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-   -   CA's UBoat Instrument Patch v1 (Released) (https://www.subsim.com/radioroom/showthread.php?t=89753)

jimmie 02-23-06 10:45 PM

[Captain America's | CA's] [SH3] Instrument Fix Patch

--- square brackets indicate optional, pipe indicates options :)

simple enough at the same time sounds business-like enough, which I think is good for an official patch level work :D

Kpt. Lehmann 02-23-06 10:59 PM

"Das KptLt Amerikanner Interior U-boot SensorKraftwerks"

:smug:

No?

Maybe, "CA's Interior SensorKraftwerks"

Okay, maybe that's a flop lol but keep up the good work! :sunny: :sunny: :sunny:

Sent you a PM too sir :O)

Redwine 02-23-06 11:23 PM

Here you have a correct position for dive planes needles.

Type IXC/40, both needles are pointing forward, to bow.

http://img70.imageshack.us/img70/817...xc403zm.th.jpg





And here you have an example of a wrong dive plane needle position.

Type VIIC, forward dive plane icon and needle is pointing back, to stern.
Stern dive plane icon is correct, it is pointing forward to bow.

http://img137.imageshack.us/img137/7...viic0gd.th.jpg

As you can see, the forward dive plane needle is inverted, then i was enforced to invert the texture, to have the dial scale under the pointing needle.

Plus if you watch, the + and - are inverted too due to this fact.

:up:

Captain America 02-23-06 11:33 PM

Quote:

Originally Posted by Redwine


About the .sim file, there was only two mods i can remember had modfied this files, the Type XXI Battery Fix and the Type IXD2 Torpedo Loading Flickering Screen Fix.

So good if you can make the mod over those file...... to avoid a manual editing ......

If i am not wrong Sergbuto Reflections Fix do not touched .sim files, it touches .dat files.

:up: :up:

I am not sure about the mods you mentioned...I'll look into it. What I don't want to do is put features in my mod that others might not want to use. Off the top of my head though, I can't think of how those mods you mentioned touch the interior .sim files. Everything in there is gauge related. Are you sure your not referring to the .sim files located in the Submarine folder? I am working on the .sim files located in the Interior folder.

About Sergbuto's reflection fix: I know he modified the .dat files. What I meant was that he modified the vanilla version because his work was extensive and everyone else had to mod on top of his changes. I was just using it as a comparison. :up:

I'm preparing a small diagram that I will post shortly just to clarify some dive plane stuff...thanks for all your help.


lol @ Jimmie & Kpt. Lehmann...still no cookie. :P

EDIT: Redwine, I just posted this at the same time you posted your screenshots...I'm checking them out now. Thanks.

-CA

Redwine 02-23-06 11:47 PM

Quote:

Originally Posted by Captain America

I am not sure about the mods you mentioned...I'll look into it. What I don't want to do is put features in my mod that others might not want to use. Off the top of my head though, I can't think of how those mods you mentioned touch the interior .sim files. Everything in there is gauge related. Are you sure your not referring to the .sim files located in the Submarine folder? I am working on the .sim files located in the Interior folder.

Sorry you are right, i was talking about those files into submarine folders......

But any way, i have the Interior files modified, i have some back-ups into Types VII and IX, may be Sergbuto Mod....


Quote:

Originally Posted by Captain America
About Sergbuto's reflection fix: I know he modified the .dat files. What I meant was that he modified the vanilla version because his work was extensive and everyone else had to mod on top of his changes. I was just using it as a comparison. :up:

I know a manual editing guide may be long, but in this game it is needed.
If his work was extensive, may be we can add your changes over them to reduce the manual editing job.
Plus Sergbuto made not a editing guide.


Quote:

Originally Posted by Captain America
EDIT: Redwine, I just posted this at the same time you posted your screenshots...I'm checking them out now. Thanks.

-CA

Thanks you.... you can see there what i am talking about.
Problem is present in some models only, i think so each model was designed by diferent persons.

:up:

Captain America 02-24-06 01:11 AM

Quote:

Originally Posted by Redwine
But any way, i have the Interior files modified, i have some back-ups into Types VII and IX, may be Sergbuto Mod....

I am confused now :o I have all of Sergbuto's mods and non of them alter the interior .sim files.

Quote:

Originally Posted by Redwine
I know a manual editing guide may be long, but in this game it is needed.
If his work was extensive, may be we can add your changes over them to reduce the manual editing job.
Plus Sergbuto made not a editing guide.

