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He could, but having such ability in one tool is easy too. I don't think he's a typical 'hardcore' hex guy, like some of you are and relies on S3D for most of his work, and since I've got the global search function working, it's not that hard to extend it for other search methods/types...
Anyway, I think we are derailing the thread. I think we should move feature discussions over to S3D thread. Thanks again though |
All of this backwards and forwards about something that should have been a outta the box feature to start with...
IMO this is where Ubi really missed the point of U-boats in WWII Ubi should fix there half built house so modders can enhance the game not fix whats missing I wouldnt recommend any Ubi games to any one just like EA's attempt at Westwood games - POOR :doh: |
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- the first one you have already mentioned - IDs for the 3D mesh. The game will not crash but will use the same mesh for different objects. It is kind of a way to save on RAM space usage so that the objects using the same 3D mesh will not be loaded multiple times. Long time ago when I figured out the thing about digital IDs and their uniqueness and naturally there was no Pack3D, I did cloning by hand and by changing the absolute minimum number of IDs to just get it work without CTDs, intentionally leaving 3D mesh IDs unchanged. That was even before the last patch if I remember correctly. - for some controllers while controller's header needs to have different ID, controller's body may have its ID unchanged and work. - etc. However, nowdays with that powerful computers and various tools, changing all the appropriate IDs will not hurt but can make it better. |
Sergbuto,
I also noted that 3D meshes can be reused, so to speak. The Naval Fort, with all the towers, reuses 3D meshes. Was a bit of a pain getting everything placed, but the over all effect is good. |
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