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-   -   New "Unit": Debris / Flotsam for download (https://www.subsim.com/radioroom/showthread.php?t=103846)

Tikigod 01-29-07 03:00 PM

More ring designs if you want some variety....most of these come from ships of 1900's era couldn't find any 1940's...I've seen some in black in white photos but, they don't really help for color/texture patterns.

http://i4.photobucket.com/albums/y14.../liferings.jpg

Also, here is luftwaffe survival gear:

http://i4.photobucket.com/albums/y14...anliferaft.jpg

Close up of jacket:

http://i4.photobucket.com/albums/y14...lifejacket.jpg

Uboat crew at sea:

http://i4.photobucket.com/albums/y14...8/U-crew-1.jpg

DivingDuck 01-29-07 05:09 PM

Hi Tikigod,

thanks for the input. Since my lifebelt uses external textures some of these will be incorporated to increase variety.

Regards,
DD

thefretmaster 01-31-07 08:50 AM

hi i saw this thred ad it just inspired me to have a go at 3ds max moddeling. i saw the lifeboat and had a go, (sorry diving duck if this is invading your project, but i just wanted a go at a model) no idea how to impliment it into the game but tell me what you think. oh the texturing needs an overhaul.
http://i68.photobucket.com/albums/i3...r/backside.jpg

http://i68.photobucket.com/albums/i3...ster/front.jpg
http://i68.photobucket.com/albums/i3...master/top.jpghttp://i68.photobucket.com/albums/i3...aster/back.jpg

Letum 01-31-07 08:58 AM

how many pollys?

thefretmaster 01-31-07 09:16 AM

yeh thats what i was thinking i dont know how to find out :oops:

aah 2440 too many i think?

DivingDuck 01-31-07 09:37 AM

Moin,

Quote:

Originally Posted by thefretmaster
...(sorry diving duck if this is invading your project, but i just wanted a go at a model) no idea how to impliment it into the game but tell me what you think. oh the texturing needs an overhaul.

donīt worry. The model looks fine. If you like, I could guide you to implement.

Quote:

Originally Posted by thefretmaster
aah 2440 too many i think?

Thatīs way too much. 500 polys would be ok, I think.


Actual progress:

http://img223.imageshack.us/img223/4...drum001tr0.png

@Letum:
520 poly for the oildrum, and thereīs still potential to optimize. ;)

Regards,
DD

Safe-Keeper 01-31-07 09:39 AM

Most life-boats can't fly. You might want to correct that:p.

Looking good, though.

thefretmaster 01-31-07 09:51 AM

nono this one can its one of hitlers new inventions like the backwards plane!

anyway any ideas on how to reduce the poly count?

DivingDuck 01-31-07 09:58 AM

Hi,
Quote:

Originally Posted by thefretmaster
...anyway any ideas on how to reduce the poly count?

go to polygon level and select all polys. Then look for a modifier named OPTIMIZE. You may have to adjust the thresholds.
Or you start over again and create the whole dinghy from one box/cylinder by extruding the faces. SHIII smoothes all objects, so there is no need to chamfer any edge to the maximum. Itīs sufficient if a cylinder has 12 sides!

Regards,
DD

thefretmaster 01-31-07 10:05 AM

ah ok im a bit of a modeling retard/begginner :D oh btw i just tried your barrels for the first time, exelent work mate i am concerned about the amount of noize it makes when you hit them! its like you're hitting a barrel made of tonnes of steel, apart from that, exelent project

Stev1 01-31-07 10:29 AM

How about Floating Dead Fish floating in the Harbour area.:up:

DivingDuck 01-31-07 11:42 AM

Quote:

Originally Posted by thefretmaster
ah ok im a bit of a modeling retard/begginner :D oh btw i just tried your barrels for the first time, exelent work mate i am concerned about the amount of noize it makes when you hit them! its like you're hitting a barrel made of tonnes of steel, apart from that, exelent project

The sound is a problem. The barrel itself doesnīt contain a *.dsd. So the noise is "produced" by your u-boat hitting the barrel. And I donīt know how to fix that. :damn:

As for the modelling, create a box/cylinder (not more than 12 sides) and convert it to editable mesh. Then, presuming youīve selected the object, go to polygon level. You may now extrude, resize, rotate the face. This way you may build objects a simple way and the polycount remains low. For your dinghy you could even use loft extrusion technique, but thatīs a little more challenging as the profile changes in size.

Regards,
DD

Safe-Keeper 01-31-07 11:44 AM

Couldn't the barrel just be made "ethereal" so that you went right through it?

thefretmaster 01-31-07 12:07 PM

ok i recreated the dinghy. i havnt got on to texturing yet but it took like 5 mins. i just created a cylendar with i think 10 length segs and 11 sides. shaped it
also i created a fish lol :p

so far the dinghy is 249 polys.
http://i68.photobucket.com/albums/i3.../fishfinal.jpg

http://i68.photobucket.com/albums/i3...er/dinghy2.jpg

bigboywooly 01-31-07 12:18 PM

Looks just as good with a fraction of the polys

Tikigod 01-31-07 02:37 PM

Debris field after a U.S. Submarine attack on Japanese Merchant (wooden)
screens taken from "Submarine Warfare" European and Pacific Theatre documentary.

http://i4.photobucket.com/albums/y14...78/debris1.jpg

http://i4.photobucket.com/albums/y14...78/debris2.jpg

http://i4.photobucket.com/albums/y14...78/debris3.jpg

http://i4.photobucket.com/albums/y14...78/debris4.jpg

Madox58 01-31-07 02:41 PM

Quote:


The sound is a problem. The barrel itself doesnīt contain a *.dsd. So the noise is "produced" by your u-boat hitting the barrel. And I donīt know how to fix that. :damn:
Try this little Rule for TT's file analyzer.
I created it just for you so let me know if it works. :yep:
http://files.filefront.com/DD_Rule7z.../fileinfo.html

STEED 01-31-07 03:44 PM

Heck at this rate my U-Boat will have lots of dents in it. :lol:

Great work guys. :up:

DivingDuck 01-31-07 05:57 PM

Moin,
Quote:

Originally Posted by privateer
Quote:


The sound is a problem. The barrel itself doesnīt contain a *.dsd. So the noise is "produced" by your u-boat hitting the barrel. And I donīt know how to fix that. :damn:
Try this little Rule for TT's file analyzer.
I created it just for you so let me know if it works. :yep:
http://files.filefront.com/DD_Rule7z.../fileinfo.html

thanks, thatīs awesome. Seems that I have to re-insert the *.dsd file. Never used TTīs file analyzer so far. But Iīll give it a try. If that works youīre my next "Skipper of the month nominee".

@thefretmaster:
249 polys is great. Letīs see how it looks like when textured. The dead fish looks fine too. But Iīm afraid to tell you that it wonīt be possible to incorporate as "flotsam" item because of its small size. First of all you would hardly recognize it, second it would float above the water as it is more inert than the water and the SHIII physics engine isnīt that accurate.

@Tikigod:
You seem to live in an photo archive, donīt you? Do you have any photographs of burned timber that may be used for texturing. Iīve found nothing.

Regards,
DD

Madox58 01-31-07 06:24 PM

TT"s tools are handy indeed. I hope he decides to finish version 2 of
the File Analyzer. It's suppose to write rules for the mini tweaker.
Mini tweaker needs a text option also.


I'm wondering, if you fire a magnetic past the oil drum, would it go off?


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