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-   -   Much needed ship models found! (https://www.subsim.com/radioroom/showthread.php?t=133378)

miner1436 01-20-09 03:44 PM

Im trying to post a comment in the blog but something keeps comming up about a cookie in japanese. :-?

Madox58 09-19-10 05:40 PM

The conversion from CFS2 to obj files has been completed.
Only 2 readily available programs are needed.
It is a multi-step process though.
The CFS2 file needs to be converted 4 times in one program.
Then opened in the second program to export to 3ds format.
That file then needs the various LODs cut out in any program that opens 3ds files.
Then saved it as an obj file.
The work of cutting it up and re-scaleing is then good to go.
:03:

If anyone is interested in this process?
I'll post links to the needed programs.
And the exact steps you'll need to take.

miner1436 09-19-10 05:59 PM

I am interested.:DL

Madox58 09-19-10 06:08 PM

I've uploaded the programs to save the trouble of registering at
other forums.
Here's the first program.
http://www.mediafire.com/?k1oqjn6mov6eapb

Here's the second program.
http://www.mediafire.com/?n3s2bn49ej1d4zk

Useing the first program takes 4 steps.
I'll write a batch file to do the steps needed in order and upload it.
Here's the batch file.
http://www.mediafire.com/?76hxi8gc8871ibw
This will save you lots of heart aches!
:haha:
Believe me!
It took me ages to figure this process out!
:yeah:

miner1436 09-19-10 06:26 PM

So where does the batch file go? and the .mdl?

Madox58 09-19-10 06:27 PM

Place the first program in the root folder.
It hates long file names so be very aware of this!
Mine is C:\mdlc
Edit the ini file to point to this folder.
Place the batch file I provided in this folder.
I used the name file.xxx in the batch file.
So copy any CFS2 mdl file to this folder and rename it to file.mdl
(Or edit the batch file but keep names very short!)
When the first program is finished use the second program to open the TEMP.MDL file
It may take awhile but it will open the file.
Save as a 3DS file!
All others are screwed up.
Open the 3DS file in program of your choice and delete all objects that use a low LOD name!
You want only the highest LOD parts.
Now save as an obj and do as you please.
:salute:

I do not suggest useing models with no permissions.
I only offer this as knowledge as to how to do somethings.
:yeah:

miner1436 09-19-10 06:48 PM

The .bat is .bat.txt

Madox58 09-19-10 06:49 PM

On importing the Akagimaru CFS2 file converted by the first program,
A window pops up with settings you need to change.
Change from 0 to 32767.
:yep:

Just rename it so it's Convert.bat

Madox58 09-19-10 06:57 PM

Here's the Akagimaru ready to be exported
http://i108.photobucket.com/albums/n...Capture007.jpg

Would anyone like another demo?

Madox58 09-19-10 07:12 PM

Here's the Asakamaru downloaded, converted, and screenshot uploaded since last post.
http://i108.photobucket.com/albums/n...Capture008.jpg

tater 09-19-10 08:20 PM

Wow! There is a cfs2 model I have wanted for ages...


A Uluru kaibokan, perhaps the most needed warship in sh4

tater 09-19-10 08:21 PM

Oh, and that merchant ROCKS.

virtualpender 09-19-10 08:24 PM

Tater - did you see the 150-ton sea truck, too?

That site is gold! Privateer is a genius - this is like a gold mine for JMM!

http://www.geocities.jp/usio_no_ibuk...right_side.jpg

Madox58 09-19-10 08:30 PM

I just figured out how to use existing programs to
do this.
I didn't write the Tools.
So I'm no genius, just tenacious.
:har:

Now getting permissions should be easier as you no longer need to ask for the base files from Gmax or whatever program is used.

You simply say you'll handle the conversions if permission is granted.
the original Creator does nothing.
:rock:

I've also been working on different FlightSim files.
You follow the same steps for FS2004 and earlier files I think.

virtualpender 09-19-10 08:33 PM

Quote:

Originally Posted by privateer (Post 1497699)
I just figured out how to use existing programs to
do this.
I didn't write the Tools.
So I'm no genius, just tenacious.

As Thomas Edison famously said, "Genius is one percent inspiration, ninety-nine percent perspiration."

You, sir, qualify as a genius! :salute:

Madox58 09-19-10 08:40 PM

Well, it took me several days to find the programs.
Then several more to hit on how to work them together.
Useing the TEMP file created was the solution.
I have no idea why?
But the TEMP file will open while the actual mdl created will not most times.
I saw a file size difference and gambled!
:haha:

So, no genius.
Just LUCKY!!!!
:rock:

tater 09-19-10 09:04 PM

Yeah, I actually DLed some of these ages ago but couldn't get them in a format I could use. I emailed the one Japanese guy to no avail.

I'm wishing iwas at my 'outer and not reading/typing on my iphone

tater 09-19-10 10:06 PM

http://ww6.enjoy.ne.jp/%7Eiwashige/asakamarumod2.jpg

Nice

virtualpender 09-19-10 10:26 PM

Tater, out of curiosity, does Sergei wince everytime you turn up with another beautiful new ship model needing to be skinned? :D

tater 09-19-10 10:32 PM

Quote:

Originally Posted by privateer (Post 1497642)
On importing the Akagimaru CFS2 file converted by the first program,
A window pops up with settings you need to change.
Change from 0 to 32767.
:yep:

Just rename it so it's Convert.bat


One variable is "Model display" and is already set to 32770 on a particular model. Just that to 32767 or all of the other variables (which are already set 0)?


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