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-   -   Help with lighting my Buoy (https://www.subsim.com/radioroom/showthread.php?t=99776)

DivingDuck 10-21-06 10:16 PM

Moin,
Quote:

But the object that is suppose to have the material with the Alpha never glows.
in this case try to copy the whole block of mine starting right behind the ID (FF FF FF FF 00 19 92 00 1F 89 00 00 2C 80 00 2C 79 A6 3F 00 00 00 00). If that doesnīt work too, tell me and I will check again whether Iīve made a mistake here ore not.

BTW, problems with the *.mtl or Pack3D importing the material settings not properly may be solved with the hex editor too.
Have a look at an earlier stage of my actual project here:

http://www.a7700.de/extern/Hex_Editing_Maps.jpg

Regards,
DivingDuck

DivingDuck 10-22-06 12:29 AM

Hi Gary,

got some time now. Itīs my first break this day.
Donīt know if your problem is solved already. But I have an idea.
Did you proof that the light is not glowing at "ingame-night"? During daytime itīs hard to see whether itīs on or not.
Or maybe you mean the halo around the lightīs source instead of the glow itself? If so, you have to add an object (square plane) that serves as halo and alter a few settings/dependencies in the *.dat.

Regards,
DD

Safe-Keeper 10-22-06 08:35 AM

Urrgh... All this hurts my poor ole head. Have mercy on an old hexophobe:dead:.

Seriously, though, it's looking good, and it's great to see yet another scenery object make it into the game:up:.

bookworm_020 10-22-06 07:30 PM

Quote:

Originally Posted by JScones
I think these little additions are great. Reading the below extract from Doenitz's war diary also got me thinking about something else that would be helpful to most players...

"...Letters from captured members of her crew indicate that U 40 struck a mine. This is the first proof of mines in the Channel. Air reconnaissance of the Dover-Calais Straits has not so far been carried out. Buoys and lightships have been laid off the English coast, showing that minefields have been laid, but nothing certain is known of their position and type. I must now give up this route into the Atlantic; ... "

The bold text is what got me thinking - anyone know what these buoys or lightships looked like? Such objects would provide a nice (and bonus realistic) visual of potential minefield hazards that lay ahead.

EDIT: I found an example lightship that served during WWII http://www.northcarr.org.uk/ (the history is an interesting read). There's a piccy of it here... http://www.nlb.org.uk/gallery/northcarrbiga.jpg

Anyway, back to getting Gary's buoy working...

Reminds me of CS4 Carpentaria. She has the same appearence as you lightship, but had a somewhat quieter life in the Gulf of Carpentaria, and in the end, Bass Strait.

_Seth_ 10-22-06 07:39 PM

Quote:

Originally Posted by bunkerratt
i vote we post bernard on the bouy with an oil lamp...:arrgh!:

:yep::yep: :lost:

WilhelmSchulz. 10-22-06 08:33 PM

Quote:

Originally Posted by Safe-Keeper
I think it might be an idea to just drop the bouy into the Environmental folder. If not, you definetly need to give it to a neutral country (I have an image in my head of a Stuka dive-bombing a bouy:p).

:rotfl: :rotfl: :rotfl: :rotfl:

Hartmann 10-22-06 10:25 PM

is possible make a iceberg that glows at night ???

iīm sure that stukas or suderlands donīt attack icebergs.


:rotfl: :rotfl:

Jmack 10-22-06 11:50 PM

how the hell do the seals get up there ?

Anvart 10-23-06 12:23 PM

Quote:

Originally Posted by DivingDuck
Moin,

the most import thing is to have an *.tga with alpha channel. You assign the light material to your object, or part of it if using Multi-/SubObject Maps. Thereafter open the *.dat with Pack3D and search the *.tgaīs position. Open the *.dat with any Hex-Editor and go to that position and check out some settings.

http://www.a7700.de/extern/Hex_Editing_Lumi.jpg


Regards,
DivingDuck

Small remark.
You write "2 bytes = controls luminiscence".
No only right (last) byte is selfillumination (of material) byte.

Anvart 10-23-06 12:34 PM

Quote:

Originally Posted by Gary
I was wondering if anybody can help me with
lighting my buoy. In particular the use of the
HaloDK_21 maybe. I have been doing 3d modelling since
1997. I want to share with you guys my work. I've
been playing SH3 for about two months now. and here
is some examples. I have allot of stuff pending now
I have the basics figured out. And would like to
thank all of you guys for your help you posted here
on the forum.

-Gary

May be it is better to you to use object with the generator of particles,
For example, Light_House_flare (Harbor_kit.dat) or similar.
It has dynamic parameters - blinks (and less works).

Rose 10-23-06 12:34 PM

Uh oh, Gary was banned... what happened?

Anvart 10-23-06 12:45 PM

Quote:

Originally Posted by Gary
Thank you mr chris, i will. As soon as we get the lights turned on so to speak
i will release it. I tried to pm anvart but failed. maybe tomorrow

I did not have your messages.
:o

Anvart 10-23-06 12:52 PM

Quote:

Originally Posted by DivingDuck
Moin,
Quote:

But the object that is suppose to have the material with the Alpha never glows.
in this case try to copy the whole block of mine starting right behind the ID (FF FF FF FF 00 19 92 00 1F 89 00 00 2C 80 00 2C 79 A6 3F 00 00 00 00). If that doesnīt work too, tell me and I will check again whether Iīve made a mistake here ore not.

BTW, problems with the *.mtl or Pack3D importing the material settings not properly may be solved with the hex editor too.
Have a look at an earlier stage of my actual project here:

http://www.a7700.de/extern/Hex_Editing_Maps.jpg

Regards,
DivingDuck

You writed "number of maps used".
I speak "number of materials used".
The material can not have map.

DivingDuck 10-23-06 01:54 PM

Moin,

@Anvart:

Thanks for the advice. So Iīve wasted time testing the first byte for hours. :x Going to rework my reminding picture now. And concerning the maps/materials, itīs just a question of how you name it. In the end we mean the same. :yep:

I always enjoy shmoozing with you. Best regards,
DD

Payoff 10-23-06 02:14 PM

Quote:

Rose
Uh oh, Gary was banned... what happened?
Is this a joke, or did I miss something?


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