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Otherwise this is exactly what you said .. interference between reflected and non-reflected waves. It's true that this is just snapshot in time, not optimistic nor pessimistic case. But interference can only happen with concrete frequency. Each frequency will form different interference pattern, and noise will not interfere at all. That's what I mean by saying it will affect active sonar more, because it uses concrete frequency, while passive also detects noise. I'm looking for the book. |
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If you want to play with a basic sound propagation simulator:
http://www.jhu.edu/~virtlab/ray/ray.html |
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btw. I hope this general sonar info is not bothering anyone here. DW is the only game concerning sonar to such depth (well, together with it's predecessors) |
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I see ! Thanx ! Must try it in my tracer to see how big effects this can have.
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the wind speed versus the sound speed should not have a lot of effects in my opinion.
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SeaQueen: In those old pictures you can see individual waves of sound energy, one specific moment in time. But waves move.
Here is a new picture which sums the effect in time and thus gives average energy transfered to that point. The time window is very short, only half of the wave-time, but it is enough to remove patterns of waves itself. Now the patterns looks quite different. These pattern does not depend too much on bending multiplications, I guess beacuse they are formed mostly by reflection from the surface. So I let the bending still multiplied (30 times to be exact). PS: book seems to be on its way http://roger.questions.cz/other/integrated.jpg |
Hello there lady and gentleman.
Why don't you check out the forum of this project ? It's located here: http://games.groups.yahoo.com/group/communitysubsim We started working on it. We didn't give this up (yet :rotfl:). There is even first piece of code released (simple 3d view of Foxtrot sub). We have just 6 members now. Common .. don't tell me you are not interested at all ! At least watch us as we fail ! :|\\ |
Failure is not an option :) the 3d viewer looks good and I hope we can get more help too.
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Digging up an old thread, sorry.:oops:
I am wondering, will our sim support GMAX models? I've got the program, nothing to do with it, and am wondering if Xabba could use a "second hand" in his work? I'm already working on a quick 688i model, and how would I send it to you if I needed to? |
What's GMAX ? :|\\
I now use 3ds format. I can use any well described format. I could use pretty any format and reverse engineer it, but since there si so many good described formats and most modelers can do exports to them, I hope there will be no need. I especially have good experience with Wavefront OBJ and Lightwave LWO. But now the fastest way is to provide 3DS. Also there is forum dedicated to the sim and it's kinda dead now, so please post any questions there: http://games.groups.yahoo.com/group/communitysubsim |
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Its a freeware 3d modelling tool. |
Yeah .. I won't ask stupid questions without googling it first :rotfl:
Looks good. |
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Excellent thread, ladies and gentlemen!!!
I was wondering how long it would take the community to rise up and create their own cold war subsim. I almost started my own similar development, years ago in the sub command times, after being desillusioned from it but then switched to a WWI project finally. I am also a big hydroacoustics nut, trying to design my own fancy hydroacoustics and sonar model but have other priorities now. I am also much into ship dynamics on which I focus for quite a while now. Anyway thumbs up to Dr.Sid for the couragous attempt to pull out a cold war subsim and all the best. :up: Do not run out of steam, the community will not forgive you this. Deamon |
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