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-   -   New work by Pascal available... Updated 10.06.2005! (https://www.subsim.com/radioroom/showthread.php?t=84295)

Wolf52 09-26-05 03:43 PM

Thanks. Crystal clear. So i guess the game designers just made a typo and never fixed it?

Pascal 09-26-05 04:43 PM

Quote:

Originally Posted by Wolf52
Thanks. Crystal clear. So i guess the game designers just made a typo and never fixed it?

Yes, right (never fixed, as triangle on neck crew man, as crew men on the deck who turn like a spinning top..; normal you could tell me, from a staff come from a barnum ....)

Gammel 10-06-05 05:43 AM

An updated version of the modpack is hopefully soon available at terrapins side.

Much great new stuff is in such as new texture for the type IId and type IX boats (!!), new officer icons and much more....
Many existing files files were updated too.
I´ve included the reflection fix by sergbuto for all in game sub, even if they´ve not been modified by Pascal (so far). Unfortunatetely this had also increased the filesize even more, so the whole new package is now around 65MB and it´s not possible to upload it on rapidshare any more. i hope terrapin will host it.

Here´s some eyecandy:
http://img398.imageshack.us/img398/6638/bridgeaa7ja.jpg

http://img364.imageshack.us/img364/6467/dials1th.jpg

note: the screenshots were take without the reflection fix installed!!

BladeHeart 10-06-05 08:14 AM

I believe the new dials also show Ampere rather then voltmeter. :know:

Already having the officer icons, I personally recommend them. :up:

:lurk:

Gammel 10-06-05 09:12 AM

i know of the new file showing ampere(s) instead of voltmeter.
but i decided to stay with the one in the pack "voltmeter" for several reasons.
for example there´s an interior texture showing voltmeter as well.

10-06-05 09:17 AM

Does it change uniform? The material was perfect in the previous version, but i didn't liked it very much because of washy eagles and buttons on the uniform.

Gammel 10-06-05 09:21 AM

no change to the crew´s textures exept for the cap, sorry.
here´s the new readme file
Quote:

This file contains all texture improvements ever made
by Pascal for Silent Hunter 3.


I´ll try to update this file as often as possible, lets hope Pascal will continue his work for long. :)

This version of the modpack contains the reflection fix for the submarines type II,IX,XXI. To avoid confusion i decided to include all files of the reflection fix mod, so even the boats not modified by pascal and the ones that don´t need textures included in a .dat file are in. Thanks to sergbuto for his great work on fixing that issue and his agreement including it in this modpack.


Included in this package of the work done by Pascal is:

--improvements for the look of the crew
Pascals_mods/data/Crew/Body/Body01/Rank_Deco_ND.tga
Pascals_mods/data/Crew/Body/Body01/OFF_TGA/01_OFF_Body01_D.tga
Pascals_mods/data/Crew/Body/Body01/OFF_TGA/02_OFF_Body01_D.tga
Pascals_mods/data/Crew/Body/Body01/OFF_TGA/03_OFF_Body01_D.tga
Pascals_mods/data/Crew/Body/Body01/OFF_TGA/04_OFF_Body01_D.tga
Pascals_mods/data/Crew/Body/Body01/POS_TGA/03_OFF_Body01_D.tga
Pascals_mods/data/Crew/Body/Body01/POS_TGA/04_OFF_Body01_D.tga
Pascals_mods/data/Crew/Body/Body02/OFF_TGA/01_OFF_Body02_D.tga
Pascals_mods/data/Crew/Body/Body02/POS_TGA/01_OFF_Body02_D.tga
Pascals_mods/data/Crew/Casket/Casket01/01_Casket_D.tga
Pascals_mods/data/Crew/Casket/Casket02/02_Casket_B.tga
Pascals_mods/data/Crew/Casket/Casket02/02_Casket_D.tga
Pascals_mods/data/Crew/Head/OFF/Head01/01_OFF_Head01_D.tga
Pascals_mods/data/Crew/Head/OFF/Head02/01_OFF_Head02_D.tga
Pascals_mods/data/Crew/Head/OFF/Head03/01_OFF_Head03_D.tga
Pascals_mods/data/Crew/Head/POS/Head01/01_POS_Head01_D.tga
Pascals_mods/data/Crew/Head/POS/Head02/01_POS_Head02_D.tga
Pascals_mods/data/Crew/Head/POS/Head03/01_POS_Head03_D.tga
Pascals_mods/data/Crew/Head/POS/Head04/01_POS_Head04_D.tga
Pascals_mods/data/Crew/Head/POS/Head05/01_POS_Head05_D.tga
Pascals_mods/data/Crew/Helmet/OFF/01_OFF_Helmet01_B.tga
Pascals_mods/data/Crew/Helmet/OFF/01_OFF_Helmet01_D.tga
Pascals_mods/data/Crew/Helmet/POS/01_POS_Helmet01_B.tga
Pascals_mods/data/Crew/Helmet/POS/01_POS_Helmet01_D.tga (updated 09.29.2005, new fish!)
Pascals_mods/data/Textures/TNormal/tex/01_binocular01.tga


