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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

TheDarkWraith 09-08-07 06:40 PM

The cause of this light box is a missing material. Sorry you all, it's a minor annoyance and it was added when I added the small oil fire and smoke to the torpedo explosion (an object was created when one wasn't visible anymore and I missed that one in the porting - it's an Alpha release so I expect to have some bugs to fix!). It will be fixed soon. I will also look into your recommendations. Thanks for the feedback and keep those comments and recommendations coming. What other 'effects' do you all think we need or need to be changed/modified? It would be much easier to incorporate these now than later.

onelifecrisis 09-08-07 07:49 PM

On the subject, sortof... after seeing this picture:
http://img405.imageshack.us/img405/8...gradedayo2.jpg

...earlier in this thread, and after reading the comments, I decided to take it upon myself to try this bit (the wave textures) seeing as - like RB says - it's the easy bit :)

I don't have SH4 so I don't know what that foam looks like in motion, but even if I did I doubt I could replicate it exactly in SH3 (someone else might be able to though). Nevertheless, I've managed to get some wave and foam textures into SH3 which are (for my taste) a huge improvement over the stock ones.

RB, I hope you don't mind me putting this stuff here in your thread - just seems the best place cos the discussion started here :)

I captured this video in a hurry (cos I need sleep now lol) which should give people an idea of how the new textures look. Unfortunately it seems that youtube limits the video resoulion :( so the new textures look a bit blocky in the video but in the game they're nice and crisp.

Jhereg 09-08-07 07:57 PM

They look very good Onelifecrisis, awesome work:rock:

What did youcapture the video with?:hmm:

I especially like the textures apparent movement with the wind, it really almost looks like the real fine mist that skims across the real Ocean.

onelifecrisis 09-08-07 08:00 PM

Quote:

Originally Posted by Jhereg
They look very good Onelifecrisis, awesome work:rock:

What did youcapture the video with?:hmm:

I especially like the textures apparent movement with the wind, it really almost looks like the real fine mist that skims across the real Ocean.

Thanks! You just made the last 48 hours worthwhile, lol. Neeed sleeep.

I used fraps (purchased version)

You should see it in full rez - I'm really pleased with it :D

Reece 09-08-07 08:18 PM

Damn that's nice onelifecrisis, would certainly like to get a copy of that, also the video has a nice wind sound, could you point me to where I can get that please?:yep:
Thanks.

Shepelly 09-08-07 08:23 PM

HOW DO WE GET THIS:o

JCWolf 09-08-07 08:26 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Racerboy
The cause of this light box is a missing material. Sorry you all, it's a minor annoyance and it was added when I added the small oil fire and smoke to the torpedo explosion (an object was created when one wasn't visible anymore and I missed that one in the porting - it's an Alpha release so I expect to have some bugs to fix!). It will be fixed soon. I will also look into your recommendations. Thanks for the feedback and keep those comments and recommendations coming. What other 'effects' do you all think we need or need to be changed/modified? It would be much easier to incorporate these now than later.

Maybe add a reflection for the funnel smoke too? :hmm:

I agree with the other posters that the flaming bits of debris are a touch too bright.

On the subject, sortof... after seeing this picture:


...earlier in this thread, and after reading the comments, I decided to take it upon myself to try this bit (the wave textures) seeing as - like RB says - it's the easy bit :)

I don't have SH4 so I don't know what that foam looks like in motion, but even if I did I doubt I could replicate it exactly in SH3 (someone else might be able to though). Nevertheless, I've managed to get some wave and foam textures into SH3 which are (for my taste) a huge improvement over the stock ones.

RB, I hope you don't mind me putting this stuff here in your thread - just seems the best place cos the discussion started here :)

http://farm2.static.flickr.com/1223/...499d805f_o.jpg

http://farm2.static.flickr.com/1355/...459f7ceb_o.jpg

http://farm2.static.flickr.com/1082/...bfd18c57_o.jpg

Of course the real test is how they look in motion, so I captured this video in a hurry (cos I need sleep now lol) which should give people an idea. Unfortunately it seems that youtube limits the video resoulion :( so the new textures look a bit blocky in the video but in the game they're nice and crisp.

