SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   Lines of sight (https://www.subsim.com/radioroom/showthread.php?t=85829)

timmyg00 10-26-05 10:21 AM

I guess if we had real missile launch transient warnings in the sim, we wouldn't be having this discussion ;)

TG

OKO 10-26-05 10:31 AM

You have very big and detectable transient with the LWAMI MOD, TimmyG
very good ones, extremly usefull to detect distant missile launch and to react from this time, far before you hear the TIW report on them.
Did you tried this MOD Timmy ? If not you really must do !It's not a gadget but a real improvmnt in many aspects of the game, and this give much balanced and interesting MP games.

Bellman 10-26-05 11:31 AM

I have found OKO's **open** scenarios very helpfull - a very generous and open handed 'sharing' contribution
to those new to mission design playing 'catch-up.' :|\

If only his admirable lead had been followed by others. :nope:

timmyg00 10-26-05 11:59 AM

Quote:

Originally Posted by OKO
You have very big and detectable transient with the LWAMI MOD, TimmyG
very good ones, extremly usefull to detect distant missile launch and to react from this time, far before you hear the TIW report on them.
Did you tried this MOD Timmy ? If not you really must do !It's not a gadget but a real improvmnt in many aspects of the game, and this give much balanced and interesting MP games.

Sadly, I have not yet had time, even though I have it installed :( . However, from what I can gather, the mod still does not address the need for a report on those transients (which is no reflection on the mod overall... it's a limitation in the code). Akula and Kilo drivers are at a disadvantage without such reports, since they have no historical sonar data (waterfall).

If such a report were implemented in the code, perhaps fewer people would be tempted to toss Stallions around to flush out their opponents ;)

TG

Driftwood 10-26-05 12:39 PM

What about us poor, deprived Seawolf drivers who don't get that missile transient report??????? :rotfl: I'm just glad that the Lwami Mod addresses it.....hopefully the next patch will include this...........but I'm not holding my breath. :huh:

Fish 10-26-05 12:59 PM

Quote:

Originally Posted by TLAM Strike
What’s an unrealistic scenario?!? Ummm the worlds biggest carrier gets nailed on its maiden voyage by a sub that stumbled on it? Sinking two front line carriers hours before the battle starts costing their side the battle? You’re delayed in completing your mission due to bear attack. Sinking a carrier with one torpedo not even aimed at it? Picking off three enemy submarines in a row at the same spot. Sinking 50 ships, trashing 5 large land targets and blowing up a train in one mission? :lol: No matter what we're thinking up I bet something more strange and amazing has happened in real life. :yep:




.......... waiting for someone to identify every incident I've described... :-j

hear hear!

Orm 10-26-05 01:27 PM

Quote:

Originally Posted by timmyg00
If such a report were implemented in the code, perhaps fewer people would be tempted to toss Stallions around to flush out their opponents ;)

TG

I really begin to be tired by people thinking that they are better than others, or think that they are "saints" when they are in MP. It is what you can call a perfectionist talk like - Firing with no full TMA - Oh my God, what a shame :rotfl:. Don't tell us that no one in your games has flushed on others. I think nobody will believe it.
And so what? To flush is part of the tactics that you can use in matchup and if you get court by it, that's your problem. If you win because of this tactic, that's all what most of the people want.

LuftWolf 10-26-05 01:45 PM

Quote:

Akula and Kilo drivers are at a disadvantage without such reports, since they have no historical sonar data (waterfall).
True, but then again, aren't 688/SW drivers at a disadvantage, since they have no missiles to fire? ;)

I don't mind an organic advantage in missile detection for Western platforms, since they are already at an organic disadvantage lacking subrocs at all.

Fish 10-26-05 01:52 PM

Quote:

Originally Posted by Bellman
I have found OKO's **open** scenarios very helpfull - a very generous and open handed 'sharing' contribution
to those new to mission design playing 'catch-up.' :|\

If only his admirable lead had been followed by others. :nope:

I think because OKO's missions are a ongoing work, in that case you can make password free maps. When you make maps to play over and over, you can decide to protect the maps from people noting start positions.
However, I always want to help people when they have questions about my maps, although I had a few very unpleasant experiences.

Back to realistic map making, I make sometimes very unrealistic maps, for example, maps with up to five subs FFA.
I think even TLAM Strike does mark this as not posible. :)
Why shouldn't I? People have tons of fun during such a match.

Sure there are people who like the realistic scenario's, I am one of them.
But most like to have one or two hours of fun.

I made a few "realistic" scenarios, one of them you have to drop special forces, and your feed with info during the game, cost me a few weeks to make it all working.
You know what....?
It's left alone! :hmm:

LuftWolf 10-26-05 01:55 PM

Well, I think the stock detection ranges lend themselves more to "arena" style sub vs. sub matches and make realistic MP missions very difficult to create in such a way that they are fun and balanced.