--new dials for battery, compressed air and co²
Pascals_mods/data/Menu/Gui/Layout/Dials1.tga (updated 09.28.2005)


--improvements for the dials for telegraph, rudder and deep
Pascals_mods/data/Menu/Gui/Layout/DialsFdb.tga


--new officer icons (new)
Pascals_mods/data/Menu/Gui/Layout/OfficerA.tga
Pascals_mods/data/Menu/Gui/Layout/OfficerB.tga


--improvements for interior textures of the type II and VII submarines
Pascals_mods/data/Textures/TNormal/tex/21IC_druck.tga
Pascals_mods/data/Textures/TNormal/tex/21IC_tbd_1.tga
Pascals_mods/data/Textures/TNormal/tex/21IC_tif.tga
Pascals_mods/data/Textures/TNormal/tex/7cIC_druck.tga (new)
Pascals_mods/data/Textures/TNormal/tex/7cIC_tbd_1.tga (new)
Pascals_mods/data/Textures/TNormal/tex/7cIC_tif.tga (updated 09.28.2005)
Pascals_mods/data/Textures/TNormal/tex/cadrane_radio_7.tga (new)
Pascals_mods/data/Textures/TNormal/tex/cadrane1_2.tga
Pascals_mods/data/Textures/TNormal/tex/cadrane2.tga
Pascals_mods/data/Textures/TNormal/tex/cadrane2_2.tga
Pascals_mods/data/Textures/TNormal/tex/detalii_7.tga (updated 09.28.2005)
Pascals_mods/data/Textures/TNormal/tex/druck_21.tga
Pascals_mods/data/Textures/TNormal/tex/druck_7.tga (updated 09.28.2005)
Pascals_mods/data/Textures/TNormal/tex/druck_radio_7.tga (new)
Pascals_mods/data/Textures/TNormal/tex/haloi.tga
Pascals_mods/data/Textures/TNormal/tex/int_2.tga
Pascals_mods/data/Textures/TNormal/tex/int_2_1.tga
Pascals_mods/data/Textures/TNormal/tex/int_7.tga (updated 09.28.2005)
Pascals_mods/data/Textures/TNormal/tex/periscop_2.tga
Pascals_mods/data/Textures/TNormal/tex/uzat_7command.tga (new) (updated 09.29.2005)
Pascals_mods/data/Interior/NSS_Uboat7NSS_Uboat7_RR.dat (updated 09.29.2005)


--improvements for interior textures of the type IX (new)
Pascals_mods/data/Textures/TNormal/tex/cadrane_radio_9.tga
Pascals_mods/data/Textures/TNormal/tex/CR9C_1.tga
Pascals_mods/data/Textures/TNormal/tex/CR9C_2.tga
Pascals_mods/data/Textures/TNormal/tex/CR9C_3.tga
Pascals_mods/data/Textures/TNormal/tex/CR9C_4.tga
Pascals_mods/data/Textures/TNormal/tex/CR9C_cadrane.tga
Pascals_mods/data/Textures/TNormal/tex/CR9C_haloi.tga
Pascals_mods/data/Textures/TNormal/tex/druck_radio_9.tga
Pascals_mods/data/Textures/TNormal/tex/uzat_9 radio.tga
Pascals_mods/data/Textures/TNormal/tex/uzat_9command.tga


--improvements for people in harbour
Pascals_mods/data/Textures/TNormal/tex/casca1.tga
Pascals_mods/data/Textures/TNormal/tex/fanfara_boy01.tga
Pascals_mods/data/Textures/TNormal/tex/fanfara_boy.tga
Pascals_mods/data/Textures/TNormal/tex/floare.tga
Pascals_mods/data/Textures/TNormal/tex/muncitori04.tga
Pascals_mods/data/Textures/TNormal/tex/muncitori05.tga
Pascals_mods/data/Textures/TNormal/tex/Nurse_Blue.tga
Pascals_mods/data/Textures/TNormal/tex/Nurse_Brown.tga
Pascals_mods/data/Textures/TNormal/tex/Nurse_Dark.tga
Pascals_mods/data/Textures/TNormal/tex/Nurse_Gray.tga
Pascals_mods/data/Textures/TNormal/tex/Nurse_Green.tga
Pascals_mods/data/Textures/TNormal/tex/ofitzer.tga
Pascals_mods/data/Textures/TNormal/tex/pushca.tga
Pascals_mods/data/Textures/TNormal/tex/soldat.tga
Pascals_mods/data/Textures/TNormal/tex/01_OFF_Helmet01_D.tga



