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Hi with damage modell u are somehow right , the compartments are really not changed as we didn t find out how to do it atm , which damage modell do u use for ur S-class sub btw. Maybe that helps to get thr dam zones right.Reflections also dosnt work right for this modell as when i change sth. there is a bug with the UV mapping which totaly disoriantares them. Have u solved this for ur Models ?
To the dev thing , i heard sth. that this is not possibke atm cause they are busy doing other jobs. |
Krupp wrote:
" Umm... dumb question then about these "extra" ships: Do I need to do anything else than just install this with mod enabler and it's ready to go (or sink when spotted)?.." Same question here :-) Great ship, really :-) Stary Wuj |
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Not sure but if this is anything like sergbutos extra merchants mod that added 2 more ships to the game...they appeared randomly without having to edit anything in the game...just simply installing the files into SH3 was enough.
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However, this method will not properly work if the imported ship is bigger or arbitrarily scaled compared to the parent ship. In this case one needs to edit the damage zone sizes and maybe there positions in the corresponding ZON file. As far as understand, those zones are sets of spheres and rectangular boxes which are groupped by the 3D object. F.e. in case of HMS Ceramic, one will be basically torpedoing the NAXC or British Aux. cruiser with props and rudder moved further behind but not the 200m ship. Quote:
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:o Looks amazing!!
Great work, thanks a lot!! :up: |
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:hmm: |
Type 102 (Cargo) vessels should appear in the stock campaign without editing. However, I don't think there are any random entries for type 103 (Passenger) vessels. And convoys have scripted ship types.
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And yes, a tool for rezoning (and retexturing :yep:) would be very uselful at the moment. |
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For the *.RND layer there are entries like 1xRandom British which should sometimes in theory generate the ship as it is with the hospitalship or other merchants tested by me but i think the possibilty for a 103 type ship is much lower then for a small coastal merchant . For the *.SCR layer , that will come with one of the next of the HT Releases . Than u will definatly See her in some Ports maybe leaving or entering or just staying there( What ever Rubini Thinks that looks Right he will surely skript into the *.SCR layer). |
A rezoning tool would be very nice. but as the NAXC is not so much smaller the Damage does work with the ship of course it is not perfect but the funnel is where the Machines and the Bunkers are the Probs where moved and the Keel is that of a 170 meter ship but
anyways if u hit the ship midship with two or three trops it normaly sinks and if u need 4 or even more thats good when uthink about it such aship would in reality of course need more than one impact trop. and the mag trop one hit kill seems to be no prob as such ships shouldn t resist a mag hit unter the keel anyways , simply cause they where not reinforced like heavy cruisers of about the same size. |
Nice looking ship chris911
Keep up the great work! :up: |
The Ceramic has been added to my roster. I am also unconcerned if the damage model is not perfect - she'll do just fine for me. :up: I need to sink something new. :cool:
Will you have a couple of more ready soon? I won't be releasing any of mine yet, but I hope to do so as soon as possible. |
Thanks for the answer chris911 :)
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Nice work Chris! :up: :up: :up:
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