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U-5000 03-25-06 07:23 AM

Yes I have started playing the mod and its excellent. I was wondering if you can change the Scharnhorst to be available up to March 1943 as she was around till Christmas Day of 1943 when she was sunk by the Duke of York. Also if we do put a torp in a merchant will she sink sometime or do we have to keep pumping more into her to get credit for the kill. Just wondering and also using the deck gun seems like you could use your entire ammuntion of one ship please advise how I should use my ammunition on a ship. Thanks :up:

CWorth 03-25-06 07:39 AM

Quote:

Originally Posted by U-5000
Yes I have started playing the mod and its excellent. I was wondering if you can change the Scharnhorst to be available up to March 1943 as she was around till Christmas Day of 1943 when she was sunk by the Duke of York. Also if we do put a torp in a merchant will she sink sometime or do we have to keep pumping more into her to get credit for the kill. Just wondering and also using the deck gun seems like you could use your entire ammuntion of one ship please advise how I should use my ammunition on a ship. Thanks :up:

Well being the Grey Wolves mod is using the ship damage model from the NYGM mod it may take anywhere from a couple minutes to 2+ hrs for a ship to sink.

This is to add some uncertainty to the game.You will have to decide by watching the ship whether or not the torpedo/torpedoes you put into her will be enough or maybe you have to fire one more.

As for the deck gun...I find you should not use it as the primary weapon.It should be used as a finishing off weapon after you already have torpedoed the ship.Unless of course it is a small tug or fishing vessel or some such vessel like that.Then it can be used to sink it as a primary weapon.

But also realise that in real life the deck guns were not very efficient.So it will take some number of shells to put down even the smallest of vessels.

dize 03-25-06 08:17 AM

this look slike the propper thread to input...
i did a fresh install for sh3/gw. im using sh3 commander too boot up.
im writing a little ktb style log along and im gunna paste it here...
i started my first gw career with u94 out of st nazaire in spt 1940

U94
oberleutnant zur see Lothar Jandeleit
7th flotilla
st. nazaire, france

1st patrol

3rd november 1940
U94 left st nazaire port for his first patrol. the destination is the african waters sw of the canary islands.

6th november 1940
crossed the bay of biscay. weather conditions are perfect. current position is aprox 100km nw of cape ortegal.

8th november 1940
the weather is deterioating. overcast clouds and medium wind. limited visual range. the boat has reached a location aprox 600km w of lissabon, course 220 degrees.

10th november 1940
U94 reached a position 120km w of madeira, heading 210 degrees. weather conditions are perfect.

13th november 1940
assigned area reached. the boat will continue to patrol the sectors around DT29. weather conditions are good. no sightings.

14th november 1940
U94 investigated a single ship sighting, revealing a neutral brazilian steamer.

18th november 1940
weather is still perfect. clear visibility, but no further contatcs. U94 relocated towards the east, to cover a larger patrol area, south to the canary islands.

20th november 1940
sound contact. neutral steamer.
U65 reports heavy single traffic of freetown, and a convoy heading north. the boat adjusted its area of patrol accordingly.

21st november 1940
convoy sighted! the first night time attackrun got spoiled by an anemy corvette. depthcharged without damage. second run successfull. one large steamer sunk and a small steamer damaged, who fell behind and later stoped dead. counterattacked by two enemy corvetts. sunk the stoped small steamer, with 2 torpedoes (dud) and aprox 40 deckgun rounds. convoy chase resumed.
U94 regained contact. sucessfull daylight submerged attack. one medium steamer sunk, but the boat lost contact with the convoy due to being forced under water for a considerable time from an escort.

24th november 1940
in the morning hours of the 24th, U94 sighted a lone steamer. the target was sunk with the 3rd torpedo, after the first two missed or where dud. the boat´s torpedo reserve was down to one.
homebound course.

2nd december 1940
uboat reached a position nw of cape ortegal.

4th december 1940
U94 reached homeport, after a sucessfull first patrol. four steamers sunk with 20324 brt.

2nd patrol

20th december 1940
departured st nazaire base.

22nd december 1940
bay of biscay crossed. perfect weather conditions.

23rd december 1940
nighttime surface aproach on a single merchant steaming a sw course. double shot from tube one and four resulted in a premature explosion and a miss.
after aprox 60 deckgun hits, the steamer stoped and developed a severe list. the crew abandoned ship. coup de grace from the stern tube. the ship went under at around 21h.

