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Lurker,
Is what you're proposing to give type II patrols in the pacific or in the atlantic? I'm a little unclear. Cheers, -m |
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I love it!! :sunny: :sunny:
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Very nice work Mikhayl, even more considering that just the amount of polys in the interior files makes them a pain to work with !
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Huh, what? Why!
Don't trust the new import function, and slap me at will. I can take it... :ping: Honestly, maybe I completely screwed up so if you have problems, let me know :smug: |
@ Mikhayl,
I spent several days looking for tutorials for some things I wanted to learn in 3DS Max. Today I bought '3DS Max 9 Essentials' (OK, the Wife bought it for me.) $50.00 U.S. but I found everything I wanted to know in like 5 minutes!!! Take a trip to a Book Shop and look it up. Be sure to take a note pad and scribble away!! :yep: |
I'm hopeing to get the tut redone so it's a bit more oriented to general stuff.
Once that is done, I'll see that it is posted up for all. I work better from a book myself. I have a nearly photographic memory for the printed word, if it's on paper. Put it on a screen and I'm nearly dyslexic. :doh: |
Nice work Mikhayl!
The crew give the interior the cramped feel that looks right for the size of the boat. The SH3 model seemed a bit spacious to me. Probably from lack of crew. |
I only get two people in the control room.Is this how it should be?
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Ok. Great.Thanks for the answer.
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hi is this sub ready to download yet??? or is it still been worked on?:o
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type II film real life
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looks great! :up:
so we use this in place of the IXD2 in the Uboat missions?:hmm: |
mikhayl that looks so amazing....
please please continue your work with more uboats !!! :D (i can at least hope anyway) |
....and another step closer to perfection :D Congrats Mykhail, your doing a hell of a job :up:
I would like however to point out something that has been annoying me since the beginning in SH3, and that may be you could correct for the future: AFAIK in the real UBoats there was only one TDC, and it was in the conning tower, not in the control room. During surface attacks, IWO and captain were on the bridge, and navigator (Plotting) and petty officer (Manning TDC) in the conning tower. During submerged attacks, captain and petty officer (TDC) were on the conning tower and the navigator (plot) and IWO in the control room. If teh submerged attack was conducted at night, the captain would many times be in the place where the observation scope -better for night vision- was (CT in the Type IX UBoats and control room in the rest). Could you do as Ducimus and modify the crew configuration to reflect this? Also, you can remap/delete the TDC in the control room and place other textures there, sparing the need of doing those dials :up: |
I know it's a little OT, but will there be a Milkcow being modeled for SH4UBM?
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