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-   -   [REL] Browning .50 MG v1.1a (https://www.subsim.com/radioroom/showthread.php?t=111379)

I-25 10-08-08 11:52 PM

Yeaaa Obviosly it aint a perferct record as we have seen already hehe but a MUCH better one thn the IJA haha :up:

Hoon 10-18-08 04:14 PM

Both links are dead, could someone reupload this one?

Webster 10-18-08 04:43 PM

Quote:

Originally Posted by Hoon
Both links are dead, could someone reupload this one?

its on my filefront page but i cant confirm if it works properly.

no one will say if it works for them or not so please let me know what happens.

keltos01 10-18-08 05:13 PM

finishing up the Jyunsen B... will do the .50 mod after that... just a couple more days and I'll be done :)

keltos

I-25 10-21-08 01:52 PM

Just dug this up from the sub sim archives
Quote:

I have a special interest in WWII subs, as my father (a merchant sailor) was torpedoed twice by Japanese submarines during the war. Both times the submarine surfaced after the attack and gave the crew food, medicine and warm clothes while they were in the lifeboats. Honorable people, the Japanese. Had they not done that I would probably not have been here today...
http://www.subsim.com/phpBB_archive1...249&highlight=

Taskeen 10-21-08 05:37 PM

Quote:

Originally Posted by I-25
Just dug this up from the sub sim archives
Quote:

I have a special interest in WWII subs, as my father (a merchant sailor) was torpedoed twice by Japanese submarines during the war. Both times the submarine surfaced after the attack and gave the crew food, medicine and warm clothes while they were in the lifeboats. Honorable people, the Japanese. Had they not done that I would probably not have been here today...
http://www.subsim.com/phpBB_archive1...249&highlight=

Now that's a cool story.

Orion2012 10-21-08 06:45 PM

Quote:

Originally Posted by Taskeen
Quote:

Originally Posted by I-25
Just dug this up from the sub sim archives
Quote:

I have a special interest in WWII subs, as my father (a merchant sailor) was torpedoed twice by Japanese submarines during the war. Both times the submarine surfaced after the attack and gave the crew food, medicine and warm clothes while they were in the lifeboats. Honorable people, the Japanese. Had they not done that I would probably not have been here today...
http://www.subsim.com/phpBB_archive1...249&highlight=

Now that's a cool story.

Just goes to show the Japanese understood we are all humans, and all deserve the humane treatment.

Webster 11-16-08 06:46 PM

Quote:

Originally Posted by keltos01
finishing up the Jyunsen B... will do the .50 mod after that... just a couple more days and I'll be done :)

keltos

great, i dont have a computer to run the game on (long story involving a hurricane) so i really dont know what you will find out about it. back when i still had my computer working, i tried it only once in a single mission and it did not show up on the sub as standard equipt, but it may be that it only works if added as an upgrade item i just dont know. so i have no basis to give you any background on it or what to expect.

my intention for it was to have the 50cal as the standard equipt on s-boats not as an upgrade item so thats what i was hoping to get out of it.

i dont know if im wrong about that being the standard equipt for s-boats in reality but i am just assuming thats what they should have?

Webster 12-03-08 11:27 PM

@ keltos

just wondering have you had a chance to look at this yet?

keltos01 12-04-08 08:48 AM

nope, been busy with the snorkel, then the Ko-Hyoteki etc.. I will sometimes though, but I'm working on my IJN stuff for now.

We'll need two machine guns for the Sen Taka (I-200) eventually ;) and someone to animate them when diving by lowering them in the hull as in RL !

Keltos

tater 12-04-08 10:30 AM

Quote:

Originally Posted by I-25
Just dug this up from the sub sim archives
Quote:

I have a special interest in WWII subs, as my father (a merchant sailor) was torpedoed twice by Japanese submarines during the war. Both times the submarine surfaced after the attack and gave the crew food, medicine and warm clothes while they were in the lifeboats. Honorable people, the Japanese. Had they not done that I would probably not have been here today...
http://www.subsim.com/phpBB_archive1...249&highlight=

That was absolutely atypical if it was indeed true. Merchant ship sinkings were not at all common with IJN subs, and two during the war seems, well, highly unlikely. Also, the poster (based on his name) might have had a dad from a country other than a combatant with Japan. There were 19 merchant ships sunk off the coast of Africa, and a couple dozen attacked off Australia as well over the course of the war.

There are in fact stories of subs ramming lifeboats, shooting them, etc., from the Indian Ocean.

