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-   -   NEW UNIT: Flottenbegleiter, new version!! (https://www.subsim.com/radioroom/showthread.php?t=85033)

Commander1980 10-08-05 10:15 AM

here is the Flottenbegleiter V 2.0

http://img145.imageshack.us/img145/1...eiterv24ob.jpg

aft look
http://img145.imageshack.us/img145/8...v2026pk.th.jpg

recognition manual look :)
http://img132.imageshack.us/img132/9...otrecog5le.jpg


puhh, that damn 2nd funnel and these dumb ropes.... But after 3 days aprox. 6 hours in whole, they finally fit and work :)

And my conclusion is, that Wings3D is a very mighty little tool. Altering objects and putting parts of several models together (that new small mast on funnel 2 to fit with the ropes, the spar on the first funnel) is very easy if you know how to do it ;)

I know that this ship is still not the exact historical Flottenbegleiter, but this is all i can do with my experience, so far. :roll: I hope you'll like her ;)

for download available in aprox. 2 hours.

HanSolo78 10-08-05 11:54 AM

where is the download for version 2?

Commander1980 10-08-05 11:56 AM

i am testing, there are some texture issues still to do... please wait :)

Commander1980 10-08-05 01:19 PM

ready for download, the new version:

http://rapidshare.de/files/6035851/F...eiter.zip.html

have fun :)

iambecomelife 10-08-05 05:13 PM

Quote:

Originally Posted by Commander1980
all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...) :-?

Regarding the second funnel, how did you add it to the model? It looks like you made it an integral part of the main structure's obj file, instead of the usual "cosh.obj" designation. I ask because most of the altered funnels I've created fail to show up as changed even after I save them - the game reverts to the default-shaped funnel. BTW, I think that second stack looks a lot better with the smoke deflector at the top. :up:

Wiesel1971 10-08-05 05:17 PM

Re: NEW UNIT: Flottenbegleiter, new version!!
 
:arrgh!:
very god !!!! looking foreward,, to see more germ. units

Commander1980 10-08-05 05:39 PM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by Commander1980
all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...) :-?

Regarding the second funnel, how did you add it to the model? It looks like you made it an integral part of the main structure's obj file, instead of the usual "cosh.obj" designation. I ask because most of the altered funnels I've created fail to show up as changed even after I save them - the game reverts to the default-shaped funnel. BTW, I think that second stack looks a lot better with the smoke deflector at the top. :up:

Moving obects is easy but stressy :) : Open the object with wings-3D and use the move - Y -axis to lower the position of the object. Than save it and import it with pack3d.
You can also move the object in other directions. That is the way, i included the crane. The crane-object uses the position of the top-bridge watch tower from the buckley. When i importet the crane (it is from Type34) it was standing on the bridge. So i had to move it aft and then down. I tried this 5 or 6 times to find the proper position. I worked with screenshots and "guessed" from them how far i have to move the object to fit in the right position.... A little pesky, but ...successful ;)

Edit: ahh, you have to replace an existing object, to fit another funnel. here is the how-to:
- chose an object you want to replace (fpor example: 137_your ship_pl01.obj)
- rename another funnel object into that object-name
- import it and clone the unit
- look ingame, where the new funnel is now standing, make screenshot
- then open the new funnel file with wings-3D and move it as describes above.
- import, cloning - ready :)

Charlie901 10-08-05 11:27 PM

Love the New Versian :up:


All I can Say IS:

:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

stljeffbb1 10-08-05 11:38 PM

It looks very impressive Commmander1980....congratulations!

-Jeff

Sansal 10-09-05 08:17 AM

I know that you can do a good job. That's the way :rock: :rock: :rock: :rock: :rock:

http://i13.photobucket.com/albums/a2...ffbb/medic.jpg

Syxx_Killer 10-09-05 08:27 AM

Is there a way to have smoke coming from the second the stack? It looks like it just comes from the first one.

jaxa 10-09-05 08:28 AM

It looks fantastic, is it possible to include this model to next RUb version, like large merchant for example?

Commander1980 10-09-05 08:33 AM

Quote:

Originally Posted by Syxx_Killer
Is there a way to have smoke coming from the second the stack? It looks like it just comes from the first one.

It is possible. I am working on this since the beginning, but with no success. It needs a hard work of hex-editing and i didn't find the correct entry so far.

Quote:

Originally Posted by jaxa
It looks fantastic, is it possible to include this model to next RUb version, like large merchant for example?

i would be nice, yes :)

I think Orgy is going to include it in the next IUB-update.


Quote:

Originally Posted by Sansal
I know that you can do a good job. That's the way :rock: :rock: :rock: :rock: :rock:

thank you (also for encouraging me) :) I learned a lot when doing this new version and i think it could be very useful for further new units.

Commander1980 10-10-05 05:33 AM

Actionshots: That is what the ship was build for!

Flottenbegleiter defends german convoi (with more or less success ;) )

http://img424.imageshack.us/img424/4...ion15xq.th.jpg

http://img424.imageshack.us/img424/9...ion20qi.th.jpg

http://img424.imageshack.us/img424/2...ion30qh.th.jpg

:rock:

Schultzy 10-10-05 07:37 AM

Very good work mate!

Really looking forward to using it (when it get's added to RuB)

Thanks for it!


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