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If you have no "chance encounters" you jump to the end of your plotted route. I can't remember what subsim game it was (aces of the deep maybe?) but you plotted your route, and clicked the JTNA button and you warped to the next action, whether it was a plane, ship radio message or the end of your route. Some here have said that ubisoft is building the game for the uber-sim crowd. I hate to tell you , but Ubi is building it for the masses. If they can tweak their sales by 15% by adding an "arcade" feature.. you can bet the house that they will do it. They have a good following with the sims crowd (obvious by the amount of mods that were created and distributed) but if they can increase it by adding features thet can be used or not used depending on the players paitence or skill, you can again bet the house that they will do it. Look at it this way: If ubi created a perfect simulator built specifically for the uber-sim crowd, there would be No TC, No auto gyro input, no God's view, no torp screen , no floating camera, no options concerning limited fuel, air batteries etc. want to guess how many copies would be sold if they did that? about 22 would be a fair guess. If you want to tun all those features off. great for you, but if I don't have the option to turn things off and on as I see fit, I won't buy the game and spend my cash on something else. My money My choice. If ubi is listening, then maybe they can figure out a way to incorporate it. Not just for my $50 but for all the other masses that don't like staring at a blank screen for 2 hours to do absolutely nothing. |
Thank god we don't have the instant action guys helping develope flight sims. I think what you guys are looking for is a game called enigma rising tide. That should
get you close enough to the battle. |
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You like staring at a screen for hours in the hopes of doing something, I have limited time to play, and don't want to waste it simulating boredom. |
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More options is better, if the dev team can do it. |
If I get sent across the ocean, I usually navigate out of the harbor and past the local traffic and do a save. Exit game.
Change my compressions setting to “enemy spotted” and “aircraft spotted” to Zero [0], pause the game. Load saved game, resume patrol. Takes all of 5 minutes to do this. Set TC to 512 [for me that runs really smooth] and alt-tab out, and go read subsim forums and buy many things at subsim.com, kill time, etc.. When I switch back to the game, it’s usually found something for me to do, and then I switch back. I also load up the grammaphone with MP3’s before every patrol. So if I end up stalking for a while, I play some music and pass the time [being careful to not let the enemy hear it]. Right now I’m heading down to S. Africa, reading the forum and typing this. |
To lighten up the conversation a bit.......
Was just watching a program on TV and it gave me a thought that led to a chuckle and this.....
The year - the 24th Century The place - USS Enterprise It's mission - to seek out new life - to go where no man has gone before The scene - Halo deck 3 "Computer Load Sub Simulation 'Silent Hunter 24 - Pacific Theater of Operations' Patrol 5 from base Pearl Harbor." The gate onto the halodeck opens and onto the bridge of the USS Mako - a Balao class - you walk as the gate closes and then vanishes behind you. The OOD turns to you, "Ship ready for patrol, all hands aboard and accounted for sir" "Thank you", you say then turn and pressing the bridge intercom order "start four main engines!" Now that would be a sim to wait for!!! I bet there would be no need to worry about TC, what class boats, AI Jap subs, etc. etc. You would be there!!!! If only.............. Happy Hunting!!! :ping: |
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If they seperated strategic(global 2d) from local(tactical 3d), they could have you across the Pacific into your patrol zone in 10 seconds. If global generates ship lane routes syncing it with appropiate historical battle times you would not have to have 3d render across the entire globe making alot more strategic options available. Like modeling the entire japanese navy and merchant marine. Ship routes, asw AI, and friendlies could all be handled by formulas leaving the 3d wow factor for the tactical sub sim encounter. You could 3d model the entire globe but just load the appropriate grid and and assest available within it into the 3d model. I think that way they could also get rid of the 7 kliometer fog. IMHO that would reduce the boring factor while increasing the strategic factor at the same time. |
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Options are a good thing; I'm with Neal, both TC and warping would be great. That's the beauty of options; they're optional. |
If we have the option to traverse the entire route in open seas, I would like to see some warning messages from HQ as to enemy activity while on-route, especially air activity. This will help you to plot your chart, and when, and how to plan on entering "hotspots", like adjusting your speed so you arrive in the general vacinity after dark, instead of just getting suprised all the time. Warnings like, intellegence reports, "Enemy Destroyers have been active in and around "lat. (fill in the blank) so many minutes, by long. (fill in the blank) so many minutes. Adjust your course, and try to avoid this area unless absolutly necessary to traverse the area, while traveling to your area of operations.
Not to say the above is an accurate account, but it would be nice to know the areas where the enemy is active, so you can try to keep your watch crews fresh. |
Life at sea
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Well the game is called Silent HUNTER...
What part of hunter is overlooked here ? Whats next power up bubbles to make you go faster and fly ? Hell we already have magical GPS maps. edit; Puncuation. |
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