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I've found myself taking the pre-game career notes and adding my own. One of my captains entered the Ubootwaffe at the start of his career, another spent several years in destroyers before transferring and a third spent time as a junior instructor at the training acadamy. My changes, but thanks to you guys for the inspiration. Can't wait until I get the version that does automatic transfers. Right now I roll a die to see if the guy is transferred after Commander offers the choice. SHIII Commander :rock: |
Okay, that does it...I'm going to d/l SH3 Commander. Got RUb 1.44 already, so I might as well go the whoe hog. Many thanks to you modders out there, your efforts are very much appreciated. :yep:
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played the game stock for a couple weeks to get familiar with everything. just started the mods a couple days ago and its a new game. using sh3 commander, rub1.44, ht for rub and internal life for openers...at 1600x1200.
sh3 commander is outstanding. been only a couple days but i will never stop using it. you've made alot of people happy and alot that have yet to discover this mod. i'm back for more! |
My number one reason for liking SH3 Commander is that you don't have to use RUb to take advantage of it! LOL (JUST KIDDING!!!!) Stop freakin'
There is no way to nail down one favorite feature here. This is great stuff Jaeson... thanks millions! :up: :up: :up: |
If I didn't have SH3 Commander to look forward to, I don't think I could get up in the morning.
You guys are great! |
Whilst SH3Cmdr does improve the game play during patrols in various ways, for me its main attraction is on the way it develops a career. The personnel file, crew management and transfer aspects add a meaning to the individual patrols.
RUB perfects the a very good game, and especially when it in turn is supplimented by HT and IC. Throw in a few graphic mods and I have a game that I am still enthusiastic about over 6 months after buying it. No other game has held my interest that long, or encourages to discover more about the topic it is based upon; no even RTW. :lurk: |
Yes, I'm using it. Tried to test every aspect of this and the program worked as expected - very well, without any error or glitch.
A musthave addon for any SH player! |
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Have been using Commander since it first appeared, and now can't imagine SH3 without it. When I joined WaW I also discoveredd the fine SH3 Companion which put names to the ships you sank, and found it also indispensable.
Now both Commander and Companion are joined... talk about wishes and dreams! The latest version of Commander has opened a lot of new possibilities, everything looks now as customizable. Perhaps we will see still more parameters added in the future? I would like myself to see two things added which I find quite useful: 1. Maximum time compression. I know many people does not like it, but I have it set at 2048 because I am too impatient to cross long distances at 1024 or less. 2. Time compression when near land. It's agonizing slow to leave some French base when the time keeps returning to TC=1 as soon as land is in sight, I put this minimum at 8 and never had any problem, there is plenty of time to maneuver without hitting the coast. I know these are minor issues, but I think the future of SH3 is steering towards standarization, and the possibility of preparing SH3 for play in just five steps:install the basic game, patch to 1.4b, install the Mod Enabler, activate RuB and launch Commander. That's all. At first I had a lot of mods enabled, but those I most liked have been progressively incorporated into RuB; now Commander is taking care of the remaining bits, and I feel I will soon using just RuB and Commander. |
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I still think, from reading an earlier post of yours, that your anrivirus/spyware/firewall is interfering and the crashes are because they're letting SH3Cmdr copy some files across but not others (ie ones they think are malicious). Quote:
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EDIT...They're in, although I will ask a few questions under a new topic. |
Akula Osis wrote
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It gives you more options and control over the Game. You can change the patrol grid too.( no more steaming to GR59 to find nothing!) :D
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I have not tried it, mainly because of a losing interest in SH3... :(
although I read mostly good things about it! :rock: All the modders out there have done a truly great job :up: to improve game-play (and I applaud your efforts despite the obvious file restrictions) but now you must be all nearly 'waxed out' ('continued polishing') for new ideas! :damn: SH4, will probably be exactly the same! :doh: |
Guys I have only recently tried this mod and already think it is one of the best mods available. Great work JC
I have one small question I want to place my own 8hr crew rotation mod into sh3 but as well as these two lines in the crew setting part FatigueMax=0.80 FatigueStep=0.031 I want to also add another modified line for each crew member CoefFatigue=0.21 and so on so on Can I just copy the full basic cfg into sh3 and then do as you say for the rest in your sh3 cfg setup?. What I need to know is what basic.cfg does your mod alter when we pick fatigue models? Am am presuming it is the in-game one stored in the sh3 data cfg folder. Also am I correct that your mod will not effect the uboat .zon files as I want to modify these also i.e. hull armour and hit points. Thanks for any advice Well done on such a great tool. |
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