SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   IuB 1.03 beta, PATCH 1.1 available! (20-03-06) (https://www.subsim.com/radioroom/showthread.php?t=90510)

Hitch 03-14-06 09:32 AM

JonZ,

Does the included 16km Atmospheric Mod also contain the latest fog fix?

http://www.subsim.com/phpBB/viewtopic.php?t=45871

If so, what LOD did you use?


Thanks!
Hitch

Gammel 03-14-06 09:45 AM

Thanks very much for hosting this big package, terrapin.
Just downloaded the beast :-j

Edit:

UGH, Archive error... :damn:

JonZ 03-14-06 10:29 AM

Quote:

Originally Posted by Hitch
JonZ,

Does the included 16km Atmospheric Mod also contain the latest fog fix?

http://www.subsim.com/phpBB/viewtopic.php?t=45871

If so, what LOD did you use?


Thanks!
Hitch

I tried to implement it, but at some point, I hardly know what the mod was doing. The fog fix thread was too confusing and many people seemed to not agreeing on the effects of the fix. I also tested it in Bismark Singlemission and I did not notice differences. So I removed the values to the original 16kmDark values to wait for things to clears up.

Hope it help.

JonZ 03-14-06 10:43 AM

Quote:

Originally Posted by Montbrun
I love this MOD. I've tried the others, but keep coming back to IUB. I managed to download this yesterday, and played last night over a new install. I have a couple of observations/questions/comments:

1) There is an interesting graphics "glitch" whenever you go to the UZO, or either periscope screens. After doing so, pull down the flag ID sheet...
2) The enhanced plotting tool's compass is off 180 degrees.
3) The Engineer's report and slide-out have different graphics for electric, air, fuel.
4) How do I get the original officer icons back? (lower left corner report icons)
5) I really like the NYGM crew fatigue MOD. Is there any way for me to integrate this without screwing something up?

I'm in the process of downloading the latest version from u-boot.realsimulation.com now - I'll load it up tonight.

Keep up the awesome work!

Montbrun

Hello Montbrun,

1) It is a old bug from the Navimap mod. I know how to fix it but it a long process which consist to modify the entire Periscopes/UZO screen by bringing the map on the top of the stack. As it is, it located at the bottom of the stack and I will have to renumber all the sequential numbers for the 3 screens to correct the bug.

2) It was prefered that the compass was reverted because when you draw lines it often reflects the opposite angle you want to point.

3) Mod by Oakgroove and TimeTraveller. Changes have been made in revision 1 currently available on u-boot.

4) I will probably revert the Officers Icons back to the original IuB 1.02 on the next revision. I think the Redwine's Officer Icon was great because it combined the officer and his station unlike having just a picture of the station. Stay tuned for updates or comments.

5) Currently no. Because it involves .sims file and you have to replace essential files to make the mod working. So I put the Hollywood fatigue model as an alternative because it role is almost the same of the NYGM fatigue model. Needs SH3 Cmdr, read documentations.

Hope it help.

kys2000 03-14-06 01:14 PM

HELP ME,my game crash to desktop !!!
 
after install IUB1.03,I have run into the game,
bat,at initialling, my game crash to desktop !!!
help me JonZ and oRGy

JonZ 03-14-06 02:17 PM

Re: HELP ME,my game crash to desktop !!!
 
Quote:

Originally Posted by kys2000
after install IUB1.03,I have run into the game,
bat,at initialling, my game crash to desktop !!!
help me JonZ and oRGy

I've updated the first posts regarding the CTDs. See if it help.

Montbrun 03-14-06 02:40 PM

Quote:

Originally Posted by JonZ
Quote:

Originally Posted by Montbrun
I love this MOD. I've tried the others, but keep coming back to IUB. I managed to download this yesterday, and played last night over a new install. I have a couple of observations/questions/comments:

1) There is an interesting graphics "glitch" whenever you go to the UZO, or either periscope screens. After doing so, pull down the flag ID sheet...
2) The enhanced plotting tool's compass is off 180 degrees.
3) The Engineer's report and slide-out have different graphics for electric, air, fuel.
4) How do I get the original officer icons back? (lower left corner report icons)
5) I really like the NYGM crew fatigue MOD. Is there any way for me to integrate this without screwing something up?

I'm in the process of downloading the latest version from u-boot.realsimulation.com now - I'll load it up tonight.

Keep up the awesome work!

