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-   -   ATMOSPHERE MOD SUCCESS!!! (https://www.subsim.com/radioroom/showthread.php?t=86042)

Syxx_Killer 11-01-05 11:36 AM

Thanks, rulle! :up: I went through the thread again and read the new posts (should have done that in the first place :oops: :oops: :damn: :damn: ), and was wondering about these black skies and things. I currently use Ail's skymod and moon mod. Will these be compatible with the atmosphere mod, or will I have to do yet some more DAT repacking?

rulle34 11-01-05 11:46 AM

Quote:

Originally Posted by Syxx_Killer
Thanks, rulle! :up: I went through the thread again and read the new posts (should have done that in the first place :oops: :oops: :damn: :damn: ), and was wondering about these black skies and things. I currently use Ail's skymod and moon mod. Will these be compatible with the atmosphere mod, or will I have to do yet some more DAT repacking?

No, I use them myself and last test with environmental mod was just great :up:

Marhkimov 11-01-05 01:02 PM

Quote:

Originally Posted by Syxx_Killer
With all these new mods coming out at once like wildfire I have literally become quite lost. :oops: This mod changes the Sensor.DAT file, right? I use Jungman's Sensor Pack. I need the Sensor file from that mod because it fixes the snorkels. Can Jungman's Sensor file be made compatible with this mod?

If anyone wants to take a look at it here it is:

http://www.filefactory.com/get/f.php...c58e62a3acca81

You are confused between sensors.dat and AI_sensors.dat.

Sensors.dat only contains values for the player's OWN u-boat, such as visibility range and radar range. It includes jungman's radar tweeks. This is the file that is included with the atmospheric mod.

AI_Sensors.dat is the file that contains snorkel detection values and sonar fixes, among other things. This file is NOT included as part of the atmosperic mod. If you are currently using jungman's radar fixes, though, it can be used in conjunction with the atmospheric mod.





P.S. I have tweeked sensors.dat to include Sergbuto's snorkel & wake reflections. A new version of Atmopheric Mod, compatible with serg's reflecions v2.0, will be out shortly... :up:

Kpt. Lehmann 11-01-05 03:41 PM

Version 1.5 of 16 Km Basic Atmosphere mod now available.

Changes to 8 Km version and 1.25 waves version are coming up hopefully today.

Changes made:Version 1.5 now includes Sergbuto's corrected periscope and snorkel- wake and reflection fixes. (Changed sensors.dat and sensors .val files in data/library folder) This makes it VERY important that when using Sergbuto's Version two reflection and wake fixes... you must delete the sensors.dat and sensors.val files from that mod before application or you will overwrite important changes made to the 16 KM visibility mod incorporated here.

Please be patient with our evolution of this mod... when you fix one problem, often others appear.

Thank you Sergbuto!

oRGy 11-01-05 03:42 PM

Will the new version of the sensors.dat include appropriate values for the RWR ranges? Jungman helped me on the ones in IuB and I'm too lazy to want to update them again.

Kpt. Lehmann 11-01-05 03:50 PM

Quote:

Originally Posted by oRGy
Will the new version of the sensors.dat include appropriate values for the RWR ranges? Jungman helped me on the ones in IuB.

I will say that is certainly our intention. I know Jungman stated he is intending to re-visit sensors concerns after finishing up the Diehard mod. Hopefully we will all have a consolidated/universally acceptable version of sensor changes.

To everyone, I know it is a bit irritating when things change often.
We have fixed a problem or two and in the process discover other problems. The issues are finite and there is an end-point here... We have a few things to sort out, but all will come together in the end. ;)

Kpt. Lehmann 11-01-05 04:34 PM

Quote:

Originally Posted by oRGy
Will the new version of the sensors.dat include appropriate values for the RWR ranges? Jungman helped me on the ones in IuB and I'm too lazy to want to update them again.

Yes the Naxos RWR is set to 12,000 for range.

Kpt. Lehmann 11-01-05 04:39 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by oRGy
Will the new version of the sensors.dat include appropriate values for the RWR ranges? Jungman helped me on the ones in IuB and I'm too lazy to want to update them again.

Yes the Naxos RWR is set to 12,000 for range.