--improved splash + smoke + explosion effect
Pascals_mods/data/Textures/TNormal/tex/cloud_blob_add.tga
Pascals_mods/data/Textures/TNormal/tex/expl_hallo_add.tga
Pascals_mods/data/Textures/TNormal/tex/explosion.tga
Pascals_mods/data/Textures/TNormal/tex/Fire_add
Pascals_mods/data/Textures/TNormal/tex/pierreE2.tga
Pascals_mods/data/Textures/TNormal/tex/pierreE.tga (updated 09.12.2005)
Pascals_mods/data/Textures/TNormal/tex/pierreE_test.tga
Pascals_mods/data/Textures/TNormal/tex/smoke_add.tga
Pascals_mods/data/Textures/TNormal/tex/Smoke_volum02.tga
Pascals_mods/data/Textures/TNormal/tex/Smoke_volum02_opt.tga
Pascals_mods/data/Textures/TNormal/tex/smoke_volum.tga
Pascals_mods/data/Textures/TNormal/tex/splash_vert01.tga
Pascals_mods/data/Textures/TNormal/tex/splash_vert.tga
Pascals_mods/data/Textures/TNormal/tex/twirl_soft_big.tga
Pascals_mods/data/Textures/TNormal/tex/twirl_soft_big_blur.tga
Pascals_mods/data/Textures/TNormal/tex/twirl_soft_new.tga


--improved sub textures for type IX (new) :)
Pascals_mods/data/Textures/TNormal/tex/9D2_deck.tga
Pascals_mods/data/Textures/TNormal/tex/deck_9b.tga
Pascals_mods/data/Textures/TNormal/tex/deck_9c.tga
Pascals_mods/data/Textures/TNormal/tex/mask_type9.tga
Pascals_mods/data/Textures/TNormal/tex/mask_type9d.tga
Pascals_mods/data/Textures/TNormal/tex/NSSUboat9b.tga
Pascals_mods/data/Textures/TNormal/tex/NSSUboat9c.tga
Pascals_mods/data/Textures/TNormal/tex/NSSUboat9D2.tga
Pascals_mods/data/Textures/TNormal/tex/Turm9c.tga
Pascals_mods/data/Textures/TNormal/tex/Turm9c_1.tga


--improved sub textures for type VII with deck and flakguns
Pascals_mods/data/Textures/TNormal/tex/Balkon_G.tga (updated 09.22.2005)
Pascals_mods/data/Textures/TNormal/tex/biskayakreuz.tga
Pascals_mods/data/Textures/TNormal/tex/conning_stu2B.tga (updated 09.23.2005)
Pascals_mods/data/Textures/TNormal/tex/conning_stuff.tga (updated 09.22.2005)
Pascals_mods/data/Textures/TNormal/tex/decoys.tga (updated 09.22.2005)
Pascals_mods/data/Textures/TNormal/tex/mask_type7.tga (updated 09.22.2005)
Pascals_mods/data/Textures/TNormal/tex/NSS_Uboat7c_coning.tga (updated 09.22.2005
Pascals_mods/data/Textures/TNormal/tex/NSS_Uboat7c_deck.tga (updated 09.23.2005)
Pascals_mods/data/Textures/TNormal/tex/NSS_Uboat7c_deck_gun.tga (updated 09.22.2005)
Pascals_mods/data/Textures/TNormal/tex/NSS_Uboat7c_hull.tga (updated 09.22.2005
Pascals_mods/data/Textures/TNormal/tex/Turm7c_1_deck.tga (updated 09.23.2005)
Pascals_mods/data/Textures/TNormal/tex/Turm7c_2_deck.tga (updated 09.23.2005)
Pascals_mods/data/Textures/TNormal/tex/Turm7c_3_deck.tga (updated 09.23.2005)
Pascals_mods/data/Textures/TNormal/tex/Turm7c_4_deck .tga (updated 09.23.2005 / renamed,working now)
Pascals_mods/data/Textures/TNormal/tex/Turm7c_5_deck.tga (updated 09.23.2005)
Pascals_mods/data/Textures/TNormal/tex/Typ 21_20mm_UFlak.tga
Pascals_mods/data/Textures/TNormal/tex/UFlak_High.tga (updated 09.22.2005)


