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...and I played without GWX up until maybe just a few months ago. So now it's like the lightbulb comes on when I see map updates don't effect % in GWX, and I'm just thinking, "Ohhh, well no wonder..." :damn: Their 100 isn't the same as my 100. |
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:-? And be sure that I was NOT furious, only passioned. ;) To Hadrys: I understand very well your point of vue. But for the real realism you must playing in x1 time compression because in that case, you can feel the real sensations of a seaman in the Ocean. It means that you'll need 5 years to make a campaign and perhaps never meet a convoy... Do you do that ? :-? Quote:
:up: And I add that if I wanted to make a “Doom like” I would not have installed GWX which is much more difficult than the original SH3. ;) |
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I would like to add a comment to justify my point of view while referring to the screen of my own realsism panel.
http://img508.imageshack.us/img508/5...smustu2.th.jpg When I look attentively, I wonder what would be more real if I increased the difficulty. About calculator, if I remember well, in the reality the captain gives to the first officer: estimated distance, estimated AOB and estimated speed. Officer make the rest with the calculator. If I increase it will be not real... Right ? About the contacts on the map, yes or not, if we had a real contact with bdu witch sends us some precis messages with long/lat it will be ok. But we have not and I'm forced to decrease this option. Right ? About the stabilized vue I agree which I could use it. The only consequence will be that I could not attack any more by storm. Very fun indeed but I agree. About de sonometer, there is an important help witch is like a cheat. I agree and I promess that in my second campagn I don't use it, but I point out that it is the very first time that I play SH3 ! However I recognize that truths U-boot crew were not likely to make a campaign into 54% of realism before launching out in the brawl… Finally, I could thus make the play a little more difficult, a little less amusing but without really being in reality for all that. This would be only the periscope which leaves to 13 meters whereas actually they is 18 meters. Believe me, 54% and even less, it is already very difficult. Moreover it sometimes happened to me to feel true a faintness physically when I was attacked. And more, I must say that the first time that I was killed, between the moment when the boat runs last deep and that where a laconic screen is received saying which I died, I remained three hours to be thought at the atrocious end as of these poor people. If that it is not reality I doubt that 100% can be more. ;) |
one of the things about balance is that when you find the balance
of settings your comfortable with be it one way the other or both. that balance and comfort on a personal level help with player immersion because the player isnt as distracted or frustrated by things they dont like, be that the event camera for hard core or manual shooting for arcaders the point is that finding that comfort zone in turn does promote immersion immersion promotes interest, interest promotes expansion. let em all play the way they are happy with they are all here talking finding out and learning about the fascinating histories of the submersible asw warfare the battles of the atlantic and pacific. if were talking history I am on even ground with everybody here. arcader or so called 100%er I say so called because the point has been made that we dont play in a pipe for weeks in the dark breathing diesel and eating moldy bread and cabbage. Regardless of the settings you choose on the options screen you are still only playing a game, you are not a real Kaleun you role play as one and its a matter of keeping perspective on yourself, the type of person who cant deviate from letter and verse in the least isnt actually a good submariner, those are the types that in the US. campaign would have washed out for not breaking doctrine, they wouldve fired in accordance from 100 ft down shooting on sonar bearings with none functional none acoustic torpedos, the succes rate of that type of captain in the american campaign was Zero. try to keep a perspective its a game with different play settings dont like the way some one else plays thats your privelidge attacking them for it , thats not. M |
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By the way, I agree wiht you that "realism" is a quite subjective matter. You say that the first time you were "killed" you were three hours thinking about the horrible death of your crew. I understand. For me there is realism too when I put time at 1, and request to my radio operator to put a record in the gramophone. I can spend hours listening music at home while I do other things; sometimes I take a walk to the bridge and join myself to the watch crew, or I go downstairs to "Zentrale" and I request the "Chief" for the fuel or battery levels. Few times, very few times, you can be, for example, washing your teeth when from the computer you hear: "Schiff gesichtet, Lage drei-drei-funf, grosse Entfernung!", and you run like hell to the computer to press "B" and take your binoculars to give the proper orders. That´s also my realism. Regards y... ¡Buena caza!;) |
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If you view realism to mean from a captain's perspective alone then yes, you're probably right. However, you're XO seems to be perfect in the game. Would be cool if he occasionally gave wrong solutions and you had to overrule him. If I turn on manual targetting I accept that as I'm taking on the XO's job. If I turn off map updates I take that as doing the tracking party's job. Some people just don't like to do those jobs... which is fine. I've never viewed Silent Hunter as a simulation from purely the captain's perspective, it's not that narrowly focused. There's a real nav mod out there now that allows you to do the navigators job, which is pretty cool. Last I checked on that thread there was some difficulty in getting the sub to hold its course without plotting a nav waypoint to follow. But still it's something I'd like to check out.:yep: |
I agree.
