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@dan
You can get the 2.0 version now. OB is working on a smaller damage model as part of the package. |
SO where is this 2.0 version Located? I have 2/3/07 ver.
I love the holes in the impact area.:up: They are little big tho. I watched the Bismark attack and the texture overlap was pretty messy,( Sorry about the Critic). But it WAY Better than the stock textures. Salute. |
Given my druthers I'd prefer the smaller to the larger. Not criticizing by any stretch of the imagination though! :) I love the damage model itself: very spiffy and nice!
edit: some idea of what torpedo damage looks like, for scaling: http://i96.photobucket.com/albums/l1...rpph3-4-01.jpg http://i96.photobucket.com/albums/l1...n_Hesse/td.jpg |
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http://hosted.filefront.com/OceanBlue |
This is an awesome mod. I love putting holes in the hull of merchants with my deck gun. :lol:
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Confidential
Hi all :D
Reference materials. It's a Torpedo damage photograph. http://img299.imageshack.us/img299/1...odamagesm7.jpg Thanks all |
OC, you just keep on going brother. The holes look great and are not to big in my book. In fact, the randomization with smaller ones is a cool idea. The cannon damage is great also. No complaints here man...just a great little mod and I love it!!!!
I hit a convoy and I had holes in 4 ships. Awesome:rock::rock::rock: Are you still working on more? |
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I'm guessing the differences in size damage seen is due to the difference between warships and merchants. Warships seem to have signifigantly smaller holes than merchants. Which makes sense due to their construction I suppose. Are you certain, though, that that is from a torpedo? That almost looks like collision damage. |
What a cool Mod! Knocks the jazz out of the stock damage tga's.
In perspective the damage to smaller merchant shipping looks a bit big but other then that I like it, alot! Many thanks to OceanBlue, here are a few screens in thanks for this Mod, thumbs linked to screens; http://www.huntny.us/sh3/torp2_14/13_140_t.jpg Merchant side hit. http://www.huntny.us/sh3/torp2_14/24_906_t.jpg Good explosions, secondary eye candy :) http://www.huntny.us/sh3/torp2_14/27_937_t.jpg Another merchant side hit. http://www.huntny.us/sh3/torp2_14/14_921_t.jpg Another side hit to a merchant. http://www.huntny.us/sh3/torp2_14/2_656_t.jpg C-class Destroyer hit. http://www.huntny.us/sh3/torp2_14/49_828_t.jpg Merchant side hit. http://www.huntny.us/sh3/torp2_14/14_218_t.jpg merchant Rear hit, notice the rudder position. http://www.huntny.us/sh3/torp2_14/57_46_t.jpg Small merchant damage. http://www.huntny.us/sh3/torp2_14/10_281_t.jpg Just a cool pic, U-49 on patrol with the grammophone playing. happy hunting! |
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torpedo damage
this is the best little mod IMO ,but as we all can see from the pictures every shell and torpedo damage is different depending on angels ,warheads ,armor ,ship structure ect.
its impossible to mod it that realistic. But still it looks very greate to me:rock::rock::yep: I command you to work fast ,work well and work better. This MOD is WANTED!!!!!:arrgh!: |
Could be considered best mod so far this year :yep:
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I do however evaluate then score a mod after seeing the impact it has on a game and gauging the feedback from users of this game. :yep: I take your point about timescales but it only reinforces one of my beliefs....why waste incalcuable time on a mod that is buggy or has a detrimental impact on gameplay when sometimes you can create something extremely quickly that is of immeasurable benefit to so many :yep: :up: |
Spot on, Jimbuna :up:
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@ Jim : Aw.... ok, I see what you mean. I agree, sometimes that's the smallest detail that makes the difference ! :up:
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No prob Alex....each of us to our own viewpoints and opinions....after all, that's one of the fundamental reasons for this forums existence :yep:
Salute :up: |
Thanks AVGWarhawk always
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I can do it to this size (red circle) But when I think about the balance that is total Torpedo and deck gun. I am convinced final version is best. http://img157.imageshack.us/img157/2366/damagejn1.jpg Thanks all :up: |
I'm waiting to see how Vikinger is getting along with modding the values
that control the damage images themselves. I must also mention it is possible to assign different damage images to each ship.:yep: |
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