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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Ultra received: SH4 update here!!!!! (https://www.subsim.com/radioroom/showthread.php?t=97179)

Nightmare 08-23-06 05:40 PM

They didn't mention it in the list but I wonder if they'll include the Balao class since they are so similar to the Gatos. Aren't Balao's pretty much Gatos that have higher strength steel in the pressure hull?

PeriscopeDepth 08-23-06 05:41 PM

I believe in the interview they said they would model the variants of the mentioned classes.

PD

HunterICX 08-23-06 06:45 PM

:-? about the fully 3D Submarine...its an Eye catcher...but the dev team of SHIV is right in his answer...if ur an Captain then ACT like one :|\\

whats the use of drooling around in the diesel room when ur supposed to be focused on ur mission!

Fire 08-23-06 07:00 PM

Well on one hand, as I played SH1 very often, it makes me happy that SH4 may bring the old feelings back.

But on the other hand, the new Multiplayer confuses me.

It's written that I'll not able to be on my Destroyer's bridge, but that I can control the escort's.

Does this mean that it will look for the escort player like Command&Conquer while the Sub Players are sitting in their Submarines?

Sheppard 08-23-06 07:37 PM

Hopefully the Narwhal and S-Classes will be added later in an expansion pack; what I'm really worried about is this

Quote:

SH4 Dev Team: At this moment we make some test with 4096X but the player will need a powerful PC to deal with the amount of calculation involved. We need to make more tests and checks in order to be sure that this 4096X time compression is crash free and accurate.
This bodes a bit badly for future pacific patrols....then again, the pacific is mostly empty sea; with no shipping...I'd like it if there was an option in an ini file:

detailedshipcalcs=TRUE or FALSE

so we could sacrifice some realism for a faster patrol on slower machines.

Chaps 08-23-06 08:05 PM

Quote:

Originally Posted by Jager
Does this sound like SH3 with a few improvements ?

Sorry for being harsh but I expected more out of SH4 and so far it died out pretty quickly for me. :down:

The other side of the equation is that every additional improvement we want comes at the expense of more time until release. As I noted the lack of the 'S' boats I had to remind myself of just that fact. I'm happy with what they've described, coupling it with a Q1 '07 release date, which may well get pushed back.

We could have multinational subs with Japanese DDs crewed by humans in multiplayer, with an entirely new graphics engine, but that would be a release date of, what, Q4 2010? Save that stuff for Silent Hunter 7, I say! I'm happy with what I see for the next game. :yep:

malkuth74 08-23-06 09:19 PM

Well I hope they keep the Crew in for SHIV.

Syxx_Killer 08-23-06 09:36 PM

This is going to be a long, hard wait until spring 2007. I am really stoked about SHIV. I have never played a PTO sim (other than Silent Service for NES). It will be a great change of pace from the Atlantic to the Pacific. I sure hope they implement the Balao class sub. I'd love to take command of Lionfish. :lol: The only thing that worries me, though, are the system requirements. When they said they made some of the graphics better than SH3 I am a little concerned. If we can run SH3, should we be able to run SH4?

lostsm 08-23-06 10:00 PM

thanks for the interview, sh4 is looking great, too bad another ~5 months to wait with who knows how many more teasing subsim email alerts

this means i'll probably end up playing a few more sh3 careers in the interim :D

btw, someone posted above something about a trailer? is this a sh4 trailer, and if so where can it be downloaded?

Onkel Neal 08-23-06 10:05 PM

Check the main page, mate, there's a link there.

Zero Niner 08-23-06 11:39 PM

Yes!!! :D

Tigrone 08-24-06 12:17 AM

The quest for multi-player is the only scary thing.
 
"... one of the most important we think will be the addition of a new multiplayer mode. We are very excited about it and believe this will boost interest in online games immensely."

The above is the only thing that worries me. It is a quest for the teenage arcade audience that may not be worth the cost to a really competent Artificial Inteligence.
_________________________________

"SH4 Dev Team: Q1 2007"

Really? Wow! That would be amazing considering the amount of new code that is being described.

Charlie901 08-24-06 01:00 AM

No "wolfpacks"

No A.I. Japanese Subs to watch out for and sink

and

No additional internal sub compartments


is really putting me off this game


These are all things that I and many others had hoped for in a expansion to SHIII and at least of all in a follow up, stand alone version.

The General 08-24-06 03:29 AM

A.I. Vs Real Intelligence
 
Quote:

Originally Posted by 08x15
The above is the only thing that worries me. It is a quest for the teenage arcade audience that may not be worth the cost to a really competent Artificial Inteligence.

It takes a long time to programme good A.I. and that time could've been better spent working on other stuff, like creating enemy subs. Multiplayer is the future. Don't stand in the way of progress. Don't worry about the kids, the complexity of this type of sim puts most of 'em off anyway.

Safe-Keeper 08-24-06 05:19 AM

Quote:

No "wolfpacks"

No A.I. Japanese Subs to watch out for and sink

and

No additional internal sub compartments

is really putting me off this game
The lack of Japanese subs disappointed me, too:cry:. The 3D Compatments - no biggie. It'd be nice to have them, but no, no biggie.

As for wolf-packs, they haven't ruled them out entirely.

Quote:

It takes a long time to programme good A.I. and that time could've been better spent working on other stuff, like creating enemy subs. Multiplayer is the future. Don't stand in the way of progress. Don't worry about the kids, the complexity of this type of sim puts most of 'em off anyway.
But we're talking about a sub game, which are best played alone.

MP might be the future of FPS and RTS games, but sub sims are a different thing altogether.


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