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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   "jump to next action" (https://www.subsim.com/radioroom/showthread.php?t=98101)

Shikkapow 09-19-06 01:28 PM

Quote:

Originally Posted by Dantenoc
No, you're talking about something completely different. I have changed it (using SH3 Commander version 2.4) so that incoming radio messages drop down the TC back to 1x, but that's a different issue... I'm talking about the little ship icons that "magicaly" pop up on the nav-map from time to time, which offer vage info about speed and heading of an unknown contact, which are meant to represent incoming inteligence received by radio (although the game doesn't realy generate any radio message for it).

Well thats what I was talking about with the "jump to next action" (JTNA)feature. if one of those pops up, it drops you to 1x. period. end of story.
If you have no "chance encounters" you jump to the end of your plotted route.
I can't remember what subsim game it was (aces of the deep maybe?) but you plotted your route, and clicked the JTNA button and you warped to the next action, whether it was a plane, ship radio message or the end of your route.
Some here have said that ubisoft is building the game for the uber-sim crowd. I hate to tell you , but Ubi is building it for the masses. If they can tweak their sales by 15% by adding an "arcade" feature.. you can bet the house that they will do it. They have a good following with the sims crowd (obvious by the amount of mods that were created and distributed) but if they can increase it by adding features thet can be used or not used depending on the players paitence or skill, you can again bet the house that they will do it.
Look at it this way: If ubi created a perfect simulator built specifically for the uber-sim crowd, there would be No TC, No auto gyro input, no God's view, no torp screen , no floating camera, no options concerning limited fuel, air batteries etc.

want to guess how many copies would be sold if they did that? about 22 would be a fair guess.

If you want to tun all those features off. great for you, but if I don't have the option to turn things off and on as I see fit, I won't buy the game and spend my cash on something else. My money My choice. If ubi is listening, then maybe they can figure out a way to incorporate it. Not just for my $50 but for all the other masses that don't like staring at a blank screen for 2 hours to do absolutely nothing.

frontman 09-28-06 01:24 AM

Thank god we don't have the instant action guys helping develope flight sims. I think what you guys are looking for is a game called enigma rising tide. That should
get you close enough to the battle.

Onkel Neal 09-28-06 03:37 PM

Quote:

Originally Posted by Shikkapow
Does anyone know if SH4 will have a jump to next action sequence button? I stopped playing SH3 because when I had 40 minutes to play and limited time to screw around on the computer I would try to play a mission and barely get out of the harbor (Lorient:down::down::down:) I can't imagine the 45 minute ordeals going from Pearl to Japan for hunting.

Please OH please kill the dead time in SH4 and I hope they put one in or I won't even bother picking up a copy
(as I type this my little circle of death is trying to find its way out of Lorient harbor....)
I re-installed SH3 today just to get my fix and already I remember why I deleted it off my computer. its taken FOREVER to get out of Lorient, and I still have a gazillion miles left to my patrol box.

I realize many like to immerse themselves in the game and all but I don't have the time to "simulate" the hours and hours of tedium while at sea...

Sorry man, that's what people said they wanted back when SH2 and 3 were in development. If anyone mentioned "warping" all hell broke loose in here. I would prefer both options, time compression and instant patrol area warping, but that's me.

Shikkapow 09-28-06 03:43 PM

Quote:

Originally Posted by frontman
Thank god we don't have the instant action guys helping develope flight sims. I think what you guys are looking for is a game called enigma rising tide. That should
get you close enough to the battle.

Yeah you're right, I guess ther is that .1% that likes to pilot a 757 from New York to LA by taking off before heading out to work, setting the auto pilot and landing it when they get home that night.

You like staring at a screen for hours in the hopes of doing something, I have limited time to play, and don't want to waste it simulating boredom.

Onkel Neal 09-28-06 03:51 PM

Quote:

Originally Posted by Shikkapow
What about the option of just skipping the entre patrol travel time and warping to the patrol zone?
I just don't see the point of running the game for 2 hours and not really [i]doing[i/i] anything. its a game not a training simulator.

Good point. The reason many wanted realistic travel to the patrol zones is because, even with time compression, as you moved along to your patrol zone, you never knew when the sim would drop to real time with a cry of "Smoke on the horizon!". To keep these players happy, SH4 has to have the option to let the player sail from PH to Japan. He can use TC and he may have random encounters. It would be very beneficial to the other players, people who do not prefer this option, to have another option, as Shikkapow and ris669 suggest, an Instant Patrol Zone spawn and Instant Combat Generator. Guys like me and Tak do not have to use them.

More options is better, if the dev team can do it.

MothBalls 09-28-06 04:30 PM

If I get sent across the ocean, I usually navigate out of the harbor and past the local traffic and do a save. Exit game.

Change my compressions setting to “enemy spotted” and “aircraft spotted” to Zero [0], pause the game.

Load saved game, resume patrol. Takes all of 5 minutes to do this.

Set TC to 512 [for me that runs really smooth] and alt-tab out, and go read subsim forums and buy many things at subsim.com, kill time, etc.. When I switch back to the game, it’s usually found something for me to do, and then I switch back.

I also load up the grammaphone with MP3’s before every patrol. So if I end up stalking for a while, I play some music and pass the time [being careful to not let the enemy hear it].

Right now I’m heading down to S. Africa, reading the forum and typing this.

