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-   -   How many people use SH3Commander? What do you like about it? (https://www.subsim.com/radioroom/showthread.php?t=85628)

Sailor Steve 10-20-05 12:30 PM

Quote:

Originally Posted by Beery
For those posting (or thinking of posting) "I don't use it, I don't like it, it doesn't work!" (i.e. overwhelmingly negative) posts:

I DO use it, I DO like (read love) it, and it works great! So there!
I've found myself taking the pre-game career notes and adding my own. One of my captains entered the Ubootwaffe at the start of his career, another spent several years in destroyers before transferring and a third spent time as a junior instructor at the training acadamy. My changes, but thanks to you guys for the inspiration.

Can't wait until I get the version that does automatic transfers. Right now I roll a die to see if the guy is transferred after Commander offers the choice.

SHIII Commander :rock:

Ginger Beer 10-20-05 02:33 PM

Okay, that does it...I'm going to d/l SH3 Commander. Got RUb 1.44 already, so I might as well go the whoe hog. Many thanks to you modders out there, your efforts are very much appreciated. :yep:

zoinks 10-20-05 08:14 PM

played the game stock for a couple weeks to get familiar with everything. just started the mods a couple days ago and its a new game. using sh3 commander, rub1.44, ht for rub and internal life for openers...at 1600x1200.

sh3 commander is outstanding. been only a couple days but i will never stop using it. you've made alot of people happy and alot that have yet to discover this mod.

i'm back for more!

Kpt. Lehmann 10-20-05 10:04 PM

My number one reason for liking SH3 Commander is that you don't have to use RUb to take advantage of it! LOL (JUST KIDDING!!!!) Stop freakin'

There is no way to nail down one favorite feature here. This is great stuff Jaeson... thanks millions!


:up: :up: :up:

Enfilade 10-20-05 10:25 PM

If I didn't have SH3 Commander to look forward to, I don't think I could get up in the morning.

You guys are great!

BladeHeart 10-21-05 05:59 AM

Whilst SH3Cmdr does improve the game play during patrols in various ways, for me its main attraction is on the way it develops a career. The personnel file, crew management and transfer aspects add a meaning to the individual patrols.

RUB perfects the a very good game, and especially when it in turn is supplimented by HT and IC.

Throw in a few graphic mods and I have a game that I am still enthusiastic about over 6 months after buying it. No other game has held my interest that long, or encourages to discover more about the topic it is based upon; no even RTW.
:lurk:

HKreutzkopf 10-21-05 06:06 AM

Yes, I'm using it. Tried to test every aspect of this and the program worked as expected - very well, without any error or glitch.
A musthave addon for any SH player!

Akula Osis 10-21-05 07:11 AM

Quote:

Originally Posted by BladeHeart
no even RTW.
:lurk:

Please tell my you have looked at RTR v6.2 Mod for RTW, it is fantastic.

pampanito 10-21-05 08:30 PM

Have been using Commander since it first appeared, and now can't imagine SH3 without it. When I joined WaW I also discoveredd the fine SH3 Companion which put names to the ships you sank, and found it also indispensable.
Now both Commander and Companion are joined... talk about wishes and dreams!

The latest version of Commander has opened a lot of new possibilities, everything looks now as customizable. Perhaps we will see still more parameters added in the future? I would like myself to see two things added which I find quite useful:
1. Maximum time compression. I know many people does not like it, but I have it set at 2048 because I am too impatient to cross long distances at 1024 or less.
2. Time compression when near land. It's agonizing slow to leave some French base when the time keeps returning to TC=1 as soon as land is in sight, I put this minimum at 8 and never had any problem, there is plenty of time to maneuver without hitting the coast.

I know these are minor issues, but I think the future of SH3 is steering towards standarization, and the possibility of preparing SH3 for play in just five steps:install the basic game, patch to 1.4b, install the Mod Enabler, activate RuB and launch Commander. That's all. At first I had a lot of mods enabled, but those I most liked have been progressively incorporated into RuB; now Commander is taking care of the remaining bits, and I feel I will soon using just RuB and Commander.

Beery 10-21-05 08:39 PM

Quote:

Originally Posted by pampanito
...I would like myself to see two things added which I find quite useful:
1. Maximum time compression. I know many people does not like it, but I have it set at 2048 because I am too impatient to cross long distances at 1024 or less.
2. Time compression when near land. It's agonizing slow to leave some French base when the time keeps returning to TC=1 as soon as land is in sight, I put this minimum at 8 and never had any problem, there is plenty of time to maneuver without hitting the coast...

