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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

MONOLITH 11-07-07 06:51 PM

Quote:

Originally Posted by Capa
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Capa
Is there/can there be another mirror for it? The most I'm getting is 16kbps and a 5 hour estimate. Filefront doesn't like me at all.

I'll see what I can do...

If it's a lot of work, don't worry.

Per OLC's request, I'm about to mirror the files from my own server. That should help. Should definately get more than 16kbps. Stand by.

MONOLITH 11-07-07 06:54 PM

Here are the two GUI files, I'm still uploading the video, but these should download to you anywhere from 200 to 400 kbs.


EDIT: NEW VERSIONS ON NEXT PAGE.


Enjoy. :|\\

onelifecrisis 11-07-07 07:01 PM

Thanks MONOLITH you're a star :up:

How's the video coming along?

MONOLITH 11-07-07 07:04 PM

12 more minutes and the video will be ready.

My upload speed is considerably slower than the download. Plus the video is 275 Megs. :o

MONOLITH 11-07-07 07:16 PM

Here is the video.... I clicked it and it downloaded for me at over 700 kbps.


OLC_GUI_Video_Tutorial

Capa 11-07-07 07:28 PM

Woohoo. :smug:

Now the only thing between me and 700kbps is my own connection. ;)

Thanks.

skookum 11-08-07 12:25 AM

I can't get over what an efficient and accurate torpedo delivery system this is. Woot!:rock: Thanks OLC!

Jaeger 11-08-07 07:17 AM

any answers to my questin of post #59 there?

thanks, Jaeger

Phoenix3000 11-08-07 08:25 AM

Thanks MONOLITH!

I downloaded the video around 2am this morning (alcohol keeps me awake!)....

Got speed around around 745kbps - only took a few minutes! - much better then filefront's several hours....... :up:

Looking forward to viewing it tonight when I get away from the office - lots to learn (or re-learn, depending on your view). :know:

Cheers!

Px3000

EDIT - Now reached 179 posts - what the hell is that signature pic all about...!

wetwarev7 11-08-07 02:30 PM

Was passing through and saw this. Just gotta say this is a damn nice mod.:up:

I'm gonna crank SH3 back up just for this.

java`s revenge 11-08-07 03:56 PM

Did i see a mistake in the tutorial?

Range is finally 2600 mtrs. but it was set to 1600 mtrs.

Or am i mistaking.

looney 11-08-07 04:50 PM

Nope that was a honest misstake :)

MONOLITH 11-08-07 06:30 PM

Quote:

Originally Posted by Phoenix3000
Got speed around around 745kbps -

Nice.

If anyone else needs anything hosted, just let me know.

onelifecrisis 11-08-07 07:20 PM

Game Stability
 
I don't know about you guys, but I've had some CTDs with this latest version. I've found the problem and will release v1.1.1 asap with a fix.

For those interested... it seems the game becomes increasingly unstable when you add too much TGA data to the menu file. With the addition of some new, large TGA's in this latest version (the attack disc TGA's) it seems I've pushed the game over the edge.

I've found a way to consistently force a CTD with v1.1.0, and the fix in v1.1.1 (a different TexFmt flag on the very large compass.tga image) gets rid of that CTD.

Has anyone installed v1.1.0 and got a CTD, and then just uninstalled it without contacting me? If so please send me a PM! I would like to get this fix tested on other machines if possible.

Thanks a lot!
OLC

onelifecrisis 11-08-07 11:42 PM

V1.1.1 is now available!
 
I decided to go ahead and post v1.1.1 which is stable for me. If anyone has stability issues with it... you know where to find me :up:

New in this version:
  • Added the Flaggen chart to the Observation scope.
  • In the stock version of the mod, the recognition manual functioned but looked ugly - this has been fixed.
  • In the stock version of the mod, players using German text could see the names of unidentified ships in the periscope - this has been fixed.
  • A potentially CTD-causing problem found in v1.1.0 has been fixed.
  • Added some polish in miscellaneous places ;)
OLC

mic1184 11-09-07 05:06 AM

hey OLC,

just wanted to deliver another big thanks to you. i have always disliked the manual targeting outside the periscope view and it was a reason for me to start playing SH4 again.

the U-Jagd-Tools and now your GUI have added a completely new atmosphere to the game, because it makes it so much more realistic. we can finally do a complete attack, from first sight to torpedoing, in periscope view, and it is SO much more fun.

i always hated the sliding dials too and loved the SH4-style magnifying dials, it is like heaven come true - the wonderful SH3 with GWX and an interface that is even better than that of stock SH4 - WOW. what else could we wish for? okay, maybe GWX 1.04 ;-) this game is getting better and better and better all the time.

again thanks for your great milestone.


mic

Stary Wuj 11-09-07 09:13 AM

Great MOD !!!!

Thank You very much!

Best Regards

Stary Wuj

Wilcke 11-09-07 11:55 AM

OLC,

Great MOD, finally had time to DL and run a few trial missions last night. This is just so intuitive! I had watched the tutorial video prior and had it set in the background so that I could Alt-Tab to it for reference.

I scored a lot of hits! Excellent work, oh and did not experience a CTD and was in the sub about an hour and a half.

One question, I run GWX 1.03 without the 16k atmosphere, is your mod affected by 16k atmosphere....or other 16k type mods?

DL the newest version now!

Thanks

Wilcke

onelifecrisis 11-09-07 12:07 PM

Quote:

Originally Posted by Wilcke
OLC,

Great MOD, finally had time to DL and run a few trial missions last night. This is just so intuitive! I had watched the tutorial video prior and had it set in the background so that I could Alt-Tab to it for reference.

I scored a lot of hits! Excellent work, oh and did not experience a CTD and was in the sub about an hour and a half.

One question, I run GWX 1.03 without the 16k atmosphere, is your mod affected by 16k atmosphere....or other 16k type mods?

DL the newest version now!

Thanks

Wilcke

Glad you like it Wilcke :D

So do I! :sunny: Right now I'm submerged at 130m just off the sea floor off Scapa Flow, mid 1940, having scored 3 hits out of 4 torps fired at 4 large merchants at the head of a large convoy, from ranges of around 2km. :rock: The 4th would've been a hit too, had that merchant not had the wit to start swerving all over the place after watching his pals blow up rather spectactularly (must have been carrying munitions :lol:).

To answer your question: the mod works just the same with 16km :yep: but I play 8km for better realism. That might sound all wrong, but certain things (such as the GWX night vision fix) only work with 8km visibility - so be warned, you'll have a hard time pulling off night time surface attacks without being spotted if you use the 16km mod. Kpt. L. will back me up on that one. IMO the game seems better "balanced" somehow at 8km, but each to their own. :up:


Edit: about CTDs, I've had no PM's yet, which is a good sign. I think maybe my graphics card was overheating - the large compass image I mentioned seems to give graphics cards a hard time (based on my own experiences and those of one beta tester) even though it's just a 2D sprite... ah well, as long as it's stable I'm happy.

Bulleye 11-09-07 12:40 PM

most usefull mod ever
 
Installed the latest version if this mod, and I love it!!
This has got to be one of the most USEFULL mods ever.

Downloaded and watched the video as well. Very good and clear instructions.
I agree with the suggested realism settings. It really improbed my accuracy.
I've only done training missions so far, to get used to the new GUI, but on average 4 out of 5 shots hit home now.

Like I said, a very usefull mod. Keep up the good work!


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