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-   -   New night sky & ocean textures. (https://www.subsim.com/radioroom/showthread.php?t=86161)

bubba 11-12-05 07:57 PM

Quote:

Originally Posted by Redwine
Hi both Marhkimov and Rubini.............

I made both things you wrote, i medae the left top square more light color and reduce its transparence to 10%.

No way...... sky remains enought dark so it do no let me to watch or spot any ship silouette.

With the water surface i was success, but i can spot the ships so latter :rotfl:, they shoot me before i am able to spot them.

That shiny water surface looks good for impresive sceen shots, but i am looking for a little bit more clear sky background, to be able to spot them almost at 2000m.

Still on job.

Don't mess with the alpha channel in night sky. Just edit green or blue channel to obtain a brighter sky ;) Alpha is there for a reason okay? ;)

The Avon Lady 11-13-05 02:33 AM

Quote:

Originally Posted by Rubini
marhkimov,

I just arrive of my family trip a 30 min ago and i'm already at the forum! My wife want to destroy my PC!

Ok, let's do a conjunct work. If you are connected just contact me!

Rubini.

No. Disconnect and enjoy your vacation. We can wait. Your wife cannot. :nope:

Marhkimov 11-13-05 02:41 AM

Quote:

Originally Posted by The Avon Lady
No. Disconnect and enjoy your vacation. We can wait. Your wife cannot. :nope:

The advice of a very wize wife... :yep:



Oh HECK! What do I know? ... I'm only 19... :rotfl:

The Avon Lady 11-13-05 02:46 AM

Quote:

Originally Posted by marhkimov
Oh HECK! What do I know? ... I'm only 19... :rotfl:

One should attend charm school BEFORE getting married. :yep:

Are we off-topic or what?! :88)

Marhkimov 11-13-05 02:48 AM

Well, I'm part of the atmosphere mod team, so we can say what we want... LOL :D :D :D :D

gdogghenrikson 11-13-05 02:50 AM

Quote:

Originally Posted by marhkimov
Well, I'm part of the atmosphere mod team, so we can say what we want... LOL :D :D :D :D

:up:

Marhkimov 11-13-05 02:56 AM

Trying to get us back on a worthy topic... :roll:


I'm currently working on changing the color of the mediteranean sea. Look at the screenies below and you will see how yelowish it is.

http://img328.imageshack.us/img328/7042/18kt.jpg
http://img328.imageshack.us/img328/8867/33un.jpg

I'm attempting to eliminate it by making it more tropical greenish/bluish... Will post results later.

Redwine 11-13-05 06:45 AM

Quote:

Originally Posted by bubba
Quote:

Originally Posted by Redwine
Hi both Marhkimov and Rubini.............

I made both things you wrote, i medae the left top square more light color and reduce its transparence to 10%.

No way...... sky remains enought dark so it do no let me to watch or spot any ship silouette.

With the water surface i was success, but i can spot the ships so latter :rotfl:, they shoot me before i am able to spot them.

That shiny water surface looks good for impresive sceen shots, but i am looking for a little bit more clear sky background, to be able to spot them almost at 2000m.

Still on job.

Don't mess with the alpha channel in night sky. Just edit green or blue channel to obtain a brighter sky ;) Alpha is there for a reason okay? ;)

Thanks Bubba.... understand, i was working on that, making many changes on Marrhkimov Ocen reflex and night vision files.

I obtain a good result yesterday night, but with 16km Atmosfere files, i was using original Ortegas files before, sadly i loss all photoshop templates :damn: :damn: , i decompress the texture extractor and all other zip files, into a folder "unziped", all textures, photoshop templates and new files was in that folder....... normally y make a clean of my "unzipped" folder periodicaly....... aahh... :damn: :damn: what a stupid, i erased all files.

Anyway i have the last files into the game instalation, they looks and works very more clear now, clouds works fine.

I test them at high latitudes, noth of Norway, at april or march you really have not a real night at any moment, just a constant dusk.

Hartmann 11-13-05 01:23 PM

About moon reflections why are visible in the periscope, Uzo , and binoculars and no the normal view ?? :roll:

there are different textures for this ??

Redwine 11-13-05 02:09 PM

Quote:

Originally Posted by Hartmann
About moon reflections why are visible in the periscope, Uzo , and binoculars and no the normal view ?? :roll:

there are different textures for this ??

Hola Hartmann...

May be due the program do not take the moon as a dinamic light in camra view.

The water surface is into a file wich contains many squares, each one corresponding to a some hours of the day, these squares has drawed the sun reflection over them.

At dawn this reflex is at east, and at dusk it is at west, no sun reflections at noon or at night of course.

It is because the sun position is predictable according with hour of day.

Moon displacement is more complex, you can have the moon at many places at night, some day moon can be at determined place, but at same hour nother day the moon can be in diferent position, Plus....you have only one square for sea at night.

In this only one square (the top right one) is the night sea surface for all the night hours.

You can draw a moon reflex on the night sea surface, but it will be there always, some times in the correct places, and some times in wrong place, even with no moon on the sky.

Sad.

Seeadler 11-13-05 02:50 PM

A new night environment which I use at the moment. At the top it is pure black and fades into shades of dark blue colors on the horizon.

http://foto.arcor-online.net/palb/al...6436636135.jpg
http://foto.arcor-online.net/palb/al...6261623537.jpg
http://foto.arcor-online.net/palb/al...6563386330.jpg
click on pictures for full size view

Marhkimov 11-13-05 02:52 PM

Seeadler,

That looks nice! :yep:

Pablo 11-13-05 03:02 PM

Quote:

Originally Posted by Seeadler
A new night environment which I use at the moment. At the top it is pure black and fades into shades of dark blue colors on the horizon.

Hi!

One thing I noticed is that clouds are dark overhead, but light at the horizon. Is that part of the same effect? I would have thought all the clouds would be dark or light, depending on moon illumination.

Pablo

Hartmann 11-13-05 03:43 PM

Thanks redwine for the explanation :up:

Gracias por la explicacion


Unafortunately the dev team forget how important is the moon and his reflections in a sea simulator. or perhaps a engine limitation.

:shifty:

Redwine 11-13-05 04:01 PM

Quote:

Originally Posted by Hartmann
Thanks redwine for the explanation :up:

Gracias por la explicacion


Unafortunately the dev team forget how important is the moon and his reflections in a sea simulator. or perhaps a engine limitation.

:shifty:

Its nothing, anyway you can tell Marhkimov, may be he can do variation of his mod including a reflex on night sea surface.

If you do not looks for the moon, you will not note the moon is not in the sky :rotfl: , or it is in the oposit side of the reflex :rotfl: and the sea surface at night will looks very beautiful with this reflex.

:up:


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