The Pacific War was no picnic.

hr9234 12-08-08 09:28 AM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by shad43
Browning .50 MG (1.2 compatible)
---------------
Ok for your deck sweeping enjoyment comes the Browning .50 (12.7mm?) Machine Gun
This appears to have been disabled by the dev's and was left in the game.
I re-enabled it for use but it has some limitations, 1)It will not elevate high
enough to engage aircraft flying high overhead, 2)It has no target reticle so
you must lead your target with the tracers.
This should "not" be considered as a replacement for your AA guns, if you don't
normally engage aircraft then it makes a cool weapon to sink small craft, with
that in mind I included lots of ammo, it uses a 100 rd box type magazine and I
saw no reason why a skipper couldn’t have 40 or so of these stacked in the boat
somewhere.
The weapon is available for all boats but does "NOT" work well on any sub with
a "bathtub type" AA deck (it sits very low) Works nicely on the S boats.
I really think this weapon is unfinished and hopefully the Dev's will include
a proper working version in a later patch.
I've also included my S-18 Conning Tower Mod (cheat) so you can mount this for
early war patrols.
(This mod works with version 1.1 of SH4)
(This is Compatible with The Increased & Improved ammo mods)

Cheers
shad43

Changelog v1.1a April-10-2007
-----------------------------------

Browning .50 MG v1.1a

\DATA\UPCDATA\UPCUNITSDATA\UpgradePacks.upc < this is the file to change (upc files are text files and will open by using notepad)

-------------------------------------------
- [UpgradePack 7]
UpgradePackSlotType=USMGAA <changed to USLightAA <this is the line inside the file that you need to change and what you need to change it to

\DATA\LIBRARY\USSUBPARTS\Deck_Gun_12mm_Browning.si m < this is anothor file you need to change, open it with silent 3ditor and reset to the numbers below
-----------------------------------------------------
- Increased ammo storage to 4000 rds < simple enough
- Decreased reload time from 10 to 2 < simple enough
- Tried to optimize the elevation settings? < it doesnt sound like he did much to it so i would try it the way its already setup then you can decide if you want to move it. if you want to play with it its found under "wpn_Cannon" and open "Elevation"

S18 Early AA Conning Tower Mod v1.1a

\DATA\SUBMARINE\NSS_S18\NSS_S18.upc
-----------------------------------
- IDLinkUnitPartIntervalDefault1= NULL, 1942-09-15, SClassConning2 <changed from 1 < this line is located under "Crew Evolutions" at the very top of the page

(this makes the upgraded conning tower avail from the start so early S-18 patrols
can mount an aa gun)

this was an old mod for the v1.1 and v1.2 of the game so the mod was probably not updated to work with the newer version game but as i demonstrated, with just a little effort you can take any old outdated or non-working mod or just the mod idea and remake it yourself. not all are explained as well as this one but with some trial and error most are fairly easy to figure out.


just follow the simple steps i just laid out for you and "remake" the mod, its good to learn this stuff if you want to make mods.

you can also download the one i did for you here: http://files.filefront.com/Browning+.../fileinfo.html

when i went to try the mod out i found it wasnt working for me with v1.5, not sure why but i will look into it. maybe thats why the mod was never updated.

Excuse me,capitan. I got a stupid question.
Would you mind telling me how can i download the ".sim" editor for edit SH3/4 file?:D

gAiNiAc 12-08-08 05:29 PM

Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by Taskeen
Quote:

Originally Posted by I-25
Just dug this up from the sub sim archives
Quote:

I have a special interest in WWII subs, as my father (a merchant sailor) was torpedoed twice by Japanese submarines during the war. Both times the submarine surfaced after the attack and gave the crew food, medicine and warm clothes while they were in the lifeboats. Honorable people, the Japanese. Had they not done that I would probably not have been here today...
http://www.subsim.com/phpBB_archive1...249&highlight=

Now that's a cool story.

Just goes to show the Japanese understood we are all humans, and all deserve the humane treatment.

If that story is true it is indeed an anamoly. the Japanese were infamous for their barbaric and inhumane treatment of POW's. They're still quite known for xenophobia as well.

