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Ah well... I tried... Quote:
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You guys have done a good job. :up: |
You guys rock.:rock: I don't make enough money to buy all the booze ya'll deserve for this level of excellence. And I say that knowing it's gonna kick my ___:damn:
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Your ditching the tails! Why? I know I know "it improves realisem" but it will become impossible to intercept convoy as you usaly only get 1 contact and you cant get genral direction!
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Yet again Wilhelmshculz... you failed to read the post closely and fired off your response half-cooked... again. When you click on convoy or close contacts... it does indeed give you the general heading... not the exact heading. If it doesn't suit your play style... don't use GWX. Simple really. |
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Don't like it? Don't use it/Fix it yourself! Time to put up or shut up. You know who I'm speaking to.:shifty: |
WOW! :up:
As if all the other stuff thrown at our boats isn't enough! Now we have an aerial "Silent Service" to worry about! Fairly easy to avoid and shoot down .... if you see or hear them coming. The thought of these things drifting, engines off, along the eastern seaboard at night ..... looking for surfaced u-boats ..... |
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Further developmental tidbit...
Based on the real life recordings found on this post: http://www.subsim.com/radioroom/show...37&postcount=4 We are reverting the external submarine propellor and submarine hydrophone signature to a sound file we first used in the old GW 1.1a mod... as it turns out to be more historically accurate. The old GW 1.1a sub propellor sounds were initially removed as a result of someone complaining that they sounded like a squeaky fan-belt LOL... Well, that's apparently what the real things sounded like... So we are reverting to the relevant Das Boot sounds for the sake of accuracy. We aren't driving nuke boats... We are driving diesel subs aye? |
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:lol: |
BTW, the K-ship was filled with helium, right? :) = no fire. :know:
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Nemo |
With the tails gone now, would it be possible to put the contline.tga (I think that is what it is) from a stock version back in to get red warship hydrophone lines back? I think if you did that with grayed out contacts, the tail would go back to the original colors, too. I'm just curious because I may like to do that to my own installation. I don't have the game reinstalled yet so I can't check which TGA it is.
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Will there be an option to choose how " realistic" you want the game to play like with the mods folder in 1.03
Because not everyone wants to play superdooper realistic;) And will it be " user friendly " regarding tweaking it to your own personal taste? |
I should imagine it would be quite simple to replace the tails, if its just the one TGA file, sounds like this update is cruising along pretty nicely. And whats this some TGW making its way into GWX? Tell ya, you can't beat the classics.:up:
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Well here is my opinion on the new contact system that going to be included in GWX 1.4.
As a matter of true i liked it a lot, yes i agreed that the tactic of interseption of convoy or single ship need to be changed (well at least in my case). But thise is chalenging, aspecially when you play 100% realism. The matter of " If my solution was right, and if my torpidoes going to find they mark" will become more and more important in the next update, and i can`t wait :up: :rock: |
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That airship looks really cool!:up:
Too bad a reworked version of the LRT mod will not be included, as I believe the roughly 3 minutes repair times in GWX/stock is way to short (and yes 32 hours on the contrary, is too much). But I can understand that it would cause problems regarding all the files it alters, and with the original LRT-modder not around any more. However, I have no doubt that you guys will take the GWXperience many steps further (with or without LRT) with your upcoming release!! :D:sunny: |
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