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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   GWX 1.04 Developmental Update / Sneak-Peak (https://www.subsim.com/radioroom/showthread.php?t=116843)

Alex 06-17-07 12:55 PM

@ D.Kruger : These pictures will probably be useful to the modder who worked on that plane ! :up: It would be good to PM Ref ! :know:

:hmm: :rock:

D.Kruger 06-17-07 01:03 PM

Quote:

Originally Posted by Alex
@ D.Kruger : These pictures will probably be useful to the modder who worked on that plane ! :up: It would be good to PM Ref ! :know:

:hmm: :rock:

I think we met in SUXOY RU

FIREWALL 06-17-07 02:00 PM

I have a real Sub Sim. It's called GWX.


Oh and ya it has this little thing in it called Silent Hunter III. :D


Thanks to all the GWX Dev Team for all your hard work so I could have a real sub game.:up: :rock: :up: :rock: :up: :rock: :up: :rock: :up: :rock: :up:


FIREWALL

_Seth_ 06-17-07 02:21 PM

I cant believe that you guys have done all this as volunteers....not gettin' paid at all...You have made a completly new subsim, based on SHIII.. Words becomes so small when it comes to show our appreciation for all the work you guys have done for this community... The only thing i have to complain about, is UBI's lack of interest in your work... They should, as stated previously, have contacted you and tried to cooperate with you, sharing ideas and knowledge to make GWX even better (if that is possible...) I'll hope they learn that some communities can't be messed with... GWX devs, I thank you for all the work and time you have put into this, to make a small and buggy game perfect. You have my sincere respect.

Kptlt. Neuerburg 06-17-07 02:30 PM

So are any of these new subs be able to dive and surface or to you still have to have two seperate ones? But all the sub look great!!:arrgh!:

mkubani 06-17-07 03:01 PM

I have been around combat flight and sub simulations for a long time and I have witnessed many free mods in last ten years. But I must say, that GWX team and its work is the best I have seen. The level of professionalism and the results that you guys deliver are simply amazing. Not to mention the fantastic GWX manual that covers everything most players need to know to master the game. SH3 + GWX became the top sub simulator ever that will stay on our hard disks for many years.

Thank you guys! It is really an honor to have you around!

Schöneboom 06-17-07 03:01 PM

Junge-Junge!!!

Even though I came late to the party, it seems my timing was good: GWX 1.04 will be my very FIRST taste of GWX! YESSS!!! (A GWX virgin -- ja, I've been saving myself for the right sim.) :lol:

Vielen Dank an Alle -- please enjoy a long shore leave at the finest U-Boot resort!! :rock:

Heil und Sieg und Fette Beute!!!

mkubani 06-17-07 03:37 PM

Guys, as for more planes... any chance to see Fw-190 in GWX 1.04? Psy06 made one:

http://www.sukhoi.ru/forum/attachmen...2&d=1166586401

KeptinCranky 06-17-07 05:11 PM

Quote:

Way ahead of ya

[UnitClass]
ClassName=TClass
UnitType=200
AppearanceDate=19431123
DisappearanceDate=19621211
DisplayName=T Class

[Unit 1]
Name=HNMS Zwaardvisch
DOC=19431123
DOD=19621211
Hot-diggety! :rock: the more subs the better I say!
I also like the He111 :D
Looking forward to this. well done guys :up:

and Rotterdam in the right place too IIRC

excellent so far I'm sure it gets even better

Growler 06-17-07 05:15 PM

You know what's funny?

We're cheering on the guys who are going to make our sub-lives a living hell.

We're rooting for our crack dealers.:rotfl:

KeptinCranky 06-17-07 05:18 PM

but Growler, we're all masochists that way :D

If we didn't like playing the underdog we'd be flying Sunderlands or Liberators in some flightsim somewhere :D

Penelope_Grey 06-17-07 05:43 PM

I'm kinda sad in a way... this is the last, feels liek the end of an era. :(

Nevermind though! Looking rather good. :)

Growler 06-17-07 06:51 PM

Quote:

Originally Posted by KeptinCranky
but Growler, we're all masochists that way :D

If we didn't like playing the underdog we'd be flying Sunderlands or Liberators in some flightsim somewhere :D

Hehehe...

I guess I need to re-evaluate my definitions for "underdog" and "whipping boy"... probably ought to take a look at "red-headed stepchild" too.:D

TarJak 06-17-07 09:14 PM

Many many thanks guys. You really have brought this sim into another realm and have seriously scarred me for life!:D:yep::up::up::up:

mkubani 06-18-07 02:44 AM

It's next week already... :yep: :up: :rotfl:

Quote:

Originally Posted by Kpt. Lehmann

More next week...:cool:

Sincerely,

Kpt. Lehmann
GWX Dev Team
Project Manager


stabiz 06-18-07 04:01 AM

Quote:

Originally Posted by Growler
You know what's funny?

We're cheering on the guys who are going to make our sub-lives a living hell.

We're rooting for our crack dealers.:rotfl:

:rotfl:

This is looking fantastic in every way, and all hail the GWX Dev Team! This is the best mod ever. Period.

JU_88 06-18-07 07:04 PM

Some very generous comments there.... we thank you all. :oops:

Just to clarify regarding the AI subs - alas we cannot make them dive and surface, some things are just plain ol hard coded... to make sub AI of that level we would need;

1) SDK
2) A programmer
3) Loads of time

Thats three things we dont have, sorry :oops:

XanderF 06-19-07 02:30 AM

Quote:

Originally Posted by ref

Question - especially visible on that last pic.

Your water looks VERY good VERY far out.

Is this a feature of GWX 1.04, or are you running some other mod to reduce the drastic tiling of the water over any kind of distance at all?

Gotta say, that's a HUGE improvement, right there, and I'd like to get mine looking the same, if possible!

mkubani 06-19-07 04:10 AM

Good question XanderF. I was wondering about it myself.

danlisa 06-19-07 04:17 AM

Quote:

Originally Posted by XanderF
Quote:

Originally Posted by ref

Ref

Question - especially visible on that last pic.

Your water looks VERY good VERY far out.

Is this a feature of GWX 1.04, or are you running some other mod to reduce the drastic tiling of the water over any kind of distance at all?

Gotta say, that's a HUGE improvement, right there, and I'd like to get mine looking the same, if possible!

I can't say for sure but it's probably ref's system.:yep:

It looks like AA is off but AF is on max. If you don't know what AF (antroscopic filtering) does, it basically keeps crisp, clear & detailed graphics running into the distance. For example if you have a paved road, with AF off then the details will only be 'close' to you but if AF is on then the details will be viewable into the distance.:doh:

Does look nice though.


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