Sorry, I am confused by this...why would you need to put my work over his since his work doesn't touch the work that I am doing?

If I were making changes to a file like menu_1024_768.ini, I would have to make an editing guide because so many mods touch this file...its understandable; It is also easier to do. But the files that I am modifying are not used in mods so its safe to use mine as a starting point for any future mods that may touch it. Furthermore, changing hex codes is very tedious to list unlike the other text based files.

Here's an example:
Fix for broken speed telegraph at sonar station for Type II:

Data\Interior\NSS_Uboat2\NSS_Uboat2_CR.sim
Change from Offset#'s 00001D30 thru 00001E10 to the following:

FFFFFFFF 16000000 D55DD7AE 5F008498 7ED65964 87A15D0D 00446961 6C000600 00000000 0000E100 0000D55D D7AE5F00 84980000 00000000 0000CD00 0000C900 00004469 616C0009 00000054 79706500 2B000000 0C000000 44697370 6C617900 00000000 10000000 44697370 56616C00 00003442 0080AC43 10000000 5265616C 56616C00 00000000 00002041 0E000000 4C6F6746 6163746F 72000000 00004800 0000436F 6D6D616E 64000065 745F7465 6C656772 61706800 803F0000 803F0000 803F0000 803F0000 00000000 00000000 803F0000 00000000 00000000 00000000 00000000 00000000 00000B00 0000436D 644F6E44 72616700 000E0000 0052656C 61746976 65447261 6700000A 000000

Thats only for one gauge, and there are many others. Imagine what the list would be if I listed every gauge. Not to mention each uboat has several .sim files i.e. CR.sim, RR.sim and CT.sim. Also, who would even want to waste all that time making the changes above if they had all that info? So do you see what I mean?

If you actually have a mod that touches the interior .sim files (I would be surprised by which one) let me know and I'll add it for you. Thats the best I can do, I am already pressed for time between work and my wife always complains I'm on the pc too much :)

-CA

Captain America 02-24-06 01:11 AM

Ok, I know what you mean about the needles. Before I can correct the dive planes though I want to make sure I have a clear understanding on how they operate and to make sure we are in agreement about the way the gauges should look.

I noticed from some pictures off uboat.net that the Fore and Aft dive plane gauges have the red scale on the top for both gauges.

Fore Dive Plane Gauge
http://uboat.net/gallery/index.html?...95D&img=29

Aft Dive Plane Gauge
http://uboat.net/gallery/index.html?...995C&img=4

So based on the uboat pictures are we in agreement that the top scale for both gauges is red (meaning negative)?

Next..I observed the dive planes like you suggested from the exterior (Type II) and the picture below is my understanding of it. Let me know if it is correct.

http://img59.imageshack.us/img59/718...anediag0nt.jpg

If everything is ok then I'll go ahead and start to make the corrections needed.

-CA

LukeFF 02-24-06 01:12 AM

Looking forward to this, CA!

A couple of questions:

-Is there any way your work could resolve the problem where the internal camera tilts in opposite directions when looking at either the charts or the depth gauges?

-With the radar wheel: besides the mirroring problem, would it be possible to limit the traverse of the FuMO-29? Historically, it could rotate only 10 degrees in either direction.

-There is a problem where the wrong periscope would be animated when raising it (e.g., Obs. scope would rise, when in reality it was the Attack scope one was using). In fact, the models for the two scopes are reversed. Any way to fix this?

-The red glow that shows up on the interior of the compass gauge when rigged for red lighting. Any way to correct that one?

Captain America 02-24-06 01:26 AM

Quote:

Originally Posted by LukeFF
Looking forward to this, CA!

A couple of questions:

-Is there any way your work could resolve the problem where the internal camera tilts in opposite directions when looking at either the charts or the depth gauges?

-With the radar wheel: besides the mirroring problem, would it be possible to limit the traverse of the FuMO-29? Historically, it could rotate only 10 degrees in either direction.

-There is a problem where the wrong periscope would be animated when raising it (e.g., Obs. scope would rise, when in reality it was the Attack scope one was using). In fact, the models for the two scopes are reversed. Any way to fix this?

-The red glow that shows up on the interior of the compass gauge when rigged for red lighting. Any way to correct that one?

Hi,

Some answers...

1) Not quite sure what you mean but cameras.dat would handle that. Have you tried CCIP's camera mod?

2) Unfortunately no. There is only one radar wheel radius entry for each uboat type. I could limit it but it would then limit it for all the radars.

