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A time limit for ppl no longer around seems reasonable
One look in the captains roster will tell you the last time that person visited and if is still active I always send a PM anyway but someone who hasnt been here for 2 years is hardly going to reply And a readme with the original modders name always goes a long way I include my email and subsim address in mine What little I have released :rotfl: |
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The overwhelming number of posts is our evidence :yep: |
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I really hope this is a community effort to formally establish ethics, and does not turn into a dictation made by one person that everyone just nods their head to and says "Ok" without a rebuttle. On permissions. I will flat out openly admit, i do not always ask permision. Given the rate at which i work, and my RL schedule, its not always feasible because i simply dont have time to wait around for 2 days to 2 weeks waiting for someone to read their PM or email. It really depends on the author though. If they flat out state in their readme, "You cant use this without permission", or otherwise have a tone on their mod thread that would indicate they are not subseceptiable for usage by others, THEN i wont use it. In any event If they come back and yell it me, then i will remove it. No questions asked, no complainig from me On that note, i think it would be alot easier if everyone stated in their readme, "You may" or "you may not" use this mod without my permission You'd solve alot of bull**** right then and there. No guesswork involed, no waiting around, no BS, no assumptions, no ambiguity. put it right there in black and white and everyones happy. Infact NOT putting that in your readme, is probably being lazy. Hell, I'll update my readmes with just that effect after i get done posting this. But that leads me to my next point: "blanketing credit" Sometimes, its just neccessary. Particuarly when your dealing with mods that have been around for freaking ages, and you have no clue who made them anymore. I think the single overriding point here is, if you know who made the mod or not is irrevalnt, what is relevant is that you dont take credit for it if its not yours. Don't get me wrong, if you know who made the mod, you better credit them, but if you don't, then i think one had better establish, that "No, i didnt do this", in the interests of being HONEST. My 2 cents. Im off to update my readme file now. |
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Most readmes contain the phrase you may NOT use this mod in any commercial mods
I suppose the line could be added to say whether was ok to use in a freeware mod As to not knowing who made what a simple post on the forum will usually get you the answer Of course if the mod isnt from this forum thats a bit different |
Okay, I really should sleep at some point today/yesterday whatever now is...
...before returning to work. I've put on my flame resistant nomex PJ's and me pickelhalb. TTFN |
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Besides Alot of works are derivitaves, so if your out to cite every little source, your going to be writing ALOT of names in your readme, and from that standpoint, everyone had a hand in just about every major mod job in existance. From the first version of "improved convoys" and everything that came out around the same tine, and since. Community et all. Being lazy? I don't think so, its an acklowledgement of the full lineage of a mod, in a short concise statement. |
The situation is really simple -
- if you can't obtain permission, you can't use it (who is to say that the request wasn't heard but ignored?) - don't use a slightly moddified version of the mod to get around the above problem the abanonment clause proposed is absurd - what if the modder moves on to another board or place continuing his/her work there (which could be a reason why a request is ignored or no forwarding address found)? |
The solution is alot simpler then that.
A statement in your damn readme file: Along the lines of: "You may not use any portion of this mod without my expressed permission" OR "You may use any portion of this mod as long as you credit my work as the source used" How hard is that? No muss, no fuss. No ambiguity, no politics, no BS. Its really not that hard to add it to your readme file. Anyway, since this is a SH3 mod forum, im going to go back to minding my own buisness in the SH4 mod forum, as that is where my intrests lay, not here. |
Another rule proposal:
- One modder cannot use the mods of others, if he/she denies the use of his/her own mods! It's either free of use (with credits) or "no go" both ways! Anything else is double morale and pure egoism! |
@ Ducimus
That may well work in future but not for all the older mods out there |
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GWX is a team mod So if I say anyone can use my GWX single missions\ships etc then I can add other mods to GWX BUT other GWX members dont want their stuff used so they cant add nothing ??? ????????? Another half assed idea |
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Yes, GWX team are surely well skilled enough to do their own mods from scratch, which some of you tell all the time! Then do it! Include no other mods than the mods of the team members! Also exclude all external content like music! Go compose some synthesizer music yourself to include etc. Do everything by yourself, if you don't want to share anything! Again a provocative post, which anybody probably can't seen the joke about... This whole discussion is a joke! |
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just like people of the opposition try to 'change' the minds of those still not following the GWX party line... :x very mature, I have to say (I find help elsewhere then) |
The vast majority of the mods in GWX are from the GWX team
Whats the point of building another ship that someone else has built just for the sake of it ???? Every shipbuilder contacted is happy to have the ships included in GWX so they are used and seen as they were intended to be when built Its beyond the realms of most ppl playing this game to script new shipping in the right places Take Geromes heavy Br cruisers D\L them yourself and add them in your install You will never see them as there are no entries for them in ANY campaign files in any majormod released on here UNTIL those ships were released Same goes for the majority of specific shipping\aircraft The credits in the GWX manual include the credits from GW Not all of those mods are still in GWX as have been superceded by GWX team ones and later community mods but the original credits are still there |
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Then GWX was not built from scratch as some of you always claim! So what's the point of scripting an event that someone else has scripted just for the sake of it ???? I'm sure they were happy to have their work included in GWX! Which makes me wonder: why are some GWX team members then grumpy about having their work included in an alternative mod, which differs from the original GWX work and appears different!? |
@Carotio
The only joke in this thread is you. Would you behave like this if it was someone else who made this topic? I'm guessing no. :roll: |
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