Finally to make simple, I would say that 100% of difficulty increase the difficulty but realism does not increase. |
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...there's been some lively commentary, and perhaps even some language barrier issues, but I haven't really seen any outright attacks on gameplay styles in this thread. |
Maybe Im just bitter after a long while of getting bashed, its pretty
easy all you have to do is lower the setting for maximum depth for torpedo firing after that its all guess work. I dont have sh4 installed atm but ill see if I can locate the setting. assumably its in the current tweek files but Im not certain. M I dont have a way to search the UPC files in sh4 but in sh3 its in the cfg file within each sub folder dictating the max depth at which a particular sub can fire tubes. M |
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Let's go take care of em. http://www.xl-logic.com/emoticon/fight.gif Quote:
I was wondering if it was an easy tweak in SH3. |
Nothing to it at all
go here C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\ pick out your sub and open the folder open the cfg file. locate this setting TorpLaunchMaxDepth=20;meters and set it to what you want (just the number in metres) [edit] in my case sh4 isnt uninstalled in protest I love the american boats most of all and that new water physics mod is astounding. Its uninstalled in my case to keep my A.D.D. down while I finish my sh3 projects. M |
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Yeah, my SH4 uninstall was half-accident, half-screwup, and half-protest... See I had the black BB's problem after the 1.3 install. I finally narrowed it down to the fact that I think I ran the patch over my modded config file. In the past that caused trouble and I suspect it might also be what causes the problems with the unskinned BB's that I and others have reported. So my solution plan was fresh install and redo the 1.3 patch. I uninstalled SH4 at that point and started looking for my SH4 CD. Couldn't find it. Turns out the kids were playin on the PC and had pulled the SH4 disk out and somehow it found its way to the tile FLOOR :huh: and they managed to roll the deskchair wheels over it several times scratching it up thoroughly. So now my SH4 disk is shot. :nope: I went over to Walmart to get another one. Picked it up and just couldn't bring myself to payout another $50 for a new one. I figure I'll just wait a few months for a price drop, or maybe they'll re-release it near the holidays with the patch included? If the game had been a more pleasant experience to date I would've bought another without even thinkin bout it. I ended up gettin my daughter a laptop instead (they had em for $398!). So I guess that was the extent of my protesting... I chose to hold back giving another $50 to Ubi, for now anyway... |
Myself i play GWX with allmost everything on. The only options unchecked are map updates, manual data collection and firing solutions are provided for me. Pretty much everything on exept aiming torpedes myself. Just had my first 100k patrol and will soon start learning the art of manual torpedo targetin, after my atempt at the Suicide Squad.
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:-? Ok I thing that we understood finally. The most important remainder intensity of the universe in which we are able to plunge us. Now, I hope only that when I would give the final score of my first campaign, BDU will not shoot me. Because in only 54% of realism, that must appear easy to send more than 1.250.000 tons in the bottom ! :lol: Hasta luego Herr Kaleun ! ;) |
100% minus the external view cam. but I only have because I love looking at the ships(mostly my u-boat) with real nav. I usually dive when aircraft spotted instead of just shooting them down
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For all it's many good qualities, in SH1 you couldn't help but average 75K per patrol no matter how realistic you tried to be. Just switch on the surface search radar, and it's all over. :hmm:
I'm not sure what zoom level I use on the Nav Map, but I usually zoom in until it looks like a real map. So probably 4 or 5 zoom levels in. Except through the Kiel Canal, where I zoom in all the way. :D I rammed a friendly boat and sunk the first time through the canal using the GWX Kiel Canal plots. Second time through it worked fine. Haven't made the trip a third time in GWX yet. |
I think the very reason for this discussion is a feeling of competition.
If someone is bragging about his 100.000+ patrol at a high realism percentage, then most of us feel jealous. And that's good!! However if somebody is proud about sinking two ships in one patrol, you should congretulate him, even if that would have been lousy to your avarage patrol. Because in the end, everybody is using different realism levels and approaches to playing the game, so there's no way of comparison to be made. The only one you could compete with is yourself, on your last career... What stands out imo is that we all are looking for something else in the game. Everybody has his own favourite level of realism and approach to the game, and as said before, there's no such thing as a real '100% realism'. I myself like to roleplay in this game. As commander, as watch officer and as mechanic aboard my boat. That's why I have a 100% game realism and I leave map updates off. But I won't go as far as manual nav. Yet. You know what I really love about Silent Hunter III? Not playing it! And being at my work breaking my head about how to survive the next convoy attack. Playing it hard encourages these things imo. It also encourages my to return to subsim over and over again. So that's my approach to the game. And everybody has his own. Being able to serve so many different players is one of the strong points of both SH3 and the supermods imo. --- Somebody asked what's the point of high realism settings if it never will be as real as in real life. Why miss al the fun? To me the answer is roleplaying and getting into the story. Letting that battleship pass by and being frustrated about it is also part of the fun. Having external view turned off and view being limited to the periscope is also part of the fun. --- Quote:
Have fun playing the game everyone! :arrgh!: |
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