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-   -   Damage Control thread (https://www.subsim.com/radioroom/showthread.php?t=109076)

Redwine 03-27-07 04:31 PM

Quote:

Originally Posted by Ducimus
@Redwine
I thought about increasing the flood times on the sub model but didnt quite see the need until i read your post here. I have a question though, wasn't there a way to decrease the amount of time it takes to pump out flooding while leaving long repair times intact?

Good question, relly i dont know ... may be, but i dont know where it is, i take the easy way, or may be the pump flow is a steady value, and you must to play with the flooding times.. :up:

Today i play a mission... i was catched by de "jap" boys... they give me a hard lesson, many crew wonded, flood in "4" compartements... repair times between 30 and 50 minutes... finally i survive, but in one compartement, all crew was wonded, i was enforced to replace them and some wonded into the reapir team too, to be able to control the flooding in this compartement.

Bulkhead seems to be the hard item to repair, what is this ? The hull or the pressure firewalls ?

ccruner13 03-27-07 04:36 PM

http://i117.photobucket.com/albums/o...7-3-2007_4.jpg
somehow my damage control team is damaged?? btw this happend before i modded too

Ducimus 03-27-07 04:45 PM

@redwine.
Theres two pumps in the zone.cfg Ones is XXIpump the other i think is mainpump just search for "pump". Compare the values in SH4 with values from SH3 or SH3/GWX. Try using SH3 pump values if their different and see what happens.

Also check/compare the UC files (the new ones) its possible the game uses those values over the ones in the zone.cfg

U-Bones 03-27-07 04:53 PM

Quote:

Originally Posted by Redwine
Quote:

Originally Posted by Ducimus
@Redwine
I thought about increasing the flood times on the sub model but didnt quite see the need until i read your post here. I have a question though, wasn't there a way to decrease the amount of time it takes to pump out flooding while leaving long repair times intact?

Good question, relly i dont know ... may be, but i dont know where it is, i take the easy way, or may be the pump flow is a steady value, and you must to play with the flooding times.. :up:

Today i play a mission... i was catched by de "jap" boys... they give me a hard lesson, many crew wonded, flood in "4" compartements... repair times between 30 and 50 minutes... finally i survive, but in one compartement, all crew was wonded, i was enforced to replace them and some wonded into the reapir team too, to be able to control the flooding in this compartement.

Bulkhead seems to be the hard item to repair, what is this ? The hull or the pressure firewalls ?

Redwine I appreciate this, I was going to muck about with flooding a bit and now I don't have to yet. I was already running a slightly tweaked Ducimus FTT and will be adding 3600 flooding to the compartments.

Pump flow is steady, and if modifiable, is outside of zones.cfg. So yes, playing with flooding times is all we have until someone finds mainpump.gpm or similar ;)

Bulkhead is partition between compartments, interior wall in a manner of speaking.

walsh2509 03-27-07 04:54 PM

http://i149.photobucket.com/albums/s...-2007_22-3.jpg

-Pv- 03-27-07 05:08 PM

"...I think the damage control is pretty bad. This needs to get fixed somehow! I finally got damaged, had flooding, repaired the pump, stopped flooding. Then I dove to periscope depth, but instead, my sub sank like a rock to >600 feet, then I died (I'm in a S-class:rotfl: :rotfl: ). No, I did not have the time compression on.:dead: I sank so fast it wasn't funny (maybe 10 seconds)..."

Frankly what's missing is the hull damage percentage we had in SH3. Because you don't SEE any effects of damage and everything APPEARS repaired, you think you can dive.

If we had that piece of feedback returned to SH4 you would see it's NOT safe to descend again. This is no different from SH3. In that sim you also could not dive after bulkhead damage. This is unchanged and not a bug but an historicaly true feature. When SH3 came out, the devs advised everyone when you get this kind of damage DO NOT SUBMERGE again. This is unchanged in SH4. You have HULL damage that cannot be repaired and it breaks up when you submit the sub to hull pressure again. You have repeired internal damage (what the crew has access to while submerged) but you still have EXTERNAL damage that requires a shipyard to repair.
-Pv-

Redwine 03-27-07 05:11 PM

Quote:

Originally Posted by Ducimus
@redwine.
Theres two pumps in the zone.cfg Ones is XXIpump the other i think is mainpump just search for "pump". Compare the values in SH4 with values from SH3 or SH3/GWX. Try using SH3 pump values if their different and see what happens.

Also check/compare the UC files (the new ones) its possible the game uses those values over the ones in the zone.cfg

Thanks for info... i didnt note the new .upc files. :up:

Quote:

Originally Posted by U-Bones
Redwine I appreciate this, I was going to muck about with flooding a bit and now I don't have to yet. I was already running a slightly tweaked Ducimus FTT and will be adding 3600 flooding to the compartments.

3600 gives you more equilibrate values between repair and flooding times.

Quote:

Originally Posted by U-Bones
Pump flow is steady, and if modifiable, is outside of zones.cfg. So yes, playing with flooding times is all we have until someone finds mainpump.gpm or similar ;)

.gpm ? where are those files ?