24th december 1940
bdu vectors U94 to a convoy sighting in BE63 course s. two other boats already made contact.
after a four hour high speed pursuit, the boat established contact with the convoy, and imediatly attacked via a surface night run. U94 penetrated the escort screen, and score two hits on a medium and on hit on a small merchant at aprox 0400h. after sucessfully evading the scorts, U94 finished the straggeling damaged medium merchant with a third torpedo. the ship went under at 0615. resumed convoy chase.
smoke on horrizon. reastablished contact with the convoy at 1320. the BDU ordered U94 to remain in a shadowing position, for a joint night attack with other boats.

shortly after nightfall, U94 started its attack run. the boat tried to reach a firing position ahead of the colums, but was spotted by HMS Vidette. the v&w destroyer, imediatly raced towards U94. firing a starshell, and using its searchlights. The uboat tried to crashdive but was detected via asdic. without enough time to reach safer depths, the first salvo of depthcharges by HMS Vidette caused heavy damge to many systems and intense flooding. U94 managed to surface, and was now attacked by gunfire from the destroyer, and sunk. thirtytwo members of the crew, including Lothar Jandeleit, where taken prisioner.


Oberleutnant z. S. Lothar Jandeleit and U-94 surrendered to the Allies on 24DEC40. Lothar Jandeleit was sent to a POW camp in Scotland where he spent the rest of the war. Lothar Jandeleit was killed in a car accident in Berlin shortly after the surrender.
career results:

2 patrols (37 days)
ships sunk:

Harlingen 6775 tons
Fauna 2442 tons
Fort Longueuil 5553 tons
Moccasin Gap 5554 tons
Cedar Breaks 6889 tons
Santa Elisa 2167 tons
Louisburg 5051 tons

total tonnage: 34431


im playing my 2nd career atm with u551 starting out in feb 1941. i just left base for the 3rd patrol...

the general impression of gw is truely great. nice enhancements in many areas. im using stock seafloor, and i only have fps/stuttering probs when leaving base.
i have to admit that i kinda quited sh3 end of last year, because of issues with the campaign and the dd ai. i started playing again with iub last month, but again the dd ai was very unsatisfying, and i lost interest again.
playing gw now seems like a whole new thing in many regards to me, incl dd aggression, detection capabilities and stamina. actually, this is the first time ever, that i was sunk by depthcharges, or had to blow balast to surface, after being detected by a escort during a convoy aproach. i played some 70 patrols before, most of em in the 40-43 timeframe, and the dd´s where simply no threat.
im not sure what changes where done by gw included mods, but till now, it looks promising. on my 2nd career, 2nd patrol i was detected by a blackswan, who ganged up on my with a hunt dd. both of them gave me a good plastering, incl slight damages, and i had to go very deep and keep on maneuvering for over 2 hours game time. it was actually the first time that i saw a dd expanding his depthcharges. the hunt dd, with only a single rack, kept cantact, but was only able to do fake runs on me, after some time. curiously, this even had an effect, since he kept me under water for additional time, and i lost contact to the convoy coz of this. nice one

negs...
-clock ticking and repetitive background voices.
-there are way too many convoy sightings. i adjusted to decay time 0 and a smaller radius now, but tbh the only solution for this seems a reduced report probaility in the rnd layer.
-weird renown alocation. my first patrol on the 2nd career failed to acknowledge my sinking, altho i can see the ship names in sh3 commander log, but i still got heaps of renown. a m8 of mine told me that he recieved kc, kc oaks and swords after a single patrol where he baged 40k tonnage.

anyway... i keep playing and reporting. u551 is on the hunt!

dize 03-25-06 08:23 AM

lol ye the biggest neg. how could i forget. the nygm damage mod need ssome serious "looking into it" action. the damage model on the medium merchant is flawed. i know about the fact that not every single eel hit on a merchant was fatal, but this is definetly off. i guess its a prob with the way nygm alocates flooding, how the flodded compartments has influence on buoyancy, and the fact that a torpedo detonation causes no secondary structual damage, like ruptured bulkheads, broken shafts... etc etc
actualy the c2/medium merchant is the only ship where it seems unbearable to me. i have no probs with the c3/large merchant for example. two eels are usualy enough to at least make him stop dead.

Evil Duckie 03-25-06 09:24 AM

Funny enough, I just sank a medium merchant with 2 torps... That is, the "she's going down" message appeared after the 2nd had hit and before the 3rd hit (wasted another eel...). She kept floating for a while though.

No major problems here, just recently started playing SH again after a few months hiatus.

System specs:
AMD 3800+ dual core
256 MB Geforce 6800+ powering a 20" widescreen monitor (looks great!)
2 Gb ram

Many thanks to everybody who contributed to this mod!


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