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here is the Flottenbegleiter V 2.0
http://img145.imageshack.us/img145/1...eiterv24ob.jpg aft look http://img145.imageshack.us/img145/8...v2026pk.th.jpg recognition manual look :) http://img132.imageshack.us/img132/9...otrecog5le.jpg puhh, that damn 2nd funnel and these dumb ropes.... But after 3 days aprox. 6 hours in whole, they finally fit and work :) And my conclusion is, that Wings3D is a very mighty little tool. Altering objects and putting parts of several models together (that new small mast on funnel 2 to fit with the ropes, the spar on the first funnel) is very easy if you know how to do it ;) I know that this ship is still not the exact historical Flottenbegleiter, but this is all i can do with my experience, so far. :roll: I hope you'll like her ;) for download available in aprox. 2 hours. |
where is the download for version 2?
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i am testing, there are some texture issues still to do... please wait :)
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ready for download, the new version:
http://rapidshare.de/files/6035851/F...eiter.zip.html have fun :) |
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Re: NEW UNIT: Flottenbegleiter, new version!!
:arrgh!:
very god !!!! looking foreward,, to see more germ. units |
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You can also move the object in other directions. That is the way, i included the crane. The crane-object uses the position of the top-bridge watch tower from the buckley. When i importet the crane (it is from Type34) it was standing on the bridge. So i had to move it aft and then down. I tried this 5 or 6 times to find the proper position. I worked with screenshots and "guessed" from them how far i have to move the object to fit in the right position.... A little pesky, but ...successful ;) Edit: ahh, you have to replace an existing object, to fit another funnel. here is the how-to: - chose an object you want to replace (fpor example: 137_your ship_pl01.obj) - rename another funnel object into that object-name - import it and clone the unit - look ingame, where the new funnel is now standing, make screenshot - then open the new funnel file with wings-3D and move it as describes above. - import, cloning - ready :) |
Love the New Versian :up:
All I can Say IS: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: |
It looks very impressive Commmander1980....congratulations!
-Jeff |
I know that you can do a good job. That's the way :rock: :rock: :rock: :rock: :rock:
http://i13.photobucket.com/albums/a2...ffbb/medic.jpg |
Is there a way to have smoke coming from the second the stack? It looks like it just comes from the first one.
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It looks fantastic, is it possible to include this model to next RUb version, like large merchant for example?
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I think Orgy is going to include it in the next IUB-update. Quote:
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Actionshots: That is what the ship was build for!
Flottenbegleiter defends german convoi (with more or less success ;) ) http://img424.imageshack.us/img424/4...ion15xq.th.jpg http://img424.imageshack.us/img424/9...ion20qi.th.jpg http://img424.imageshack.us/img424/2...ion30qh.th.jpg :rock: |
Very good work mate!
Really looking forward to using it (when it get's added to RuB) Thanks for it! |
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