Webster 12-08-08 06:48 PM

Quote:

Originally Posted by hr9234
Excuse me,capitan. I got a stupid question.
Would you mind telling me how can i download the ".sim" editor for edit SH3/4 file?:D

its the silent 3ditor by skwasjer found here: http://www.subsim.com/radioroom/showthread.php?t=119571

hr9234 12-08-08 09:45 PM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by hr9234
Excuse me,capitan. I got a stupid question.
Would you mind telling me how can i download the ".sim" editor for edit SH3/4 file?:D

its the silent 3ditor by skwasjer found here: http://www.subsim.com/radioroom/showthread.php?t=119571

Thank you for your reminding.:D
I can improve the file by myeslf...= =+

Webster 12-29-08 11:39 PM

Quote:

Originally Posted by webster
@ keltos

just wondering have you had a chance to look at this mod yet?

Quote:

Originally Posted by keltos01
nope, been busy with the snorkel, then the Ko-Hyoteki etc.. I will sometimes though, but I'm working on my IJN stuff for now.

We'll need two machine guns for the Sen Taka (I-200) eventually ;) and someone to animate them when diving by lowering them in the hull as in RL !

Keltos

well i guess it wont get done any time soon then, maybe in a few months i will have time to have a proper look at it.

i was hoping it was just a simple editing error causing it not to work but i think it requires more than that.

Turbografx 01-22-09 09:02 PM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by webster
@ keltos

just wondering have you had a chance to look at this mod yet?

Quote:

Originally Posted by keltos01
nope, been busy with the snorkel, then the Ko-Hyoteki etc.. I will sometimes though, but I'm working on my IJN stuff for now.

We'll need two machine guns for the Sen Taka (I-200) eventually ;) and someone to animate them when diving by lowering them in the hull as in RL !

Keltos

well i guess it wont get done any time soon then, maybe in a few months i will have time to have a proper look at it.

i was hoping it was just a simple editing error causing it not to work but i think it requires more than that.

I have very little idea what I'm talking about but, do you think it might have something to do with the "weapons" upc file in Data\UPCdata\UPCunitsdata? The mod as it is makes no changes to this file.

Webster 02-08-09 02:27 PM

Quote:

Originally Posted by Turbografx
I have very little idea what I'm talking about but, do you think it might have something to do with the "weapons" upc file in Data\UPCdata\UPCunitsdata? The mod as it is makes no changes to this file.

not sure what the deal is really, it might be the newer versions of the game are different and the fix he used is not the way it works now. i havent had time to figure it out and i took down the mod i created because it didnt work.

maybe someone who has the time to look into it will solve this thing.

keltos01 08-13-09 07:47 AM

bump

link broken : does anyone have that mod for me ? I need that gun on the Narwhal early war, a .30 would be better but a .50 will do.

keltos

peabody 08-13-09 02:37 PM

Quote:

Originally Posted by keltos01 (Post 1149998)
bump

link broken : does anyone have that mod for me ? I need that gun on the Narwhal early war, a .30 would be better but a .50 will do.

keltos

You don't need a mod for the "Single .50 cal Machine Gun" (12mm_Browning_soclu) is already there it just needs to be enabled and a few changes listed below because a setting is incorrect. Unless you are talking about a different gun.

http://img188.imageshack.us/img188/3752/50cal.jpg

You will need to make four changes to the gun in library/ussubparts/Deckgun12mmBrowning.

1. In the .dat file select the "Dmy_12mm_Browning_Cam" node and set the Y value to .014 so you can use the notch sight.
2. Also in the same location set the Z value to -0.075 so the back of the gun is not clipped by the camera view.

3. In the .sim file select node 7.wpn_cannnon. Go to the "Elevation" and select
"anm_barrel=12mm_Browning_soclu" and change it to "anm_barrel=<12mm_Browning_Body>" otherwise the gun will not elevate.

4. In the ammo storage set the shell, it is only set to use AP, so if you want AA you need to add some.

#3 above is really the only one that MUST be changed for the gun to work. Without it the gun will go left and right but will not elevate.

One more suggestion: It was commented in a post above to change the UpgradePacks.upc

Quote:

[UpgradePack 7]
UpgradePackSlotType=USMGAA <changed to USLightAA <this is the line inside the file that you need to change and what you need to change it to


The problem with doing this is if the UpgradePacks.upc already has changes from a previous MOD it will mess it up. The better way to do it is on the sub itself, actually in most cases on the tower or Unitparts section. At the Flakgun entries for "AcceptedTypes=USLightAA, USHeavyAA" add USMGAA, so it is "AcceptedTypes=USLightAA, USHeavyAA, USMGAA
". It will now accept the gun without affecting the Upgradepacks.upc.

Correction made and files set to a mod for the gun and posted here on Subsim, please read the ReadMeInfo.rtf:

http://www.subsim.com/radioroom/down...=1298&act=down

Peabody


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