Those are good suggestions. I'll mention them to Jaesen (actually he's probably following the thread). I also set 2048 for max time compress, and I set 32 for the TC near land. Usually, once one is proficient in the game, all the near land TC does is stop you from getting into and out of harbour fast.

JScones 10-21-05 09:20 PM

Quote:

Originally Posted by Beery
Quote:

Originally Posted by kiwi_2005
I dont use it, it causes crashes, "memory errors"

I don't see how it could. It's as tight as a drum. If it was causing crashes many people would be complaining about it. So far as we can tell, all the problems attributed to it are caused by bugs in the standard game.

Kiwi_2005, can you pls do us a favour and try the latest version of SH3Cmdr (r2.2) if you haven't already done so? I'd be curious to know whether the new copy method makes a difference for you.

I still think, from reading an earlier post of yours, that your anrivirus/spyware/firewall is interfering and the crashes are because they're letting SH3Cmdr copy some files across but not others (ie ones they think are malicious).

Quote:

Originally Posted by Twelvefield
I find the white text on blue background and the sans-serif fonts a little too "modern". I would think that a good, clear Germanic font would look more timely, as would a typewriter font for the bulk of the text.

FYI SH3Cmdr r2.1+ doesn't have the blue background - it's now ruled paper. Beery and I are testing some alternative fonts now. We have an acceptable Germanic font, but finding an acceptable aged-looking-but-legible-typewriter font has been harder than first thought.

Quote:

Originally Posted by Beery
Thanks! I'm sure Jaesen will appreciate that as much as I do. That also applies to all of these wonderful supportive posts. I never expected to get such a positive response from the mod's fans, especially since the SH3 Commander mod has tended to be met with some suspicion in the wider community (well that's the impression I've got anyway).

Yes, the comments here are very much appreciated! Thanks guys! I can now focus on a new release 2.3 knowing it's not all in vain! :lol:

Quote:

Originally Posted by Beery
Quote:

Originally Posted by pampanito
...I would like myself to see two things added which I find quite useful:
1. Maximum time compression. I know many people does not like it, but I have it set at 2048 because I am too impatient to cross long distances at 1024 or less.
2. Time compression when near land. It's agonizing slow to leave some French base when the time keeps returning to TC=1 as soon as land is in sight, I put this minimum at 8 and never had any problem, there is plenty of time to maneuver without hitting the coast...

Those are good suggestions. I'll mention them to Jaesen (actually he's probably following the thread). I also set 2048 for max time compress, and I set 32 for the TC near land. Usually, once one is proficient in the game, all the near land TC does is stop you from getting into and out of harbour fast.

They're easy to do. I also use 2048 but I use 128 near land (I'm too impatient!).

EDIT...They're in, although I will ask a few questions under a new topic.

BladeHeart 10-21-05 09:58 PM

Akula Osis wrote
Quote:

Please tell my you have looked at RTR v6.2 Mod for RTW, it is fantastic.
Sorry I have issues with the concept of land bridges being used by armies; personalities yes, but armies no.

Ping Jockey 10-22-05 07:59 AM

It gives you more options and control over the Game. You can change the patrol grid too.( no more steaming to GR59 to find nothing!) :D

benetofski 10-22-05 12:45 PM

I have not tried it, mainly because of a losing interest in SH3... :(
although I read mostly good things about it! :rock:

All the modders out there have done a truly great job :up: to improve game-play (and I applaud your efforts despite the obvious file restrictions) but now you must be all nearly 'waxed out' ('continued polishing') for new ideas! :damn:

SH4, will probably be exactly the same! :doh:

gouldjg 10-22-05 01:44 PM

Guys I have only recently tried this mod and already think it is one of the best mods available. Great work JC

I have one small question

I want to place my own 8hr crew rotation mod into sh3 but as well as these two lines in the crew setting part

FatigueMax=0.80
FatigueStep=0.031

I want to also add another modified line for each crew member

CoefFatigue=0.21 and so on so on

Can I just copy the full basic cfg into sh3 and then do as you say for the rest in your sh3 cfg setup?.

What I need to know is what basic.cfg does your mod alter when we pick fatigue models?

Am am presuming it is the in-game one stored in the sh3 data cfg folder.

Also am I correct that your mod will not effect the uboat .zon files as I want to modify these also i.e. hull armour and hit points.

Thanks for any advice

Well done on such a great tool.


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