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-   -   Grey Wolves Errata Report Thread. (https://www.subsim.com/radioroom/showthread.php?t=90882)

jericho791 03-21-06 09:29 AM

I don't know if anyone else experienced this problem, but I was having some very bad frame rates. I don't know why, but I kicked up my refresh rate for my monitor and direct draw to 75 hz. Seems fine now.

Puzzleing though

Dell XPS 400
3.0 ghz Intel Pentium D
256MB ATI Radeon PCI EXPRESS VID CARD
800 HZ FSB
512 MB RAM

Any one have any thoughts, other than the refresh rate. I don't think I should have any trouble with graphics with my system regardless of the refresh rate. :hmm:

Vikinger 03-21-06 09:37 AM

Hi and thx for a great work on the GW mod.

Altough there is some bugs in it i would like to adress.

I got same problem whit the "ghostship" The Trawler like some other here.

On my first patrol, carrier. I had a few issues when i tryed to move crew to the deckgun or the AA gun. Even if it was manned it said: Not enough crew to man the guns.

I had to switch crew severly times before it worked.

I had some problem when i tryed to alter the speed or dive etc. No command worked for me. It was like i didnt have enough crew in disel engine room. The sub was a sitting duck.
And i desperatly clicked around and changed crew etc suddenly it worked. There was full of crew from the start in the disel room and they was not fatigued.

I had maor problem to sink a W&v destroyer of aprox 1100 tonnage. 3 torps i had to use to sink that ship. Even thou it was a fun fight it seamed that the torps are way to underpowered or the ships have increased thier hull by 100 inch of pure panzar steel. :D

Also to sink a meduim merchant that had got 3 torps in his chest i tryed to finish him of whit the deckgun. I had to unload every single shell i had on that boat and it still didnt want to sink.

I waited over 6 hours game time at the spot but it remained floating.

When all my ammo and torps was gone i went back to base ( used the quik way to do it) and in my captians log i had 3 merchants and 1 military weasel sunk.

But on the patrol report screen it was all 0. No ship sunk,, No patrol done. No renew. No medals, promotions etc.
It was filled whit zeros like i never been on a patrol.

I just wanted to point out thos "bugs" or flaws and hope you can look over it .

But thx again for a great mod guys. A little more tweaking and it would be perfect :)

Kpt. Lehmann 03-21-06 10:09 AM

Quote:

Originally Posted by Observer
Doesn't this thread belong in the Mods forum?

It probably does, and I'm sure Gizzmoe has thought the same thing.

I wonder if it might be okay to leave it here for a couple-three days though.

I think that maybe a lot of people who post here may not post on or visit the mods workshop. (It can certainly make a new guy feel overwhelmed :D)

If you haven't registered for the Mods Workshop, you really need to. Its a great place to get help. (So is this place, but each forum has its defined purpose as Observer has pointed out.)

I'll be back after a few hours sleep to answer/address as many questions as I can.

Gizzmoe 03-21-06 10:20 AM

Quote:

Originally Posted by Kpt. Lehmann
It probably does, and I'm sure Gizzmoe has thought the same thing.

Not really. :) I didn´t move it because I think it´s perfect here, all the non-registered visitors can read it.

mkubani 03-21-06 01:42 PM

Just a quick question about the ship damage mod that comes with GW. Is it ok to unload 100 shells into C2 to see it still floating 6 hours later? I shot the shells below the waterline and spreading it from the back to the front of the ship. Was it really that hard to sink a cargo ship? Don't get me wrong, I like the idea of having the ship sunk with flooding, but shouldn't it take less shells to do so? Thanks.

JCWolf 03-21-06 02:23 PM

Ok i have a problem, game runs fine , brilliante testing as this results, a superb Mod...


However just came across a strange situation , after sinking to merchante ships, with mi Small and hugly Tipe IIB on mi first patrol, the guys from torps. room don't reload the torpedo tubes again, insted the torpedos stay in Qeue for loading and dont load, at least until i saved the game to stop playing, and that was in game time, around a full day...

Is this ok or it's just because of that optional Mod For Torps tracking? :rock: :rock: :rock:

Thanks for any atention on this mather...

