AM

LRT over lifeboat as the LRT version covers the Lifeboat but not the other way round.:yep:

jaxa 05-24-08 08:03 AM

OK, thanks.
What about compatibility with OLCE2? This is confilct between OLCE2 and LRT:
"Zones.cfg" has already been altered by the "GWX 2.1 Enhanced Particle Effects for OLCE2 (with reflections)" mod.
Any solutions?

Badger Finn 05-24-08 06:30 PM

Quote:

Originally Posted by jaxa
OK, thanks.
What about compatibility with OLCE2? This is confilct between OLCE2 and LRT:
"Zones.cfg" has already been altered by the "GWX 2.1 Enhanced Particle Effects for OLCE2 (with reflections)" mod.
Any solutions?

As a rule of thumb for my own installs I always enable the LRT last in loading up!

or what ever overwrites the least amount of files already activated...


Also a big thanks to ya Nvdrifter or ZMK for comming back and providing a updated "must have mod"

CHEERS

:up:

onelifecrisis 05-24-08 09:09 PM

Quote:

Originally Posted by jaxa
OK, thanks.
What about compatibility with OLCE2? This is confilct between OLCE2 and LRT:
"Zones.cfg" has already been altered by the "GWX 2.1 Enhanced Particle Effects for OLCE2 (with reflections)" mod.
Any solutions?

Technically that's an incompatibility with EDE, not with OLCE2.
Anyway the solution is to use the "GWX 2.1 Normal particle effects for OLCE2 (with reflections)" instead of the 'enhanced' one.

HTH
OLC

jaxa 05-26-08 03:40 PM

ZMC, I have problem using LRT 2.02 with SH3Commander.
After I enable LRT and want to play campaign in August 1939 I see in information box about 7th (Wegener) flotilla in SH3Commander "error" in year and base info. When I want to play this campaign, GWX doesn't start mission in Konigsberg, but in Guinea Bay.
Problem go away when I disable LRT via jsgme. LRT Lite 2.0 hasn't this bug.
Could you fix it? I hope you understood me.

Kaleun Cook 05-26-08 03:44 PM

Hey Kaleuns,

I just ran into a problem. When firing the deckgun at a merchant one shell landed too close to the boat, causing some damage with medium flooding to the bow resting compartment. The repair crew easily repaired it - or rather I thought they did. There's no more water coming in - but also no water being pumped out. Still, there's nothing left to repair, all you see is the remaining water. However, moving the mouse over the compartment makes it turn yellow - but there's no damage listed. Maybe someone has seen this before and knows help? Because the additional weight makes it impossible to dive now... :shifty:

Edit: I'm using these mods in this order:
GWX: Lite Harbour Traffic, No Medals On Crew, Open Hatch, No RING RING by Melendir
OLCE2.3, Remove all object reflections, normal particle effects, crew skins, OLC GUI Special, Lifeboats for OLCE2
LRT 2.02, GWX fix patch for LRT, OLCE Special GUI patch for LRT
RB's SH4 effects, update 204D, Lifeboats

Hartmann 05-26-08 04:13 PM

Are you rigged For silent running ?? :hmm:

i noticied sometimes that the water stay some time in the compartment and after some time it is expulsed out of the boat. try accelerate a bot your time and see what happens.

Kaleun Cook 05-26-08 04:22 PM

Thx for your suggestions, but neither is silent running turned on nor did TC for several days solve the problem.

Edit: Nevermind, a cruiser just outgunned the undivable boat. :arrgh!:

Reece 05-26-08 08:36 PM

Certainly the damage can be fixed but the water will remain for a long time before it is pumped out, a lot longer than repair time, normaly, as Hartmann suggested, maybe this is what is going on.:)

Myxale 05-27-08 03:08 AM

Maybe the main pump was damaged too! The floosing will water till the pump get's it out!:hmm:

Kaleun Cook 05-27-08 04:18 AM

It was none of the above. Only the bow compartment had taken damage and as I said several days of TC didn't help. However, eventually it was kind of nice to have a single shell make the boat useless for the rest of the patrol like it should have. ;)

Seth8530 05-29-08 06:30 PM

Does this work with Thomsons no death screen mod 1.3?


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