... as well as various other changes/tweaks made by Jungman as per the last 16 Km visibility mod.

glenno 11-01-05 04:45 PM

Is there a possibility to make the night sky a bit darker as an option. Unfortunately with my video card , radeon x800 pro it looks like this .
http://img373.imageshack.us/img373/4...54685it.th.jpg

Kpt. Lehmann 11-01-05 04:48 PM

Quote:

Originally Posted by glenno
Is there a possibility to make the night sky a bit darker as an option. Unfortunately with my video card , radeon x800 pro it looks like this .
http://img373.imageshack.us/img373/4...54685it.th.jpg

Sure no problem Glenno... once we get all the potential compatability problems worked out... we can address that.

mferrulo 11-01-05 08:51 PM

Quote:

Originally Posted by Kpt. Lehmann
Changes made:Version 1.5 now includes Sergbuto's corrected periscope and snorkel- wake and reflection fixes. (Changed sensors.dat and sensors .val files in data/library folder) This makes it VERY important that when using Sergbuto's Version two reflection and wake fixes... you must delete the sensors.dat and sensors.val files from that mod before application or you will overwrite important changes made to the 16 KM visibility mod incorporated here.

So just to be sure - I should uninstall the Uboatreflections 2.0 mod - then delete the sensors.dat and sensors.val files from that mod before I reinstall it. And then Install the Atmosphere Mod.

Do I got that right?

Also - should this fix and this mod be installed only when in port? Or do I have a reasonable chance of getting this to work in mid-patrol?


Capt. Ferrulo

rulle34 11-01-05 08:58 PM

Quote:

Originally Posted by mferrulo
Also - should this fix and this mod be installed only when in port? Or do I have a reasonable chance of getting this to work in mid-patrol?


Capt. Ferrulo

My experience is that only texture files is possible to change without go to port. All other changes requires that you are in port, or even sometimes start a new carrier.

Kpt. Lehmann 11-01-05 09:00 PM

Quote:

Originally Posted by mferrulo
Quote:

Originally Posted by Kpt. Lehmann
Changes made:Version 1.5 now includes Sergbuto's corrected periscope and snorkel- wake and reflection fixes. (Changed sensors.dat and sensors .val files in data/library folder) This makes it VERY important that when using Sergbuto's Version two reflection and wake fixes... you must delete the sensors.dat and sensors.val files from that mod before application or you will overwrite important changes made to the 16 KM visibility mod incorporated here.

So just to be sure - I should uninstall the Uboatreflections 2.0 mod - then delete the sensors.dat and sensors.val files from that mod before I reinstall it. And then Install the Atmosphere Mod.

Do I got that right?

Also - should this fix and this mod be installed only when in port? Or do I have a reasonable chance of getting this to work in mid-patrol?


Capt. Ferrulo

Yes... or you can just install version 1.5 over what you have and over-write.

I would make the changes in port. It may work in mid-patrol, but it is best to not take chances.

I hope that helps. ;)

Marhkimov 11-01-05 09:04 PM

Quote:

Originally Posted by mferrulo
So just to be sure - I should uninstall the Uboatreflections 2.0 mod - then delete the sensors.dat and sensors.val files from that mod before I reinstall it. And then Install the Atmosphere Mod.

Do I got that right?

It doesn't matter if you uninstall Uboatreflections 2.0 mod. Just install the new Atmospheric mod over top of it. To be sure, use these basic install steps:

1) Install Uboatreflections 2.0 mod first.
2) Then install the Atmospheric mod on top of it (some files will overwrite the reflection fix, that is normal).



Quote:

Originally Posted by mferrulo
Also - should this fix and this mod be installed only when in port? Or do I have a reasonable chance of getting this to work in mid-patrol?

Since I don't know for sure, you should most definately install only when in port. That being said, there is a good chance for CTD if you don't, because the sensor files are being altered.

JScones 11-02-05 01:26 AM

I'm sure the guys won't mind me jumping in here, but for anyone that is getting the "black sky during day" problem *and* they are using SH3Cmdr and JSGME, try this FIRST:

1. Perform a rollback in SH3Cmdr.
2. Disable the Atmosphere mod in JSGME.
3. Re-enable the Atmosphere mod in JSGME.


This combination of steps "cleans" your SH3 files. And, as a number of people have already attested, it has worked for them with this and many other mods.

To avoid similar file problems with *any* mod in the future, ALWAYS rollback SH3Cmdr BEFORE installing/enabling new mods. Whilst usually not a problem, it is always a good habit to get into to ensure that you limit the potential for file clashes.

Also note that you can adjust water density via SH3Cmdr in conjunction with running this mod without causing side effects.


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