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I guess if we had real missile launch transient warnings in the sim, we wouldn't be having this discussion ;)
TG |
You have very big and detectable transient with the LWAMI MOD, TimmyG
very good ones, extremly usefull to detect distant missile launch and to react from this time, far before you hear the TIW report on them. Did you tried this MOD Timmy ? If not you really must do !It's not a gadget but a real improvmnt in many aspects of the game, and this give much balanced and interesting MP games. |
I have found OKO's **open** scenarios very helpfull - a very generous and open handed 'sharing' contribution
to those new to mission design playing 'catch-up.' :|\ If only his admirable lead had been followed by others. :nope: |
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If such a report were implemented in the code, perhaps fewer people would be tempted to toss Stallions around to flush out their opponents ;) TG |
What about us poor, deprived Seawolf drivers who don't get that missile transient report??????? :rotfl: I'm just glad that the Lwami Mod addresses it.....hopefully the next patch will include this...........but I'm not holding my breath. :huh:
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And so what? To flush is part of the tactics that you can use in matchup and if you get court by it, that's your problem. If you win because of this tactic, that's all what most of the people want. |
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I don't mind an organic advantage in missile detection for Western platforms, since they are already at an organic disadvantage lacking subrocs at all. |
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However, I always want to help people when they have questions about my maps, although I had a few very unpleasant experiences. Back to realistic map making, I make sometimes very unrealistic maps, for example, maps with up to five subs FFA. I think even TLAM Strike does mark this as not posible. :) Why shouldn't I? People have tons of fun during such a match. Sure there are people who like the realistic scenario's, I am one of them. But most like to have one or two hours of fun. I made a few "realistic" scenarios, one of them you have to drop special forces, and your feed with info during the game, cost me a few weeks to make it all working. You know what....? It's left alone! :hmm: |
Well, I think the stock detection ranges lend themselves more to "arena" style sub vs. sub matches and make realistic MP missions very difficult to create in such a way that they are fun and balanced.
Based on the experiences I've had with both arena and realistic missions with the detection ranges in the LWAMI Mod, I have to say that realistic missions are much more enjoyable, if only because everything "feels so realistic" (whatever that means), it gives me a thrill, even if I get sunkitated. :yep: :) |
I and many others have had many hours of fun playing the Fish SW scenarios. Xab et al.
There was a call to revisit some 'seamount fun.' I spent hours trying to find similar areas, selecting only those that seemed to offer the most potential. I would be happy to receive any feedback on my MP scenarios and am prepared to make adjustments where required . My jibe ''If only his admirable lead had been followed by others.'' was just a bellyache springing from frustration. Fish has been very helpfull and Bill has offered assistance by checking scripts/triggers etc. Molon kindly proofed my proceedures for the SVAK. So support is there but not to be abused. I confess I am still a Newbie Mission Designer with I think some good ideas but frankly struggling to implement them whilst learning to manipulatie the software tools. Mais C'est la vie - it will come. I would just ask for forebearance for 'product' which may fall short of the standards and expectations of the experienced in the interim. |
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Archerfish Vs. Shinano Albacore and Cavalla Vs. Taiho and Shokaku Connecticut Vs. Polar Bear AKA ICEX 2003 U-81 Vs. Ark Royal Batfish Vs. I Class Sub & RO-112 & RO-113 Barb's last war patrol |
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I'm not passing any public judgement about you or anyone else who uses that tactic, nor do I harbor any real hostility toward those who do... though I will NEVER play a match with someone who does. To each his (or her) own. But if you have a problem with me expressing my opinion or making a joke, that's too bad. And my opinion on the tactic is that it's weak and lazy. Quote:
Have fun! TG |
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To have somewhat "automated" track for own weapon (with proper id, course and speed) at the start, and later not auto-update it anymore and result would be track reflecting theoretical (projected) weapon position ! I though it would be hard to do, but forgot about linked tracks ! And this indeed could work as linked track from the start, not updated later, so this is probably quite possible to do without programming new functions into the game engine, only use existing ones ! |
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