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-   -   [WIP] Combat Flag (https://www.subsim.com/radioroom/showthread.php?t=119253)

Kaleu. Jochen Mohr 08-06-07 01:36 PM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Racerboy
I know......trust me, I know very well how to do it.
If you're so knowledgeable of the files why haven't you taken on the flag mod?

You should be a bit more humble, this mod had been discussed a long time ago, anvart even had it working, but the general concensus of the comunity was that it would be unrealistic, there are a lot of experienced modders who could have done the mod, if you wan't to make it and release it please go ahead so whoever want's to use it could pick it, but there's no need to make and advertising campaign to make such a small modification, also if you need the files take the time to download them, it's quite lazy and egocentric to ask other people to download and pack the files for you.

Ref

a Surfaced naval ship always flew its flag... and now i have changed U-124 to the smallest cruizer on earth i am allowed to keep the flag up :arrgh!:

TheDarkWraith 08-06-07 01:48 PM

guys, guys.....I see this as a way to further my knowledge of the files and maybe uncover something I could use in my future endeavors. That's one reason I'm doing it. Second, some people have said that they want it so why not make it available for those that do?
I'm still on the steep learning curve for 3D models, vertexs, all that stuff that is why I asked if someone could supply me a ship with the flag on it and it's IDs. I haven't taught myself that area yet. I've looked for some to download and haven't found any. Can you help me out here?
Why is it so wrong to make things for learning purposes?? Sometimes the just to see if you can do it part takes over.
Maybe you all don't like to be creative and try new things, learn, or experiment but I certainly do. :arrgh!:

ref 08-06-07 02:16 PM

Quote:

Originally Posted by Racerboy
Why is it so wrong to make things for learning purposes?? Sometimes the just to see if you can do it part takes over.

It's not wrong at all, hope more people do it, the only thing that bother me is that you could have replied in a more polite way.

Ref

TheDarkWraith 08-06-07 02:18 PM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Racerboy
Why is it so wrong to make things for learning purposes?? Sometimes the just to see if you can do it part takes over.

It's not wrong at all, hope more people do it, the only thing that bother me is that you could have replied in a more polite way.

Ref

Where did I come off as being impolite?

Jimbuna 08-06-07 02:29 PM

I think ref already pointed it out (#59)

TheDarkWraith 08-06-07 02:34 PM

Quote:

Originally Posted by jimbuna
I think ref already pointed it out (#59)

I will bite my tongue and let this go.......

canadian_wolf 08-06-07 02:53 PM

Honestly although it would be quite unrealistic a type IXB Running surfaced flying the kregsmarine flag would be a sight to see. although at dead stop it would be odd looking.

TheDarkWraith 08-06-07 06:02 PM

unrealistic as it might be some people would like to have it. Everyone is entitled to have their game/setup the way they would like.
I'm trying to make a flagpole for the VIIb sub but not having much luck. This is all new ground for me playing with 3D models and all but that's good, I need to learn. Can someone help me out here? :damn:

Kaleu. Jochen Mohr 08-06-07 08:50 PM

make a poll of it with "you want a combatr flag on your sub""yes or no" :up:

SquareSteelBar 08-07-07 05:40 AM

Hi mates,

I'm a little bit confused now.

I would appreciate to know: who is working on what? to avoid redundant work.
:hmm:
As I already posted above [#32, #42]: I'm currently working on a flag mod for several AI uboats [Serg's IIB, VIIC/41, US S-class, Hunter's Russian S-class].
I know that's not very realistic but as Racerboy already said - there are some people [even in german community] who would like it; and I think it's OK for some harbour traffic eyecandy purposes.

So long,
SSB

TheDarkWraith 08-07-07 08:31 AM

I'm working on the VIIb, VIIc, and Type II player's subs.

TheDarkWraith 08-07-07 12:14 PM

Thanks to Lutzow pointing me in the direction of some files to look at I have successfully added the german flag to the VIIb (in the SH3 1.4b) version of the files. It will be a snap to add to the GWX files. It is not visible under water but I don't like the way this works. I'm going to tie it to a watchstander thus when the watchstanders disappear so does the flag, when they reappear so does the flag. I kinda like this flag now that I've done it.......I think I'll tie it to the Watch Officer that way no WO on deck no flag or maybe make it a standalone (invisible) person. Concensus?
We have to get over the hurdle of permission to use this since I used some items from others file (should be a snap also since I'm making stuff for them!)