Montbrun

Hello Montbrun,

1) It is a old bug from the Navimap mod. I know how to fix it but it a long process which consist to modify the entire Periscopes/UZO screen by bringing the map on the top of the stack. As it is, it located at the bottom of the stack and I will have to renumber all the sequential numbers for the 3 screens to correct the bug.

2) It was prefered that the compass was reverted because when you draw lines it often reflects the opposite angle you want to point.

3) Mod by Oakgroove and TimeTraveller. Changes have been made in revision 1 currently available on u-boot.

4) I will probably revert the Officers Icons back to the original IuB 1.02 on the next revision. I think the Redwine's Officer Icon was great because it combined the officer and his station unlike having just a picture of the station. Stay tuned for updates or comments.

5) Currently no. Because it involves .sims file and you have to replace essential files to make the mod working. So I put the Hollywood fatigue model as an alternative because it role is almost the same of the NYGM fatigue model. Needs SH3 Cmdr, read documentations.

Hope it help.

Thanks for the reply.

I am currently using the Hollywood Living Crew fatigue model that comes with your MOD, through SH3 Commander. So many awesome MODs, so little time....

Thanks,

Montbrun

Hitch 03-14-06 06:07 PM

JonZ,

Does CA's UBoat Instrument Patch's IuB version work with the new 1.03?

Thanks!
Hitch

JonZ 03-14-06 06:15 PM

Quote:

Originally Posted by Hitch
JonZ,

Does CA's UBoat Instrument Patch's IuB version work with the new 1.03?

Thanks!
Hitch


Quote:

03-03-06; Added Captain America's Instrument Patch 1.0 (../data/interiors/*subtypes/*.sim)
:yep:

Hitch 03-14-06 06:45 PM

:damn: DOH!!!

I saw that in the docs but I didn't make the connection between CA and Captain America... :oops:

BTW, am I being redundant by using the latest PLAIN Fubar skins over the 1.03 default ones (except the type XXI)?

Thanks for all your effort!

Semper Fi,
Hitch

JonZ 03-14-06 07:13 PM

Quote:

Originally Posted by Hitch
:damn: DOH!!!

I saw that in the docs but I didn't make the connection between CA and Captain America... :oops:

BTW, am I being redundant by using the latest PLAIN Fubar skins over the 1.03 default ones (except the type XXI)?

Thanks for all your effort!

Semper Fi,
Hitch

Yes and no. Fubar's skins have been downscaled to 1024 pixels instead of 2056, for perfomance insurance. I checked lately the compilation pack released by *can't remember who*, and few things were changed, like Deck textures.

I also replaced the VII skin by Konrad Krumm's VIIc u201 skin, to make a change of the old fubar's only grey skins. I don't know how's the public opinion about Krumm's skin, I put it in the mod because I felt that it was a very nicely done mod.

Hitch 03-14-06 07:22 PM

JonZ,
Thank you! Again, good work.

Hitch

Roger 03-15-06 12:21 AM

Hi JonZ! My name is Roger from Sweden.

Great work, but i have one question: Does this mod include the historical operations, bypassing the stock SH3 bug with dates and grids in the career mode from HT 47? I know you have included HT 47, but I must ask you. it´s very importent for me.

Thanks for this great mod! :up:

JonZ 03-15-06 12:48 AM

Quote:

Originally Posted by Roger
Hi JonZ! My name is Roger from Sweden.

Great work, but i have one question: Does this mod include the historical operations, bypassing the stock SH3 bug with dates and grids in the career mode from HT 47? I know you have included HT 47, but I must ask you. it´s very importent for me.

Thanks for this great mod! :up:

This is more a question for Rubini, he's the man behind the Campaign scenarios file. He largely contribute for merging the IuB/RuB campaign files with his HT1.47 campaign files. He also added little bonuses.

He may hold the answer of your question.

JonZ 03-15-06 12:57 AM

Quote:

Originally Posted by Hitch
JonZ,
Thank you! Again, good work.

Hitch

No problem Hitch,

About the fog fix problem, after reading your post, I have decided to re-investigate the matter again by going back to the last thread discussing about it.

I have now edited and applied over the Marhv's 16Km Visual Range V2.0 scene.dat file with the values of fog fix (except for camera.dat), with LOD 1.

However, the Vampire Night Vision issue might be still present.


You can try it, just replace the scene.dat file
(Rollback SH3 from SH3Commander, then backup the scene.dat)

http://rapidshare.de/files/15540183/scene.zip.html



JonZ


All times are GMT -5. The time now is 04:56 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.