3) This is a model problem that can't be fixed presently.

4) I'll look into it....

-CA

LukeFF 02-24-06 01:53 AM

Thanks, CA. I do use CCIP's camera mod, and unforunately it doesn't fix it (unless, I'm wrong here on this one. If so, please, someone correct me).

Shame about the radar wheel. Not only is it annoying that it can spin around all the way, but it also shows up in every boat, no matter the year!

lafeeverted 02-24-06 02:34 AM

CAFFTDIGM v1.0

Captain America Finally Fixed The Damn Internal Gauges Mod :D

Sturm 02-24-06 05:00 AM

Quote:

Originally Posted by Captain America
Next..I observed the dive planes like you suggested from the exterior (Type II) and the picture below is my understanding of it. Let me know if it is correct.

http://img59.imageshack.us/img59/718...anediag0nt.jpg

If everything is ok then I'll go ahead and start to make the corrections needed.

-CA

Yes. That is the way they should work.

The Avon Lady 02-24-06 05:20 AM

Question: what would happen if the aft plane was in the same position as the fore plane when diving or surfacing? :-?

Redwine 02-24-06 06:19 AM

Quote:

Originally Posted by Captain America
Quote:

Originally Posted by Redwine
But any way, i have the Interior files modified, i have some back-ups into Types VII and IX, may be Sergbuto Mod....

I am confused now :o I have all of Sergbuto's mods and non of them alter the interior .sim files.

Quote:

Originally Posted by Redwine
I know a manual editing guide may be long, but in this game it is needed.
If his work was extensive, may be we can add your changes over them to reduce the manual editing job.
Plus Sergbuto made not a editing guide.

Sorry, I am confused by this...why would you need to put my work over his since his work doesn't touch the work that I am doing?

-CA

Sorry Captain, may be i am wrong and was not sergbuto mods which change those files, i have some files stored as back up to roll back into the Interior folders, i cant remember which mod changes them, but the important is not wich mod changes them, the important is there is some mod or mods at any plavce wich changes them, then a compatibilization will be wellcome.

Redwine 02-24-06 06:53 AM

Well.... about my back ups of interior files..... if i am not wrong they are due to your 400m Depth Gauge Mod :rotfl:

I am wrong ?



About the dive planes, pictures.

It is extrange what the pictures shows :

1]
One of the dive planes HAS NOT the narrow needle and the other HAS IT :hmm:


2]
The problem is we have the narrow needle in both.... into the game.


3]
In U-995 pictures both dive planes icons are pointing forward what NOT HAPPENS in some models in the game.

This is the problem to FIX


4]
Plus, one instrument uses the narrow needle as pointer, and the other uses the dive plane icon as pointer, very confuse. :hmm:


5]
The red scale is to indicate pith of the plane, may be negative, or.... the pitch reaction of the sub, may be pitch down......


6]
The picture 4 of 9, looks to be the After dive plane.
So when it has negative pitch the plane is pointing into the red part of the dial scale.


7]
The 29 of 30 picturte seems to be the forward dive plane....

Here it has a narrow pointer needle, the dial is inverted in comparison with the other dive plane instrument.
And the pointer is pointing in the red sacle....when the dive plane has POSITIVE pitch...... :hmm: i can understand it.


8]
I dont know wich standard folow the red dial, but may be two :

a]
Red is for negative or positive pitch in both planes..... or

b]
Red is for cause sub dive or surface in both, sure the risk is on dive, if this is the standard, then red must to be for the sub pith down, wich is risking.
Then to cause sub pitch down, the red dial in the stern dive plane must be when plane has pitch up.
And in the forward one, red must to be when dive plane has pitch down.

If we look the pictures the red are inverted..... red is when the planes forces the submarine to pitch up. :hmm:

I think so, when this sub, U-995, was rstored, the dive planes instruments was mounted "inverted" :hmm:

The forward is back, and the stern one is in front. :88)

I am crazy ? :rotfl:

Good to know your opinion.......... :up:



PD :

EDIT :

Sorry, my browser dont load up your dive planes graphics at first, but i can see them now....... there you can see what i attempting to explain..... the red part is used for sub surfacing , and red means danger, then the red must to be for the position wich causes the sub to dive.......not surface.

This brings me to soupose in the U-995 restoration they was mounted inverted....... :88) may be ?

I note this some time ago, when made my personalized interior textures, and fix it via textures, i eliminates the red part of the dial, i made all in black and same degrees for up or down.


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