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Things are beginning to level out a bit... I think I can get back to work in earnest soon.
I'd expect to see the LWAMI 3.00 Official Distribution WITH the completely revised readme this weekend or the early part of next week. I want to be able to give you guys some concrete word on the project of adding the new platforms to LWAMI and their own separate installer by the end of next week. I'm sorry but the confluence of my life getting busy and another less than ideal game version from SCS (that makes me more BETA tester than modder, a balance I am getting weary of...) has stalled things a bit. I hope SCS has made more progress in the last two weeks than I have. :yep: :up: Cheers, David |
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I was refering to the ownship torpedo pinging issue... but perhaps it is not as serious as I thought it was... :hmm:
In any case, if you don't notice it... then don't worry about it!!! Don't let other people's opinions ruin your game for you. :-j Edit: Yeah, upon further review DW 1.03 is just fine as far as the gameplay, especially in MP, goes. Thank ML for straightening me out. :doh: :up: |
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DW has such a great potential for expansion that I am itching to do that more and more and spend less time hunting down bugs... of course, that's everyone who works on or with a piece of software they like I guess... with 1.03, I think (now that I have been corrected) we are at the place where larger scale expansions of DW is a thing that can happen quite well now. :know: You guys, both users of LWAMI and users of the stock database, can look forward to new 3-d models and new platforms in the next month hopefully, as the modellers and skinners are continuing to do their good stuff. The plan is to have the new platforms available in a separate download from LWAMI, so that users of the stock and modded versions can take advantage of new missions created with those platforms and the community as a whole can stay compatible. Cheers, David |
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Oh, and since we're talking about all-time pet peewes, the replay should be fixed, finally.. It's basically as bad as it was for 688i hunter/killer and it's bloody 2006 now! I do not know how it functions but I do have the feeling it records way way too much data. it'd be pretty much enough to record location of every object once a second or so.
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THANK YOU !!!
Just dropping in a line to give you (all responsible for making luami realism mod a reality) a mucho grand’e :up: on luami official
You would think after less than 10 years of subbing around online, the $@#t would get old... and it did... until this mod. I mean, its the little stuff that makes a world of difference - detectable missle launch transients !?!?!? (wow, did i read that right in the readme.txt) can you also detect flooding and muzzle doors opening on torpdeo tubes?!!? whats next... whales with 'gas' lol Bottom line: this mod makes sub sims fun again :yep: Thanks again!!! suBB P.S. what do you plan to add/change on future luami releases? |
Ok, I just posted the LWAMI 3.01 update at the CADC. Here is the 3.01 addition to the readme:
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I'm sure it's been said already, but man, the helo dipping is so rad. The only drawback is that it's a little micro-managey, but man it works so well in the end.
I just played the Rough Riders custom mission where the Roosevelt strike group is barrelling north at 25 knots. I had both helos dipping ahead of the force, then the Akula launched (presumably) a Klub, which the Aegis ships dealt with easily. I established a 5 mile datum circle on the missile detection point, had the helos dip on either side of it, and bam, both the Akula and Kilo showed up on link and were taken pretty fast. No losses to force (even though a 65-76 was shot - we avoided). Much, much easier to manage instead of trying to use the helos to do area sonobuoy searches. |
Remember, you can also set a Fly-To waypoint pattern and use it to do MAD pattern searches. :yep: :know:
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Just a short one regarding the SH60 under ship controll from FFG. When I order it to do another DIP using waypoint - it will ditch into the water 99,5% of the times. Bad aerodynamics I think.
I changed the speed in the Helo dipping doctrine to 110 instead of MAXSPEED in the "Stop DIP" routine, and it has not happend again after the change. I'm not sure if my mod is the right one, but perhaps it will point you guys in the right direction. Apart from that - you guys have done a wonderful mod. The realism is stunning. Again: Thanks!! :up: |
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I DO know that the AI autopilot for helos is somewhat buggy in the Sim itself, so if I see any of this kind of behavior, I'll be sure to correct it as necessary. Let me know guys if you see anymore of this sort of thing... I couldn't get the MH60 to crash a single time. :88) |
I was playing that mission that came with DW where you need to escort the Freghter past some PLAN subs (near Palawan Is.) and I had my helo dipping in perfict weather and splash. I ordered it to drop a fish on the nav map which it didn't so do I gave it a torp waypoint it dropped there and dropped the 2nd fish and SPLASH. I check the replay and there was no enemy missiles or anything the helo just fell out of the sky. Someone better call the boys at Sikorsky there is a problem with their birds... :damn:
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