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Elder-Pirate 05-21-08 02:18 PM

Quote:

Originally Posted by runningdeer
Hi all. This might seem a silly question, but I have never been able to get my Observation parascope to work. It goes up and down but is always black.

Does this feature work and how do you make it work?

Thanx for your time.


As Sailor Steve says page up/page down for attack scope, insert/delete for Obs scope and you can also click on the periscope icon to raise scope then when raised click again and it will lower by itself. Below are some examples.

http://i4.photobucket.com/albums/y11...ttackscope.jpg

http://i4.photobucket.com/albums/y11...werobscope.jpg

Also you can do the same from inside the con as such.

http://i4.photobucket.com/albums/y11...frominside.jpg

Now go out there and eyeball some ships. Oh yeah, sink em' too. :lol:

runningdeer 05-21-08 06:02 PM

Well, I can hear it as well as watch it go up and down ...from the free camera view outside the boat. I was wondering if you can actually use it, when submerged. Thats what I cant figure out.

I seem to remember a long time ago that I was able to see through it. Dang it.


Ya know, I was also wondering about the snorkel thing, I've never used it nor seen a button for it.

:hmm:

Elder-Pirate 05-21-08 07:06 PM

Quote:

Originally Posted by runningdeer
Well, I can hear it as well as watch it go up and down ...from the free camera view outside the boat. I was wondering if you can actually use it, when submerged. Thats what I cant figure out.

I seem to remember a long time ago that I was able to see through it. Dang it.


Ya know, I was also wondering about the snorkel thing, I've never used it nor seen a button for it.

:hmm:

Click F4 for attack periscope and the letter o for observation scope and look out for the mermaids.
http://i4.photobucket.com/albums/y11...an/mermaid.gif
Don't you have a card like this?

http://i4.photobucket.com/albums/y11...Card_Front.jpg


http://i4.photobucket.com/albums/y11..._Card_Back.jpg


Use either your mouse or the arrow keys for left/right/up/down for Periscope view movement.


Durring game click on F1 for all controls.

U.S. Subs never had snorkels but I believe the German U-Boat Add-On has.

I think you are pulling my chain. :hmm:

Best of luck.

runningdeer 05-21-08 08:49 PM

Got it :up:...yes I have the card.

Thanx for your time/help. I don't suppose you could tell me the benefit(s) of using the observation parascope?

elvis 07-21-08 07:02 AM

being a noob to all this, I've got a feeling that this thread is gonna be very very uesful for me.
So many thanks in advance :up:

Webster 08-23-08 02:03 PM

bump

Falkirion 09-21-08 08:19 PM

Can someone knock together a DD evasion tutorial? I know its kind of hit and miss evading but a general idea on how to handle a sub and some evasion tactics might help some first timers.

banjo 01-13-09 06:11 PM

Excellent

Church SUBSIM 01-13-09 06:49 PM

These videos took me from frustrated to highly capable. One of the most valuable links on these forums ;)

Thanks for taking the time to make them and share them.

Rockin Robbins 01-13-09 09:29 PM

Werner's videos made me a sub skipper. Part and parcel of this thread is to keep his advice alive and helping people. That will include copying his best posts to this thread. We have been accumulating more and more people interested in tactics and techniques with the ability to write clearly understandable tutorials and make great videos.

Our aim isn't to brag or impress you with our sub handling, it's to make YOU able to brag and impress US with YOUR sub handling. So if you've checked out some of the materials and have great stories to share about your success, those stories are welcome here alongside the tutorial stuff. Our aim is to encourage people and let them know that they CAN do this stuff and your success stories are an important part of that.

And remember, there are always several right ways to get the job done! The successful skipper is the one whose bag holds the most tricks so he can pick the best one out for a given situation. Don't let yourself get caught in a rut and do the same thing over and over. Try something new and learn it so you can pull it out when a target calls its name! The more techniques you master the more successful you will be.

One thing that I recommend is that everyone read the Submarine Torpedo Fire Control Manual, a 1946 publication of the US Navy. To start off, just read it through without trying to dissect it or letting it intimidate you. Bookmark it for future reference. We will try to use language from that manual in our tutorials so if you have a question you can just say "that sounds familiar" and look it up. That way we can all speak the same language and won't have to reinvent the wheel in sub lingo. And you can see for yourself that the Dick O'Kane procedure or the John P Cromwell method are nothing really new, just adaptations of real submarine tactics to Silent Hunter.