There are new files to tweak in this game !

Quote:

Originally Posted by U-Bones
Bulkhead is partition between compartments, interior wall in a manner of speaking.

Understand, the pressure firewalls... many thanks. :up:


Quote:

Originally Posted by ccruner13
somehow my damage control team is damaged?? btw this happend before i modded too

Interesting... and there is no body wonded. That produce a degradstion into the repair team effciency...


@ Walsh2509.... thanks ! :up:

Ducimus 03-27-07 05:18 PM

@ redwine
Don't worry the files are in clear text.

Redwine 03-27-07 05:22 PM

Quote:

Originally Posted by -Pv-
Frankly what's missing is the hull damage percentage we had in SH3. Because you don't SEE any effects of damage and everything APPEARS repaired, you think you can dive.

If we had that piece of feedback returned to SH4 you would see it's NOT safe to descend again. This is no different from SH3. In that sim you also could not dive after bulkhead damage. This is unchanged and not a bug but an historicaly true feature. When SH3 came out, the devs advised everyone when you get this kind of damage DO NOT SUBMERGE again. This is unchanged in SH4. You have HULL damage that cannot be repaired and it breaks up when you submit the sub to hull pressure again. You have repeired internal damage (what the crew has access to while submerged) but you still have EXTERNAL damage that requires a shipyard to repair.
-Pv-

Yes... that is true... the hull not in conditions to dive must to appears with a red bar... so you can know you cant dive.

Redwine 03-27-07 05:22 PM

Quote:

Originally Posted by Ducimus
@ redwine
Don't worry the files are in clear text.

Thanks... :up:

03-28-07 05:20 PM

I wanted to drop you a line WilhelmSchulz and tell you how much I appreciate you clearing my view of the sub. It's like the lightbulb going on. I really enjoy the view. Thank you!!

H00K 03-28-07 07:50 PM

I know this is obvious, but...
 
I'm new here, so don't hurt me :doh:

Anyway, I have noticed I have a tendency to stay in Silent Running and lo and behold, noone will repair damage when you are in running silent...Don't know why I didn't figure that out sooner, but once I got off Silent Running, damage got repaired pretty quickly, even without a dedicated damage control team..

-H00K

castorp345 03-28-07 07:57 PM

welcome aboard, H00K
:)

Seal 03-28-07 08:05 PM

I was hit by an aircraft round in the AA gun, barely damaging it. I send a repair team which sucessfully repaired the thing. However, no matter how many times I repair the AA gun, when I try to submerge I get the warning again 'the AA is getting damage', the sub enters in a uncontrolled dive, engines stop, water enters and the sub goes directly to the seafloor:damn:

-Pv- 03-28-07 08:17 PM

"... Bulkhead seems to be the hard item to repair, what is this ? The hull or the pressure firewalls ?..."

Bulkheads are the walls between compartments. They are like the studs in the walls of your house. They provide the structual strength of the sub. When they are damaged, the support for the skin of the ship is not as strong. It's like the wind blowing against your house when the wood inside your walls is cracked.
-Pv-

-Pv- 03-28-07 08:21 PM

"...Don't know why I didn't figure that out sooner, but once I got off Silent Running, damage got repaired pretty quickly, even without a dedicated damage control team..."

Yup. Silent running isn't silent when you have crews banging away on stuff. Was the same way in SH3. You have to turn off SR or even with a repairable sub and assigned and enabled crew, no repair. Of course you have to way this against the enemy hearing your efforts and renewing the attack.
-Pv-

9th_cow 03-29-07 02:01 AM

i finally realised why i always died in situations where i thought i should not.
time to flooding will show as 22 minutes, and time to repair as 28.
swapping in fit crew for the injured in that compartment has no effect.
turning the damage controll team on and off. increasing or decreasing theyre numbers has no effect either.
even if you only sink to something like 50 feet and repair all the damage, you die after 22 minutes anyway.

basically im guessing its meant to be catastrophic damage. and anything you do after receiving it is pointless.

however in one other occaision i must have received light damage to the hull and the crew were actually able to stop the flooding. my sub behaved fine after this down to depths of 200 feet.

it seems that in the first instance. nothing what so ever has any effect on flooding.
in the end i turned the damage controll team off. came off battle stations.
flooding in 22 time to repair still 28.

so not being able to surface i sit on the sea for 22 minutes, and die.
i can only assume some damage is meant to be so devastating that you cannot repair it.

those are some powerfull AA machine guns on the backs of those cargo ships...

ccruner13 03-29-07 02:04 AM

heh yea and ive unloaded my entire stock of aa ammo on a freighter without one explosion..out of torps and deckgun what else but try to detonate something..random crap explodes all the time

StandingCow 03-29-07 02:25 AM

Both my prop shafts were badly damaged... they would repair slowly... then go back to the original dmg.. I couldnt turn the sub either.. I thought that was odd.

bruschi sauro 03-29-07 05:10 AM

I think the damage control not work very well.... i'm waiting a patch... a big patch:cry: thi simulation is ..... I have not words:down:


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