SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Dangerous Waters=Insane? (https://www.subsim.com/radioroom/showthread.php?t=87048)

CCIP 12-04-05 03:58 PM

This begs the question:

Would playing a nuclear missile sub make an interesting sim, anyway? :hmm:

CCIP 12-04-05 04:12 PM

Oh, and by the way, I just asked my local computer store to see if they can order in a copy of DW for me. :up:

Kapitan 12-04-05 05:19 PM

well it depends on what floats your boat realy im a nuke guy nuke skipper nuke lover i command nukes period :D

one single typhoon can destroy the northern hemisphere one ohio can take out the same area a vanguard could take most of the northern hemisphere so could the l'inflexible the xia could take out a largeish country

xia isnt that powerful and is sort of laid up pending the xia is to be replaced by type 094 SSBN

CCIP 12-04-05 05:29 PM

Quote:

Originally Posted by Kapitain
well it depends on what floats your boat realy im a nuke guy nuke skipper nuke lover i command nukes period :D

But is there a game which actually allows you to do that? That's what I was getting at. I mean, would there be any interesting gameplay involved in operating a nuclear missile boat, beyond what you get from using, say, a nuclear attack boat? :hmm:

LuftWolf 12-04-05 05:38 PM

Well, in an extensive mod of the Dangerous Waters predecessor, called Sub Command eXtreme, the modders included a few SSBN's (nuclear ballistic missile submarines). Within the operations of submarine forces, these submarines have a particular tactical role within their larger strategic mission. Missions designed for these ballistic missile boats were designed with those tactics in mind.

So, yes, there is good gameplay involved in commanding a SSBN, within the design of the missions. Mission designers are given a lot of latitude by the game engine to create scenarios for the playable platforms that are entertaining and true to life.

Kapitan 12-04-05 05:43 PM

a scenario of hunt for red october could be good and also crimsion tide

maybe a few others are good

Dowly 12-04-05 09:16 PM

Released November 22th?! My friend got the game over six months ago! By "not-so-legal" ways, tho.

Sorry for the offtopic

CCIP 12-04-05 09:33 PM

It's the retail version that's out now. It was out for a while by online order only through Battlefront.

Smaragdadler 12-05-05 10:11 AM

Quote:

Originally Posted by CCIP
...
Personally, looks aside, I have a feeling I'm going to love this. But yowch - I don't even know where to start! I need a manual! :doh:
...

I had the same problem like you. That's why I started to collect tips I've found in the DW- and the old battlefront-forums. The result is
called 'Notfallmappe - The Landlubbers Survival Guide to Dangerous Waters'
The best thing about it - is, that -
you can download version 0.6 at www.subguru.com. :yep:

VegaBond 12-05-05 10:45 AM

Quote:

Originally Posted by CCIP
I don't really doubt I can learn it.
I mean hey - before I went into SHIII, I knew absolutely nothing about submarines! I didn't even know what a Type VII was before I commanded it :rotfl:
But now I find myself giving people hours-long lectures on the Battle of the Atlantic and the historical usage of this or that equipment - lack of knowledge is nothing that a couple of months of research can't fix :up:

I'll definitely go to the community to check up on what to do. If there's anything I learned from SHIII and Subsim - a good community makes a game better.


Yeah I also bring up those battle of atlantic discussions now as well

Kapitan 12-05-05 12:08 PM

i think thats something people use against me my "lack of knowlage" on the russian navy despite the fact ive been heavily researching for over 10 years on it and have almost compleated a rather long project on the kursk its take 5 years so far projection is another 2 or 3.

despite having 10 years worth of re search i find that im told i know nothing and what do you know your just such and such well when i do say ive got this this and this kinda shuts em up

kiwi_2005 12-05-05 01:38 PM

Well Kapitain, you might be able to help on the Kilo. I jump threads and went to no-mans land yesterday (DW threads) in search of some good tutorials on the Kilo Improved. I chose to play the game using this sub. Got directed to http://www.orionwarrior.com/forum/index.php

After some reading i found the kilo is good mainly for attacking ships. submerge speed is only 20knots, torpedos distance is only 20 knots and if i were to come across a seawolf or 688i i should avoid? or have a Akula around to help. Have i got a huge disadvantage going up against a seawolf or 688i in my diesel boat? Im practicing using the mission editor and setting up some missions with lots of destroyers a Nimitz carrier and 1 or 2 688i's in the Gibraltra.

I love this diesel boat

LuftWolf 12-05-05 02:05 PM

Quote:

After some reading i found the kilo is good mainly for attacking ships. submerge speed is only 20knots, torpedos distance is only 20 knots and if i were to come across a seawolf or 688i i should avoid? or have a Akula around to help. Have i got a huge disadvantage going up against a seawolf or 688i in my diesel boat? Im practicing using the mission editor and setting up some missions with lots of destroyers a Nimitz carrier and 1 or 2 688i's in the Gibraltra.
The Kilo is at a signifcant disadvantage in ASW because of the short range and limit numbers of its wireguided torpedoes, and especially, its lack of a Towed Array, the primary sonar system used to detect, classify, and track submarines. However, the Kilo Improved does have the advantage of being [perhaps, maybe] at least as quiet as the SeaWolf (a submarine that costs 4.3 BILLION dollars MORE than the Kilo) at low speeds, making the Kilo a very difficult opponent to find and track.

In ASW against the nuke boats (SW, 688i, and Akula I/II), the Kilo is a bit of the odd-card. In terms of your tactical options, I would try to avoid detection at all costs by staying slow and changing your depth above and below the layers. If you are detected and fired upon, it will then be at close range, and you have a chance to score a kill with your shorter ranged torpedoes. But it is hard to be aggressive in a Kilo in ASW, since, as you pointed out, it is designed for ASuW (anti-ship). However, one notable exception to this is in shallow water, where a Towed Array cannot operate, and where a Kilo is designed to perform the best. In that environment, you have a good chance to win in ASW, since your quieting is superior to that of the nuke boats and your sensors are only somewhat less sensitive than the non-Towed Array sonars (sphere and hull) of the other boats, and in general most detections are at shorter range near the coasts.

kiwi_2005 12-05-05 02:52 PM

Thanks for that LuftWolf. :up:

Takeda Shingen 12-05-05 05:04 PM

Quote:

Originally Posted by Kapitain
i think thats something people use against me my "lack of knowlage" on the russian navy despite the fact ive been heavily researching for over 10 years on it and have almost compleated a rather long project on the kursk its take 5 years so far projection is another 2 or 3.

despite having 10 years worth of re search i find that im told i know nothing and what do you know your just such and such well when i do say ive got this this and this kinda shuts em up

:roll:


All times are GMT -5. The time now is 07:04 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.