Based on the experiences I've had with both arena and realistic missions with the detection ranges in the LWAMI Mod, I have to say that realistic missions are much more enjoyable, if only because everything "feels so realistic" (whatever that means), it gives me a thrill, even if I get sunkitated. :yep: :)

Bellman 10-26-05 04:22 PM

I and many others have had many hours of fun playing the Fish SW scenarios. Xab et al.
There was a call to revisit some 'seamount fun.' I spent hours trying to find similar areas, selecting only those that
seemed to offer the most potential. I would be happy to receive any feedback on my MP scenarios and
am prepared to make adjustments where required .

My jibe ''If only his admirable lead had been followed by others.'' was just a bellyache springing from frustration.
Fish has been very helpfull and Bill has offered assistance by checking scripts/triggers etc.
Molon kindly proofed my proceedures for the SVAK. So support is there but not to be abused.

I confess I am still a Newbie Mission Designer with I think some good ideas but frankly struggling to implement
them whilst learning to manipulatie the software tools. Mais C'est la vie - it will come. I would just ask for
forebearance for 'product' which may fall short of the standards and expectations of the experienced in the interim.

TLAM Strike 10-26-05 04:34 PM

Quote:

Originally Posted by lrankine
Quote:

Originally Posted by TLAM Strike
.......... waiting for someone to identify every incident I've described... :-j

Barb is one, and maybe the Harder and the Tang? :know:

You got one.

Archerfish Vs. Shinano
Albacore and Cavalla Vs. Taiho and Shokaku
Connecticut Vs. Polar Bear AKA ICEX 2003
U-81 Vs. Ark Royal
Batfish Vs. I Class Sub & RO-112 & RO-113
Barb's last war patrol

timmyg00 10-26-05 06:44 PM

Quote:

Originally Posted by Orm
I really begin to be tired by people thinking that they are better than others, or think that they are "saints" when they are in MP. It is what you can call a perfectionist talk like - Firing with no full TMA - Oh my God, what a shame :rotfl:. Don't tell us that no one in your games has flushed on others. I think nobody will believe it.

Believe it or not, but that's part of my group's ROE. If you "flush", you're disqualified from any kills you earn in that match.

I'm not passing any public judgement about you or anyone else who uses that tactic, nor do I harbor any real hostility toward those who do... though I will NEVER play a match with someone who does. To each his (or her) own. But if you have a problem with me expressing my opinion or making a joke, that's too bad. And my opinion on the tactic is that it's weak and lazy.


Quote:

Originally Posted by Orm
And so what? To flush is part of the tactics that you can use in matchup and if you get court by it, that's your problem. If you win because of this tactic, that's all what most of the people want.

Winning, as they say, isn't everything. Most people, hmmm? Do you have numbers? Personally, I'd rather lose knowing that I played the sim as realistically as I could, than win knowing that I exploited a shortcoming in the game to do so.

Have fun!

TG

Amizaur 10-26-05 07:10 PM

Quote:

Originally Posted by OKO
Instead of switching off the actual "weapon truth", I think the best and most realistic thing could be to have the calculated path displayed.
Something like a link on the weapon trajectory with no refresh after 30 sec.
So you will see it only as historic path, and you couldn't see whether the weapon acquired the target or not, but you can still visualize the theorical weapon path.

Amen to that ! :yep: Exactly, this would be harder to do than just disable "weapon truth" but certainly this would be best possible solution !!! :up:

To have somewhat "automated" track for own weapon (with proper id, course and speed) at the start, and later not auto-update it anymore and result would be track reflecting theoretical (projected) weapon position !

I though it would be hard to do, but forgot about linked tracks ! And this indeed could work as linked track from the start, not updated later, so this is probably quite possible to do without programming new functions into the game engine, only use existing ones !

Molon Labe 10-26-05 07:34 PM

Quote:

Originally Posted by Orm
Quote:

Originally Posted by timmyg00
If such a report were implemented in the code, perhaps fewer people would be tempted to toss Stallions around to flush out their opponents ;)

TG

I really begin to be tired by people thinking that they are better than others, or think that they are "saints" when they are in MP. It is what you can call a perfectionist talk like - Firing with no full TMA - Oh my God, what a shame :rotfl:. Don't tell us that no one in your games has flushed on others. I think nobody will believe it.
And so what? To flush is part of the tactics that you can use in matchup and if you get court by it, that's your problem. If you win because of this tactic, that's all what most of the people want.

This isn't the first time I've heard someone complain about people who advocate that perfect TMA is necessary before firing. I have never seen someone actually advocate this point of view. Is this a straw man, or am I missing something?


All times are GMT -5. The time now is 10:01 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.