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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL]OpenHatch_V3_RH released (https://www.subsim.com/radioroom/showthread.php?t=104514)

robbierob2005 01-27-07 12:49 PM

Great stuff i see here. I think you'll be the master here if you can make this work with SHIII.

If you want to have the feeling to walk around in a uboot then download my movie that I shot in the U995 at Laboe.

http://www.xxxxxx.xx

pm me for a link


Succes Urfisch:up:

Iron Budokan 01-27-07 01:12 PM

woot!

Jimbuna 01-27-07 02:06 PM

WOW :o ...:rock: :rock:

Tuddley3 01-27-07 02:07 PM

WOW!! This is mind boggling stuff, hope it works out :up:

Goose_green 01-27-07 03:49 PM

Amazing!! That room is looking fantastic :cool: :up:

Excellent work there!

GT182 01-27-07 03:59 PM

Amazing..... Like the song says, "It's getting better all the time". :up:

urfisch 01-27-07 04:23 PM

thank you , thank you, thank you! far too kind...

http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif

ReallyDedPoet 01-27-07 04:59 PM

:up::up::up::up::up:

Fender74 01-27-07 07:38 PM

This looks sweet man,hope you can get it all working.:cool:

Mush Martin 01-27-07 07:47 PM

well done
 
lights on in a sub interior hmmm:sunny:

Kpt. Lehmann 01-27-07 08:09 PM

Quote:

Originally Posted by urfisch
heres the first textured example. lamps over the beds are still missing. gonna add them tomorrow.

:|\\

_Seth_ 01-28-07 02:32 AM

Exellent work, mate! Hope this can be added to SHIII, good luck!!!!:up::up:
(Man, this game has no limits!!)

gamers2000 01-28-07 04:01 AM

Now,if only the SDK was released.

urfisch 01-28-07 05:10 AM

thanks a lot, männer!

today ill finalize the radioroom and if this is done and there will be some time left, i will open the doors in these rooms too!

:rock:

and luckily i need no sdk for that, as its just a modified existing object, which is repacked into the dat-file. hope its that simple, without any disturbing problems.


BUT männer...

i could still need some help for this. i could test it, but i have no experience in modding the 3d-dat files. so if anyone from the ship-modders could help me, would be great!


cheers:()1:

Payoff 01-28-07 06:44 AM

Somebody PLEEEAAASE help the man.

This looks amazing so far urfisch.:up:

JU_88 01-28-07 07:58 AM

Lucky for you the type 7 and 9 interiors are pretty much identical :up:
Excellent work im really looking forward to this, its just another example on how far modding sh3 has come, the game is really reaching its modding maturity. :yep:
The funny part is if you add up all the time modders have spent on SH3 it probably amounts to more time than the dev team actually spent on the project.

Rhodes 01-28-07 07:59 AM

It keeps getting better and better...Yeah:up: :rock:

Payoff is right, someone help him.:D

Jimbuna 01-28-07 08:09 AM

Quote:

Originally Posted by JU_88
Lucky for you the type 7 and 9 interiors are pretty much identical :up:
Excellent work im really looking forward to this, its just another example on how far modding sh3 has come, the game is really reaching its modding maturity. :yep:
The funny part is if you add up all the time modders have spent on SH3 it probably amounts to more time than the dev team actually spent on the project.

I don't think anyone could dispute that statement JU :up:

Kpt. Lehmann 01-28-07 10:01 AM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by JU_88
Lucky for you the type 7 and 9 interiors are pretty much identical :up:
Excellent work im really looking forward to this, its just another example on how far modding sh3 has come, the game is really reaching its modding maturity. :yep:
The funny part is if you add up all the time modders have spent on SH3 it probably amounts to more time than the dev team actually spent on the project.

I don't think anyone could dispute that statement JU :up:

I have to say, that even having been involved rather deeply in the modding of SH3... when I sit back in my chair and look at the totality of the distance modding has taken SH3...

...that I'm still sometimes shocked and amazed.

We've come a long way baby! :yep:

Woof1701 01-28-07 10:15 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by JU_88
Lucky for you the type 7 and 9 interiors are pretty much identical :up:
Excellent work im really looking forward to this, its just another example on how far modding sh3 has come, the game is really reaching its modding maturity. :yep:
The funny part is if you add up all the time modders have spent on SH3 it probably amounts to more time than the dev team actually spent on the project.

I don't think anyone could dispute that statement JU :up:

I have to say, that even having been involved rather deeply in the modding of SH3... when I sit back in my chair and look at the totality of the distance modding has taken SH3...

...that I'm still sometimes shocked and amazed.

We've come a long way baby! :yep:

I don't think anyone could dispute THAT statement either :up:


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