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-   -   Ship Models - request/development (https://www.subsim.com/radioroom/showthread.php?t=84673)

stljeffbb1 09-29-05 04:17 PM

Cool! This game is going to have TONS of different shipping now!

-Jeff

Wulfmann 09-29-05 06:24 PM

The T3 is the best looking merchant in SH3, IMO. Making a smaller version would be super. The stock tankers T2 and T3 are nearly identical in tonnage yet the T3 is 2-3 times the actual mass in displacement, (guessing).
I have made the T2 about 5400 tons in my game as part of my efforts to get my scores less ridiculous in comparison to the "real" Kaleuns.
I removed most of the T3s (sniff!) so it is very rare and, as you said, a real prize. Since doing that I have seen one T3.
That would be so cool to have an additional good looking tanker and one with a reasonable tonnage to help “not” run up and artificial score.

Wulfmann

iambecomelife 09-30-05 03:50 PM

Quote:

Originally Posted by Wulfmann
The T3 is the best looking merchant in SH3, IMO. Making a smaller version would be super. The stock tankers T2 and T3 are nearly identical in tonnage yet the T3 is 2-3 times the actual mass in displacement, (guessing).
I have made the T2 about 5400 tons in my game as part of my efforts to get my scores less ridiculous in comparison to the "real" Kaleuns.
I removed most of the T3s (sniff!) so it is very rare and, as you said, a real prize. Since doing that I have seen one T3.
That would be so cool to have an additional good looking tanker and one with a reasonable tonnage to help “not” run up and artificial score.

Wulfmann

Wow; that must have been a lot of work. The game's campaign layers frequently use "generic tanker" as a spawning entry, so did you actually go through and change all of them to, say, T-2's or small tankers?

I'm still trying to create additional ships as a way of ultimately reducing tonnage scores and making convoys look more diverse. The process is still a little hit and miss; today I built an altered liberty ship as a WWI-era freighter but the game refused to recognize any of the 3d changes. The process seems kind of arbitrary, IMHO. I know one rule with Wings3d is that you must never move an object with the "y" axis or it will not display. Does anyone know of other possible problems with 3d editing of the obj files? I must have done something else wrong, since I made sure not to break that "y" axis rule for the new ship I attempted.

thasaint 10-01-05 04:57 PM

Quote:

Originally Posted by AG124
If the whale factory will not be classified as a tanker, what classification will you use"

Quote:

Few older warships survived the scrapper’s torch.
Actually, some US battleships weren't scrapped but were sunk as targets instead :huh:. This is a list of US battleships from WW2, not including cancelled ones but including ones used as training ships:

Utah (converted to Aerial Target Ship in WW2) - Sunk at Pealr Harbour.
Wyoming (converted to Training Ship in WW2) - Scrapped 1947.
Arkansas - Sunk as A-Bomb target 1946.
New York - Sunk as target 1948.
Texas - Donated as Museum 1948.
Nevada - Sunk as target 1948.
Oklahama - Destroyed in Pear Harbour, wreck sank under tow to scrapyard 1946.
Pennsylvania - Sunk as target 1948.
Arizona - Sunk at Pearl Harbour.
New Mexico - Scrapped 1948.
Idaho - Scrapped 1948.
Mississippi - Scrapped 1956 after being used as training ship.
Tennessee - Scrapped 1958.
California - Scrapped 1958.
Colorado - Scrapped 1958.
Maryland - Scrapped 1958.
West Virginia - Scrapped 1961.
Washington - Scrapped 1962.
North Carolina - Museum Ship 1962.
South Dakota - Scrapped 1962.
Alabama - Museum Ship 1962.
Massachusettes - Museum Ship 1962.
Indiana - Scrapped 1962.
Iowa - Still in Reserve?
New Jersey - Museum Ship.
Missouri - Museum Ship.
Wisconsin - Still in Reserve?

Too bad a couple of the Pearl Harbour survivors couldn't have benn kept as museums too. I also never understood why the carrier Enterprise was scrapped.

There was no shortage of US battleships in WW2, and yet there is not one in SH3 :nope:. Of course, most were used almost exclusively in the Pacific anyway.

yeah i wholeheartedly agree on big E being scrapped, with the carrier surviving the whole war and taking part in so many important battles

iambecomelife 10-15-05 08:06 PM

http://img89.imageshack.us/img89/916...profile4ih.jpg

http://img89.imageshack.us/img89/319...ntangle5ha.jpg

Parent Unit

http://img89.imageshack.us/img89/594/parent2uk.jpg


Wings 3d can be fun, even though I'm still trying to get the hang of it. Here's a pic of another generic cargo ship I created. It's still a WIP because I haven't done anything about the reflections from the altered items; also, the skins need some work. Amazingly, I managed to get the flag attached to a part of the mast on my first try; I was afraid it would be floating in thin air. I'm going to release this along with some other ships in my successor to the Merchant Variety Pack. Now we can have variety in terms of ships' shapes, and not just skin colors.

