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for anyone having similar problems. Quote:
I've got my hand totally off the mouse when this happens, so I don't think it's anything to do with the mouse. Anybody else experiencing anything like that? DH[/quote] DH, Yes, I'm getting this also, but managed to work around it....wondering if this is causing all the problems? |
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Exactly!
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It's really a great feeling to be able to walk around on your own ship, it's really adds greatly to the experience... A big attaboy for ya, Sergbuto! |
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Keyboard is Saitek Eclipse, afaik there are no special drivers or software loaded for it, so nothing to kill there. Any other ideas what I should kill? DH |
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I have still no idea what it could be. A driver issue? Maybe, but it works perfectly well on the normal external free cam, so it's unlikely, or? :hmm: |
I thought that's what you meant ;)
I've been flying flight sims for over 20 years, and that's exactly what it looked like to me, like I was in a plane flying a loop - moving forward, pitching nose-up and gaining altitude all at the same time. Seems to me like when camera is moving forward/backward, there is a fixed "rotation point" that the camera is moving around. Another strange thing, I get no forward/backward movement at all, until I hit the limits of the camera's ability to rotate up or down. In other words, if I move "forward" until the camera is rotated up 45 degrees, then move "back" an equal amount so the camera is level again, I'm at the same position on the bridge as where I started. But if I hit the camera's rotation limit, I'll start moving in the chosen direction. It's also worth noting that I can "work around" this by constantly pulling the mouse backward as I move forward, or shoving the mouse forward as I move back. That way, the camera remains more or less "level", I don't do "loops", and I start moving forward or backward immediately. I don't think it's a driver issue. I've killed my mouse drivers (and besides this particular problem happens without using mouse at all) and also my Nostromo Speedpad drivers (which emulate a keyboard) and it still happens. As far as the external free cam working fine, afaik that is different from the bridge cam. Bridge cam I think was only intended to rotate around a single, fixed point whereas free cam was intended to go anywhere. Hmm, I wonder if it would be possible to replace the bridge cam with a free cam that starts on the bridge? And with no collision detection? Wish I knew how to mod, I might try it... DH |
BUMP!
One thing I've noticed, if I hold a mouse button, I can move, fordward, mouse button 2 when held down will work, but when I let go of it, it takes me to the control room. BTW, what mods have you got loaded? |
Awesome MOD SergButo... I like it.. I like it alot :up:
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I need ti for a lang time.THANKS
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First/Third-person-view cameras installed and working wonderfully. I only write this to say you:
THANK YOU!!! This game is a big game (just like SH3) because the modders. You (all of you) are our modern heroes :up: Regards. |
Brilliant mod this! just installed it and checked it out...brillliant!:up:
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Shift F2 already allows you to walk around the Control Room and Conning towers.... and that is all that is available inside the boat.
JCC |
Thanks, Sergbuto, for this great new way to look at the world. I managed to get seasick yesterday standing on the bow looking at the living breathing ocean. :up:
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Like a couple other guys, I've had problems with very jerky views when using mouse to look around in the F5 view, and also with the camera acting like you're doing a "loop" in a plane when moving forward/backward with the arrow keys.