Hitman 08-07-07 12:21 PM

Quote:

I think I'll tie it to the Watch Officer that way no WO on deck no flag or maybe make it a standalone (invisible) person. Concensus?
That sounds like a good idea:up: One Q: You must tie the flag to a watch crew POSITION or to a watch crew CHARACTER? I.e., if you tie the flag to a crewmember, will it show only when you drag that crewmember to the wtachbridge, OR will it always flag when the secific watchman position is covered by any crewmember? (I suspect the latter but no harm in asking....)

P.S. on second thought......why not tie the flag to the raised attack scope and the pennants to the raised observation scope when the UBoat is on the surface? Since you never raise the scope in surface unless for flying pennants with tonnage success, that would look beautiful when returning to base.....raised scopes with flag and pennats flying. And also historically realistic;)

dmlavan 08-07-07 12:23 PM

Racerboy - You'd be a hero if you could create a flagpole for the player's subs so they can fly the flag entering/exiting port, and/or hoisting tonnage pennants. If that's not possible, another thing I've seen in photos is the tonnage pennants being hung from a raised periscope (that may be easier than creating a flagpole?) Either way, if it's on par w/ your prior work, I'm sure it will be good addition to the community.

Klaus_Doldinger 08-07-07 12:27 PM

Quote:

Originally Posted by Hitman
P.S. on second thought......why not tie the flag to the raised attack scope and the pennants to the raised observation scope when the UBoat is on the surface? Since you never raise the scope in surface unless for flying pennants with tonnage success, that would look beautiful when returning to base.....raised scopes with flag and pennats flying. And also historically realistic;)

That seems a very good idea!:yep:

canadian_wolf 08-07-07 03:46 PM

Flag showing on fully raised periscope on the surface sounds great and would be much more realistic but wouldnt it show if the periscope breaks surface? would help a suprise attack if my periscope had a swasticka fluttering behind it

TheDarkWraith 08-07-07 04:16 PM

Can't do the periscope as it would show all the time. The best option I've found so far (though not coded yet) it to make it a 'Watchstander' or tie it to one. Should be done soon though waiting on the permissions. Will post pics in bit.

Zinmar 08-07-07 07:20 PM

I think tying it to a watch position the best option. That way if you don't want the flag flying for screen shots or filming just don't fill that position. That is my humble opinion and if this mod were available historical or not I would sail with the flag flying.

TheDarkWraith 08-07-07 07:44 PM

here's an update: The flag I was going to use off someone's elses sub has a problem with it. The flag doesn't stay centered on the pole (it moves in the x and z directions) while animated. Thus I had to make my own. I extracted the German.tga flag from the \data\Library\flag.dat and added it to the Turm7b_1_HD.dat file along with the necessary code. SH3 1.4b's Turm7b_1_HD already had a flagpole for it so that's where I put it. Here's what it looks like:

http://static.filefront.com/images/p...prolewmetm.jpg

And from the watchstanders viewpoint:

http://static.filefront.com/images/p...clqcdimiea.jpg

and as the sub sinks under the water (the flag isn't visible underwater but you can see here why I want to tie it to a watchstander or something. Still it's better than nothing so far!)

http://static.filefront.com/images/p...pgoyzjnmpj.jpg

and sub at periscope depth (no flag visible):

http://static.filefront.com/images/p...kfkfgdqafg.jpg

The flag looks a little big to me in regards to the sub. It's the 3D model that needs to be changed but I'm not very good at doing this kind of stuff yet. Can someone scale this down?
I've asked the Kpt. for permission to modify the Turm_xx files in GWX but am still awaiting a response back. Currently this is only available for the SH3 1.4b Turm_xx files.
It took a lot of time today just extracting and finding and adding the code necessary to make this work. I'll try to tie it to a watchstander or something tonight.

Kpt. Lehmann 08-07-07 08:02 PM

Quote:

Originally Posted by Racerboy
I've asked the Kpt. for permission to modify the Turm_xx files in GWX but am still awaiting a response back.

You will get a response. Pushing won't help.


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