AG124 10-15-05 08:41 PM

:o :up: Finally, more new merchants!

Looks quite a bit different than the parent unit, especially the masts. I would recommend changing the bridge though, but if you can't it doesn't really matter. BTW - what will the tonnage be, and how big is the model compared to the original?

iambecomelife 10-15-05 09:04 PM

Quote:

Originally Posted by AG124
:o :up: Finally, more new merchants!

Looks quite a bit different than the parent unit, especially the masts. I would recommend changing the bridge though, but if you can't it doesn't really matter. BTW - what will the tonnage be, and how big is the model compared to the original?

Unfortunately the model is the same size as the original commerce raider because of texturing and weapons-placement errors that occur if you change the size. The tonnage is going to be a lot less than 17,000 tons - I'm thinking between 4500 and 6000, with a preference for the smaller figure. This is intended to correct the game's bias in favor of very large cargo ships, which several other people have also complained about. I tried to alter the bridge but it created some nightmarishly deformed 3d objects, so I think I'll leave it alone. I think I'll use this hull for one more dry cargo ship - one with a tall, thin stack so that it looks like something from WWI or the early 1920's. After that I'll see if I can actually make a tanker or ore carrier out of this thing by moving the funnel aft and removing all that midships clutter.

TLAM Strike 10-15-05 09:07 PM

Here is something I'm working on for another sim, but the model will be freely available for all moders including you SHIII folks. ;)
http://img397.imageshack.us/img397/1636/010xo.jpg
http://img397.imageshack.us/img397/9718/024xu.jpg
Just don't expect it to be done anytime soon... :roll:

iambecomelife 10-15-05 09:40 PM

The 'Tone'! Fantastic! :up: With models like that maybe "Pacific Aces II" could be possible! What's more, we already have a ton of ships that were used over there, like the KGV class, Fletchers, Somers, etc. All we need are some Japanese warship models. Have you made any other Pacific Theatre warships?

TLAM Strike 10-15-05 10:13 PM

Quote:

Originally Posted by iambecomelife
Have you made any other Pacific Theatre warships?

Other than the S Boat no. In the future I may make the HIJMS Unyo (A Taiyo class Escort Carrier) or something else from the PTO but I have two projects (in addition to the Tone) that I need to finish first.

Oh BTW those other two projects are a BMP-1 IFV and Zulu IV class submarine.

sergbuto 10-16-05 03:10 AM

Quote:

Originally Posted by iambecomelife
The tonnage is going to be a lot less than 17,000 tons - I'm thinking between 4500 and 6000

4500 for a 155m ship? :o How realistic is that? The very smallest tonnage for such a kind of vessel is not less than 8000.

Wulfmann 10-16-05 02:36 PM

Look at the stock T2 and T3 nearly identicle in tonnage. The T3 is twice as wide. I dare say it is double or more the displacement. I made my T2 5100 tons(its model is smaller than a C2 or C3).

I made the PTR 3800tons and your cargo 4400 tons.

Reality is a 15K average per patrol if you are very good.

To each his own but when real becomes important, that is the first relevant number, IMO

Wulfmann

Commander1980 10-16-05 03:27 PM

The given tonnage of the ships in sh3 is not the gross (register) tonnage, but the displacement (= the actual weight of the ship with its content/ tons of water displaced / mass of the ship). So it does not make such a great difference, when the ship is twice as wide. Warships were measured in displacement since the 1860s, when this figure replaced the old length/breadth calculations.
I am not sure, but i think during world war 2 the displacement was also used for merchant ships. Because this measurement is senseless for merchant ships ( it does not say anything about the cargo value that can be carried), the gross tonnage was introduced some years later.

Another question: Does anyone know, what class our River-class destroyer escort represents?

sergbuto 10-16-05 03:53 PM

Quote:

Originally Posted by Wulfmann
To each his own but when real becomes important, that is the first relevant number, IMO

Real is real. If one thing is real and another is not, their sum will never be real.

If you want low tonnage use appropriate ship models. There are some in the game.

Syxx_Killer 10-16-05 04:41 PM

Quote:

Originally Posted by TLAM Strike
Here is something I'm working on for another sim, but the model will be freely available for all moders including you SHIII folks. ;)

Just don't expect it to be done anytime soon... :roll:

That looks pretty good. What kind of ship is that, anyway?


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