AVGWarhawk 01-14-09 09:14 PM

I started fooling with these RR. They work well. Nice job. I like the crib sheets that are printable. :D Yes, just another trick in the bag!

Rockin Robbins 01-14-09 10:23 PM

Yes, I was messing around with an Ubuntu Linux program that brought back the old CorelDRAW! days. I found that it would do everything I remembered and for free! So I cobbled up those flash cards. It's nice to have something small enough to hold in your hand to help you remember the steps for the different procedures.

Watch for more of those in the future, which I hope contains a new power supply for my game computer. Thanks for setting us up with this sticky thread. We're going to maintain lots of links back to Werner's thread so all that great material isn't lost, but we'll be able to keep the #1 post in the new thread updated with all the great stuff we're expecting from people we don't even know yet.

Alky 01-14-09 11:59 PM

Your links are much appreciated. I'm a total noob and have looked at a couple of the videos and I can see the links will be a huge help in getting me going in SH4, thank you. :D

AVGWarhawk 01-15-09 02:22 PM

Watching these now makes you realize just what your geometry and Trig teachers were attempting to teach you. :know:

Rockin Robbins 01-21-09 12:38 PM

I just thought this morning I would post the pic I received from gutted just over a year ago that started me on all this craziness in my specialty of constant bearing longitudinal spread attacks. This really shows why, in this family of attack methods, range cancels out of the equation and simply doesn't matter:

http://i196.photobucket.com/albums/a...danimation.gif

The blue line is your course, the green line represents your shoot bearing. As the target crosses the shoot bearing, no matter what his range, he gets tagged. Neat, huh? This is the diagram that started my slow slide into insanity!:rotfl:

ReallyDedPoet 01-21-09 12:41 PM

Great idea, well done :yep::up:


RDP

Fincuan 01-21-09 12:52 PM

What RR's pic illustrates holds true anytime the gyro angle is zero, which was something I had a hard time believing until I drew it in MoBo:

Torpedo track angle 45 degrees
http://staufa.sytes.net/files/sh4/pics/45degrees.jpg

TTA 90
http://staufa.sytes.net/files/sh4/pics/90degrees.jpg

TTA 120
http://staufa.sytes.net/files/sh4/pics/120degrees.jpg

Hmuda 01-21-09 01:05 PM

Quote:

Originally Posted by Rockin Robbins
I just thought this morning I would post the pic I received from gutted just over a year ago that started me on all this craziness in my specialty of constant bearing longitudinal spread attacks. This really shows why, in this family of attack methods, range cancels out of the equation and simply doesn't matter:

The blue line is your course, the green line represents your shoot bearing. As the target crosses the shoot bearing, no matter what his range, he gets tagged. Neat, huh? This is the diagram that started my slow slide into insanity!:rotfl:

Heh, funny that I was once attemting something similar, but the targets were too close in bearing so I only managed to hit one of them (the rest of the torps meant for the other guy hit the first one as it stoped too quickly.

Although, the targets' watch-crew would have to be pretty blind not to see the torps meant for their neightbours passing in front of them. :)

Rockin Robbins 01-22-09 02:59 PM

Quote:

Originally Posted by Fincuan
What RR's pic illustrates holds true anytime the gyro angle is zero, which was something I had a hard time believing until I drew it in MoBo:

Great stuff, Fincuan. And that's why in post #1 one of my new items is a direct link to MoBo. MoBo was the place John P Cromwell was developed. When I come out with my rules of thumb, for instance the AoB in the John P Cromwell technique is 45 minus the lead angle, those are derived in MoBo. He might never appear in the thread, but aaronblood, author of MoBo is a huge part of all my attack techniques, even if my oversimplification drives him crazy!:rotfl:

Aaronblood loves fine nuances and really hates it when I throw them overboard to the fishies in the quest for simplicity.:up:

XLjedi 01-22-09 04:39 PM

FYI, I'll probably release the next MoBo update on Jan 31st. (on my birthday, BTW :smug: )


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