And also i hope nobody eats mi alive for this!!! :rotfl: :rotfl: :rotfl:

Dowly 03-21-06 02:27 PM

You sure you´re not in a silent run? Try a single mission and check if the problem is still there in VII boat. :ping:

JCWolf 03-21-06 02:32 PM

Quote:

Originally Posted by Dowly
You sure you´re not in a silent run? Try a single mission and check if the problem is still there in VII boat. :ping:

No ...not in silent running didn't need it yet! :rock: :up:

But didn't try single mission also!!!! :hmm:


Gona check after and will come back with more of mi brilliant weard questions!!! :rotfl:

But it's truthly anoying, cause I have the 3 torp, ready and 2 in qeue for loading for a all day(Game) allredy... :rock: :up:

Mick520 03-21-06 02:47 PM

Quote:

Originally Posted by jcwolf
Quote:

Originally Posted by Dowly
You sure you´re not in a silent run? Try a single mission and check if the problem is still there in VII boat. :ping:

No ...not in silent running didn't need it yet! :rock: :up:

But didn't try single mission also!!!! :hmm:


Gona check after and will come back with more of mi brilliant weard questions!!! :rotfl:

But it's truthly anoying, cause I have the 3 torp, ready and 2 in qeue for loading for a all day(Game) allredy... :rock: :up:

You just need more men in the torpedo compartment. I had the exact same problem.

ax1911 03-21-06 03:17 PM

Is there any MOD to change underwater visibility in GW? ( I want it very clear!) Do i need to change some textures?? Or something in .cfg files? I dont want to use SH3 commander to change water brightness coz it messed my previous IUB installation..

Pls help t3h n00b! :roll:

Fangschuss 03-21-06 03:57 PM

Come on GW Team

I´m 2 week´s on partol Feb´42 near Gibraltar PQ CG

run at max. TC128, never see any airplane !!! :nope:

only 3 ships sighted and all neutral (Brasil) !!! :damn:

the crew moral is completely down !!! :down:

JCWolf 03-21-06 04:04 PM

Quote:

Originally Posted by Mick520
Quote:

Originally Posted by jcwolf
Quote:

Originally Posted by Dowly
You sure you´re not in a silent run? Try a single mission and check if the problem is still there in VII boat. :ping:

No ...not in silent running didn't need it yet! :rock: :up:

But didn't try single mission also!!!! :hmm:


Gona check after and will come back with more of mi brilliant weard questions!!! :rotfl:

But it's truthly anoying, cause I have the 3 torp, ready and 2 in qeue for loading for a all day(Game) allredy... :rock: :up:

You just need more men in the torpedo compartment. I had the exact same problem.


It's possible but i have no more crew to put there, and there are 5 saylors and 3 P. Offic. in there, cause IIB just haves forw. Tubs. 3 of them actually...To had anymore crew there i've got to take man from conning tower and diesel engines Depart. :rock: :rock:

zzsteven 03-21-06 05:02 PM

Submerge the boat and put your watch crew in there. It's what I had to do.

zz

donut 03-21-06 05:05 PM

Gray Wolves,produced:The most enhanced mod.for the community.

A NEW :/\rlz: THANK YOU ALL! For consentrated,focused effort,& Alapha release.
QUESTIONS:
#1 Where are my binoculars,wo/crosshairs.This Q?,maybe absentminded of me?

#2 Capt.wants weather report,before surfacing.

#3 WO.,to run"O"& Attack Scopes, :up: :down: would be a nice feature.

#4 Harbors: At Brunsbuettel Rendsburg,& Kiel-Holtenau;without piers,causeing hazzard to navagation.Houses,would be a nice touch also. Is this a Mod yet? Link please.

JCWolf 03-21-06 06:40 PM

Quote:

Originally Posted by zzsteven
Submerge the boat and put your watch crew in there. It's what I had to do.

zz


I've tested it and the results were the same look to the screenshots, and check the torps and the time diference:
Before an atack on a merchante...
http://img137.imageshack.us/img137/6526/22576cs.jpg

And after that i had to return base....No torps to fire!
http://img137.imageshack.us/img137/3695/23596zb.jpg


Run the boat surfaced for aroud 3 hours and thats the result nobody moves to get the F.... torps on the tubes! :rock: :up:

Another thing that is anoying me is the tierd and how fast they get tierd, man this guys are sleeping all the time, they loose endurance fastest as i drink a glass of coke and to recover it takes a all F....ing
week asleep....

This is not very nice if you have to watch your crew members going to bed when you're surronded by Destroyers... :o :doh:

I've got to change this 24 hours shifts rotation or whatever to call this, and the torps even tryed to reload them manualy just don't go, not possible... :rock: :arrgh!:

I feel like kiling them all! :damn: :damn: :damn:
Sleeping beautys! :damn: :damn: :rock:

Do no what to do???!!! any sudjestions on this will be most wellcome! :up:


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