Well I've found "fixes" for both of these issues. They work for me anyway, YMMV. The "looping" effect is apparently caused because the default F5 view used the arrow keys to rotate left/right and look up/down. In the modded F5 view, they are now used to move around, i.e. forward/back/left/right. But for some reason (on my system anyway) they are still rotating the view as well. Not sure why, looks like Sergbuto took out the x-y axis rotation in Cameras.dat for the F5 camera. :hmm: At any rate, in addition to doing the new function of changing the camera position, they are also still rotating the camera as was originally done. Anyway, I fixed this by editing Commands.cfg. The following commands rotate the camera up/down/left/right, and are bound to the arrow keys: [Cmd80] Name=To_left [Cmd81] Name=To_left_fast [Cmd82] Name=To_left_slow [Cmd83] Name=To_right [Cmd84] Name=To_right_fast [Cmd85] Name=To_right_slow [Cmd86] Name=To_up [Cmd87] Name=To_up_fast [Cmd88] Name=To_up_slow [Cmd89] Name=To_down [Cmd90] Name=To_down_fast [Cmd91] Name=To_down_slow I originally tried just commenting out the keymapping, but that also kills ability to rotate with mouse. So I rebound them to KP4 and KP6 for left-right, and KP3 and KP9 for up-down. For each command, comment out the Key0= line which is the one bound to arrow keys and replace it with the appropriate KP binding. I'm listing them below, with a comment after each as to whether it's normal, fast or slow speed. Copy to the appropriate command, i.e. copy Key0=0x64,Rsn,"" to the command To_left_fast. Left: Key0=0x64,Rn,"" (Normal) Key0=0x64,Rsn,"" (Fast) Key0=0x64,Rcn,"" (Slow) Right: Key0=0x66,Rn,"" (Normal) Key0=0x66,Rsn,"" (Fast) Key0=0x66,Rcn,"" (Slow) Up: Key0=0x69,Rn,"" (Normal) Key0=0x69,Rsn,"" (Fast) Key0=0x69,Rcn,"" (Slow) Down: Key0=0x63,Rn,"" (Normal) Key0=0x63,Rsn,"" (Fast) Key0=0x63,Rcn,"" (Slow) Goes without saying, make a backup of Commands.cfg before you do this! This completely fixed the problem of the camera rotating when moving, on my system. I can now move forward/back/left/right and the camera doesn't rotate at all. OK, the problem of the "jerky" mouse views I fixed by editing Cameras.dat. I used skwasjer's awesome Silent 3ditor for this. Maybe you could also use SH3 MiniTweaker, I didn't try so I can't say... Naturally, back up your Cameras.dat before you start! Run Silent 3ditor and load C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\Cameras.dat. Open the node "_Dummy_Cam_ConningDeck", then open "FreeMove" under that node. Click "Properties". In the right-hand pane, expand the "FreeMove" branch if it's not already expanded. You want to change 3 values. The original values are: RotationSpeed=120 RotationInertia=0.05 RotationRun=2 Change all 3 of these values to 0: RotationSpeed=0 RotationInertia=0 RotationRun=0 and save the file. This totally eliminated the "jerky" mouse movements on my system :up: I can look around with the mouse and it's as smooth as it was before the mod! Hope this info is useful to someone! :yep: DH |
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Edit: Okay a small but annoying problem came from this. I can no longer use the arrow keys on the plotting map. I can scroll using the edges or click/drag with the mouse, but the arrow keys are not working anymore. So was that because I "For each command, comment out the Key0="? I wonder what would happen if I don't comment them out...... :hmm: Do I also have to name them Key2= so it doesn't conflict with the other key0=? And would this even work, I mean I guess the arrow keys will try to do two things in the f5 free cam now? Edit: Well I set them to key2, and I got down and right to work on the map, but then those two did not work in the F5 view anymore and were back to rotation/loop. |
DirtyHarry3033,
Thank you for taking time to resolve this problem for us. Yes, there is a minor glitch..but I'm confident that it will soon be resolved. Thanks again. :up: :up: :up: :up: :up: |
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At any rate, don't think I've ever used the cursor (or any other) keys on the plotting map - always have used mouse wheel to zoom, and click-drag to move the map so I didn't notice this problem. If you really want to use the plotting map with the keyboard, you can do so using the KP4, KP6, KP9 and KP3. Just tried it and it works great! Sure it's something new to get used to, but it's offset by not getting "seasick" with Sergbuto's mod, right??? Glad I was able to actually give something back for a change (if I actually did...) !!!! DH |
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Thought I'd share what I found, and I'm glad if it has helped others. Now all I'm waiting on for it to be perfect is the ability to "walk the deck" of other ships! I'm trying to find out how to do that but no luck yet :damn: DH |
I’m new to this so I just walk on until I hit a wall. I have a temporary solution now for the map keys. Hopefully I can explain it well. I used the SH4 Keyboard Configurator to find keys that were not in use, I quickly learned that list wasn’t exactly correct as L was listed. That’s used for lock isn’t it? Anyway for now I landed on “r-f-g-h”. F=left, H=right, G=down, H=up. I then I added a Key1 or Key2 depending how many there were before. Then I gave it the command properties of the original arrow keys, and finally I put that at the bottom of each [ cmd(X) ], The results were that I can now use “r-f-g-h” to move the navigation map around, and the F5 custom free cam now also works as Sergbuto designed it I guess. The camera is now steady when using the mouse and it goes straight when I use the arrow keys. Additionally I can use the “r-f-g-h” keys to tilt and angle the camera the same way you can do with the mouse.
My changes (including DirtyHarry3033 changes): Quote:
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