SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   XO: "We're running low on provisions, sir!" (https://www.subsim.com/radioroom/showthread.php?t=97519)

GT182 08-23-07 12:45 PM

Quote:

Originally Posted by _Seth_
The chef: "Captain, we are running out of food"

Captain: "Danggit, thats bad.....hmmmm.let me think...."

*long break*

The chef: "well, we have to do something..."

Captain: "....hmmmm... HEY! What about that german dude that deserted and joined our submarine??"

The chef: "You are thinking about eating HIM.........?"

Captain: "yes i am!!!!"

The chef: "well, he isnt usable to anything else..."

Over the submarines intercom: "This is the captain speaking! Could seaman Bernard report for "kitchen duty"! Seaman Bernard to "kitchen duty"!"

:D:D

Finally .... a way to get rid of Bernard. Feed him to the Yanks. :rotfl:

Yer one sick puppy Seth... but that was funny. I don't care what they say.

As for provisions... I'd love to see a Virginia ham or 2 hanging from the pipes in the control room. Aa in SHIII. ;)

THE_MASK 08-23-07 09:03 PM

ALARM..........We are out of toilet paper sir!!!!!

Lafferty 08-31-07 04:18 PM

lol that is really funny.

Raptor22ADF 09-01-07 12:44 AM

Extra strap-on provision lockers, elsewise yes! Another thing to enhance realism.

Lafferty 09-03-07 11:30 AM

Yeah we need some extra lockers for food.

sqk7744 09-03-07 01:30 PM

Quote:

Originally Posted by Ark
That would be great, IMO.

I always felt that things such as that could only add to the immersion factor.

Agreed, the Mayflower stopped in Plymouth for this very reason ;)

Lafferty 09-03-07 09:29 PM

lol i thought i sunk the Mayflower in SH3 or maybe it was something else i don't know.

SteamWake 09-04-07 12:48 PM

Quote:

Originally Posted by sqk7744
Quote:

Originally Posted by Ark
That would be great, IMO.

I always felt that things such as that could only add to the immersion factor.

Agreed, the Mayflower stopped in Plymouth for this very reason ;)

Heh... they stopped to make beer, they had run out.

Here is a link to the story http://www.straightdope.com/columns/051125.html

FIREWALL 09-25-07 09:30 AM

Quote:

Originally Posted by Lafferty
lol i thought i sunk the Mayflower in SH3 or maybe it was something else i don't know.


Lafferty you bad. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

FIREWALL 09-25-07 09:34 AM

Safe-Keeper I think it's a great idea and will keep us on our toes like watching fuel. :up:

Maybe some kinda bar gauge like fuel ?

SteamWake 09-25-07 09:55 AM

Holy necro post batman ! :o

Hawk_345 09-25-07 04:52 PM

i think this would be a great feature, if you could select it on/off, or if it was a mod you could activate or deactivate with jsgme.

U49 09-25-07 06:16 PM

Especially food would be very exciting, since it would lea to the question if we should think about the amount of daily food rations (higher vs lower performance of the crew)

Hawk_345 09-25-07 06:35 PM

but getting into detail like that, we are getting a little bit eager with the engine, it might not be posible. still would be great if posible and choosing how much rations to give would be a great benefit if the original idea is possible.

FIREWALL 10-01-07 09:41 PM

Well Safe-Keeper so far on your poll only 42 with no imagination :rotfl:


All times are GMT -5. The time now is 09:55 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.