I can't host mods but I've already emailed JCWolf to see if he'll host it for me.

But in the meantime, does it look OK or crap to you guys?


Mate just sent you an E-mail and read it carefully...:yep: :up:

Shepelly 09-08-07 08:27 PM

My 2 cents, Hit a convoy after adding the excellant sh4 to sh3 effects mod and had to show this as I couldn't believe the smoke drift....Awsome...http://s153.photobucket.com/albums/s...rent=Torp1.jpg http://s153.photobucket.com/albums/s...rent=Torp2.jpg http://s153.photobucket.com/albums/s237/Shepelly/?action=view&current=Torp3.jpg
Now if we could just get that effect for the funnels

Slick Rick 09-08-07 08:52 PM

Wow....that is the best looking water I have seen yet.....AWESOME.....Is this available for download?? Would love to get it if it is....:yep: :yep: :yep:

Jhereg 09-08-07 09:04 PM

Yeah I have FRAPS also but it will not work with the resolution fix for SH3 as I run it at 2560x1600. Was hoping you used something new....heh!

I see you are in demand now, see what jcwolf wants, time for me to sleep too:dead:

Truly amazing work, get some well earned rest.:|\\

JCWolf 09-08-07 09:28 PM

This Mod from Onelifecrisis

Its now available for download at my forum site!:rock:


Thanks for this one mate!:up:

onelifecrisis 09-08-07 09:36 PM

Quote:

Originally Posted by Reece
Damn that's nice onelifecrisis, would certainly like to get a copy of that, also the video has a nice wind sound, could you point me to where I can get that please?:yep:
Thanks.

Thanks Reece, glad you like it. Works well with your scene.dat as you can see in the screenies and vid! :up:

I don't have any sound mods installed over GWX so I guess that's the GWX wind sound I'm hearing.

---

New thread posted with link (had to have my own thread! :lol:)

Thanks for the positive feedback peeps. I hope you like the mod.

OLC out :dead:

TheDarkWraith 09-09-07 02:00 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Reece
Damn that's nice onelifecrisis, would certainly like to get a copy of that, also the video has a nice wind sound, could you point me to where I can get that please?:yep:
Thanks.

Thanks Reece, glad you like it. Works well with your scene.dat as you can see in the screenies and vid! :up:

I don't have any sound mods installed over GWX so I guess that's the GWX wind sound I'm hearing.

---

New thread posted with link (had to have my own thread! :lol:)

thanks for the positive feedback peeps. I hope you like the mod.

OLC out :dead:

OLC,

May I incorporate this into the SH4 effects for SH3 mod I'm working on? I haven't D/L'd it yet but I'm sold on the screenies. PM me if you would with details please.

TheDarkWraith 09-09-07 02:02 AM

Quote:

Originally Posted by Shepelly
My 2 cents, Hit a convoy after adding the excellant sh4 to sh3 effects mod and had to show this as I couldn't believe the smoke drift....Awsome...http://s153.photobucket.com/albums/s...rent=Torp1.jpg http://s153.photobucket.com/albums/s...rent=Torp2.jpg http://s153.photobucket.com/albums/s237/Shepelly/?action=view&current=Torp3.jpg
Now if we could just get that effect for the funnels

And I haven't even touched the fires yet.....oh this is going to be good!!!

I'll work on the funnels tomorrow. It's an easy thing to add to them.

Reece 09-09-07 02:35 AM

Yes it's getting really exciting now!:yep::up:
Is there any way to reduce the flash or flash area without ruining the whole effect RB?
http://i66.photobucket.com/albums/h2...rightflash.jpg
If not don't worry about it!:D

onelifecrisis 09-09-07 05:31 PM

Quote:

Originally Posted by Racerboy
OLC,

May I incorporate this into the SH4 effects for SH3 mod I'm working on? I haven't D/L'd it yet but I'm sold on the screenies. PM me if you would with details please.

It'd be my honour ;)

PM sent...