Capt. D 09-28-06 04:35 PM

To lighten up the conversation a bit.......
 
Was just watching a program on TV and it gave me a thought that led to a chuckle and this.....

The year - the 24th Century
The place - USS Enterprise
It's mission - to seek out new life - to go where no man has gone before
The scene - Halo deck 3

"Computer Load Sub Simulation 'Silent Hunter 24 - Pacific Theater of Operations'
Patrol 5 from base Pearl Harbor."

The gate onto the halodeck opens and onto the bridge of the USS Mako - a Balao class - you walk as the gate closes and then vanishes behind you.

The OOD turns to you, "Ship ready for patrol, all hands aboard and accounted for sir"
"Thank you", you say then turn and pressing the bridge intercom order "start four main engines!"

Now that would be a sim to wait for!!! I bet there would be no need to worry about TC, what class boats, AI Jap subs, etc. etc. You would be there!!!!

If only..............

Happy Hunting!!! :ping:

NEON DEON 09-28-06 05:20 PM

Quote:

Originally Posted by Neal Stevens
Quote:

Originally Posted by Shikkapow
What about the option of just skipping the entre patrol travel time and warping to the patrol zone?
I just don't see the point of running the game for 2 hours and not really [i]doing[i/i] anything. its a game not a training simulator.

Good point. The reason many wanted realistic travel to the patrol zones is because, even with time compression, as you moved along to your patrol zone, you never knew when the sim would drop to real time with a cry of "Smoke on the horizon!". To keep these players happy, SH4 has to have the option to let the player sail from PH to Japan. He can use TC and he may have random encounters. It would be very beneficial to the other players, people who do not prefer this option, to have another option, as Shikkapow and ris669 suggest, an Instant Patrol Zone spawn and Instant Combat Generator. Guys like me and Tak do not have to use them.


More options is better, if the dev team can do it.



If they seperated strategic(global 2d) from local(tactical 3d), they could have you across the Pacific into your patrol zone in 10 seconds. If global generates ship lane routes syncing it with appropiate historical battle times you would not have to have 3d render across the entire globe making alot more strategic options available. Like modeling the entire japanese navy and merchant marine. Ship routes, asw AI, and friendlies could all be handled by formulas leaving the 3d wow factor for the tactical sub sim encounter. You could 3d model the entire globe but just load the appropriate grid and and assest available within it into the 3d model. I think that way they could also get rid of the 7 kliometer fog.

IMHO that would reduce the boring factor while increasing the strategic factor at the same time.

John Pancoast 09-28-06 07:41 PM

Quote:

Originally Posted by Shikkapow
Quote:

Originally Posted by frontman
Thank god we don't have the instant action guys helping develope flight sims. I think what you guys are looking for is a game called enigma rising tide. That should
get you close enough to the battle.

Yeah you're right, I guess ther is that .1% that likes to pilot a 757 from New York to LA by taking off before heading out to work, setting the auto pilot and landing it when they get home that night.

You like staring at a screen for hours in the hopes of doing something, I have limited time to play, and don't want to waste it simulating boredom.

You wouldn't be simulating boredom at all; it'd be the real deal :D

Options are a good thing; I'm with Neal, both TC and warping would be great.

That's the beauty of options; they're optional.

Hylander_1314 09-29-06 12:24 AM

If we have the option to traverse the entire route in open seas, I would like to see some warning messages from HQ as to enemy activity while on-route, especially air activity. This will help you to plot your chart, and when, and how to plan on entering "hotspots", like adjusting your speed so you arrive in the general vacinity after dark, instead of just getting suprised all the time. Warnings like, intellegence reports, "Enemy Destroyers have been active in and around "lat. (fill in the blank) so many minutes, by long. (fill in the blank) so many minutes. Adjust your course, and try to avoid this area unless absolutly necessary to traverse the area, while traveling to your area of operations.

Not to say the above is an accurate account, but it would be nice to know the areas where the enemy is active, so you can try to keep your watch crews fresh.

The General 09-29-06 10:15 AM

Life at sea
 
Quote:

Originally Posted by rls669
Poor argument. The sub and all its systems, enemy units and AI can all be simulated in exhaustive detail, but it's an arcade game because I have a life and can't spend my limited entertainment time watching . . . nothing? Quit projecting your low threshold of boredom onto others. I can go down to the dock and sit all day watching the empty ocean and it's more of a "sub simulator" than sitting in a chair watching empty ocean on the screen. But the option is always there for people who feel they need to waste hours of real time doing nothing. The rest of us would also like the option to play as we see fit. It's not like it costs the real-timers anything, either, except apparently an affront to their delicate sensibilities. It certainly doesn't "take anything away". It adds a capability that the majority of players want.

If you're as smart as I think you are, you will accept that time compression, in a sim like this, is the only viable option. What needs to be addressed is finding something to do during long sailing periods, albeit very compressed sailing periods of up to 20 mins, with not much happening. I personally like to read, or have my favourite radio show, running in the background on my computer, during these periods. If my XO alerts me to a contact then I get back into the game (make my way to the conn). This mimics the captain being in his quarters during the quieter perods at sea. I know I'm not alone in this rather bizarre behaviour.

SteamWake 09-29-06 11:40 AM

Well the game is called Silent HUNTER...

What part of hunter is overlooked here ?

Whats next power up bubbles to make you go faster and fly ?

Hell we already have magical GPS maps.

edit; Puncuation.


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