Shepelly 09-09-07 05:35 PM

Racerboy, that would be awsome:rock: thankyou very much:up:

TheDarkWraith 09-09-07 08:42 PM

Quote:

Originally Posted by Reece
Yes it's getting really exciting now!:yep::up:
Is there any way to reduce the flash or flash area without ruining the whole effect RB?
http://i66.photobucket.com/albums/h2...rightflash.jpg
If not don't worry about it!:D

Reece,

The cause of this huge cloud of bright blur is missing materials. I have since worked out all the missing materials. It took me the better part of the day to fix that and the really bright flaming debris. Now what you'll see is 4 flaming particles (normal flames and smoke) going in random directions, random bits of little debris (can be anywhere from 0-40 pieces of it) going in random directions and a brief flash of big oil fire and smoke (just after the torpedo impact). If you look under the water at the explosion I gave some eye candy there also. There are no more 'light boxes' or bugs that I have been able to find so far. I have to finish up the funnel smoke and reflections for it and then I'll release another version for you all to test and provide feedback on. :rock:

Reece 09-09-07 08:49 PM

Awesome RB, you certainly have devotion to your work:yep: (though the pay sucks).
Haven't checked underwater, but certainly will, looking forward to the new version.:D
Cheers.

TheDarkWraith 09-10-07 12:25 AM

ok, bugs fixed and more new 'features' added. This is going to be an Alpha for a little while as it needs testing and more testing and more testing to ensure I ported what has been ported correctly. I have about 30% of the Particles.dat and Materials.dat ported over from SH4 now.
You all have to check out the deck gun explosions. Fire a couple of rounds at a ship. I think you'll be pleasantly surprised.
Torpedo impact explosions will be even better in next release. I have to port over the xxxxxx_halo's for them next.
Here is Alpha version 1.04. From the readme file:

*** Racerboy's SH4 effects and more for SH3
This mod will bring SH4 effects to SH3. It will also add more realistic items that were missing from SH3 and SH4. It will work on all versions and all supermods installed on your system. It is JSGME ready so simply unzip to MODS folder, enable, and enjoy. It will be a WIP until completion. I will have the entire Particles.dat and Materials.dat ported from SH4 when this is complete.
Please report all bugs, concerns, etc. to me (subsim name Racerboy). Feedback, comments, and suggestions greatly appreciated!

This is version 1.04 ALPHA. This version includes the following files:
- TGAs needed (ports from SH4)
- Materials.dat
- Particles.dat
- OneLifeCrisis's improved wave textures mod's files

Version History:
1.00 Initial ALPHA release
1.01 Ported the following:
Fully ported the Splinter_Explosion and Splinter_Explosion_Halo for the particles.dat and materials.dat
Ensure you do not delete the TGAs that are included (\data\Textures\TNormal\tex). They are needed for this mod to work correctly!
1.02 Added Shell_fire_explosion
Added Shell_fire_explosion_ADD
1.03 Added ref_Torpedo_great_explosion
added torpedo_great_explosion
added torpedo_splash_L
added torpedo_splash_L01
added torpedo_splash_R
added torpedo_splash_R01
1.04 Increased life for torpedo splashes
Added reflections to torpedo splashes
Added flying debris to torpedo impact explosions (4 flaming large debris pieces, 0-40 possible small debris pieces)
Gave flying debris reflections and splashes when hitting the water
Included OneLifeCrisis's new wave textures
Gave brief oil fire and smoke to torpedo impact explosion
Added funnel_smoke but then removed it because I didn't like it. So I have included my funnel smoke mod instead. I did port the TGAs used in SH4 though.
Added flying debris to shell fire explosions (max of 4 particles possible)
Added shell_fire_explosion_halo
Added shell_fire_explosion_halo_ADD
Added small_splinter_explosion
Added splash_water
added deep_water
Fixed bugs noted by forum members

This mod is fully JSGME compliant. Delete previous versions of this mod, unzip, and copy new folder version to mods folder, enable, and enjoy!
The explosions are truly spectacular! More to come.

I would like to give credit to:

- OneLifeCrisis for his improved Wave textures that I have included in this mod

Copyright notice:
This mod (Racerboy's SH4 effects for SH3) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author.

I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted.

Racerboy

http://rapidshare.com/files/54609175..._ALPHA.7z.html

:rock: :|\\

When Filefront decides to calm down and behave I'll move the link over to it.


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