--improved sub texture for type IIa
Pascals_mods/data/Submarine/NSS_Uboat2A/NSS_Uboat2A.dat (updated 10.06.2005, reflection fix included)


--improved sub texture for type IId (new)
Pascals_mods/data/Submarine/NSS_Uboat2D/NSS_Uboat2D.dat (updated 10.06.2005, reflection fix included)


--improved Foams and submarine wake (includes work by Ailantd)
Pascals_mods/data/Misc/siaj.tga
Pascals_mods/data/Misc/siaj_nave.tga
Pascals_mods/data/Misc/siaj_submarin.tga
Pascals_mods/data/Textures/TNormal/tex/bubble_01.tga
Pascals_mods/data/Textures/TNormal/tex/bubbles_01.tga
Pascals_mods/data/Textures/TNormal/tex/bubbles_02.tga
Pascals_mods/data/Textures/TNormal/tex/bubbles_03.tga
Pascals_mods/data/Textures/TNormal/tex/twirl_soft_big.tga
Pascals_mods/data/Textures/TNormal/tex/twirl_soft_big_blur.tga
Pascals_mods/data/Textures/TNormal/tex/twirl_soft_new.tga


--improved periscope + stopwatch
Pascals_mods/data/Menu/Gui/Periscope.tga (updated 06.10.2005)


--improved awards graphics
Pascals_mods/data/Menu/Data/awards.tga
Pascals_mods/data/Menu/Data/insigne.tga


--improved textures for flower class corvette
Pascals_mods/data/Textures/TNormal/tex/NCO_Flower512.tga


--improvements for sailors on surface vessels
Pascals_mods/data/Textures/TNormal/tex/man_DCR.tga


--new background for radio messages
Pascals_mods/data/Menu/Gui/RadioMsg.tga (updated 09.29.2005)



--optional binocular file for the crew
optional binocular for crew/data/Textures/TNormal/tex/01_binocular01.tga


--files from sergbutos reflection fix not modified by Pascal
Pascals_mods/data/Submarine/NSS_Uboat21/NSS_Uboat21.DAT
Pascals_mods/data/Objects/Turm2A_1_hd.dat
Pascals_mods/data/Objects/Turm2D_1_hd.dat
Pascals_mods/data/Objects/Turm2D_2_hd.dat
Pascals_mods/data/Objects/Turm9c_1_hd.dat
Pascals_mods/data/Objects/Turm9c_2_hd.dat
Pascals_mods/data/Objects/Turm9c_3_hd.dat


all credit for this mod goes to Pascal, he´s a great artist.
I hope he´s going to retexture the whole game. ;)

The mods are made for the vanilla game but are working well with a RUB based game, although some files from RUB will be replaced by Pascals textures (Periscope, CE dials, wake texture) but they look much better after that ;).
You won´t loose any critical files from RUB.

greeting
Gammel

rulle34 10-06-05 09:43 AM

Hello Gammel!
If you reached the "50Mb" line, then maybe devide the modpackage and make part 1 and 2 at something like 25Mb each or what's suitable?

Syxx_Killer 10-06-05 10:54 AM

How about trying this site?

http://www.filefactory.com/

You can upload up to 500MB.

Gammel 10-06-05 12:30 PM

thanks for the links and the tips, i´ll try to upload it there too, but not today.
maybe it´s available on terrapins side this evening (GMT)...

Totenkopf 10-06-05 12:43 PM

Have you managed to fix the DialsFdb.tga compass offset? I have been futzing around with it and no success... :doh:

Check out my crew upgrade... Sub_Crew_2b at

http://silenthunterthreemods.realsimulation.com/

terrapin 10-06-05 01:32 PM

Quote:

Originally Posted by Totenkopf
Have you managed to fix the DialsFdb.tga compass offset? I have been futzing around with it and no success... :doh:

Check out my crew upgrade... Sub_Crew_2b at

http://silenthunterthreemods.realsimulation.com/


PLEASE refer only to http://U-Boot.RealSimulation.com!

terrapin 10-06-05 02:03 PM

Quote:

Originally Posted by Gammel
thanks for the links and the tips, i´ll try to upload it there too, but not today.
maybe it´s available on terrapins side this evening (GMT)...


Online now.

Gammel 10-06-05 06:19 PM

Quote:

Originally Posted by Totenkopf
Have you managed to fix the DialsFdb.tga compass offset? I have been futzing around with it and no success... :doh:

You´ll have to ask the author of the mods about that
Quote:

Originally Posted by Totenkopf
Check out my crew upgrade... Sub_Crew_2b at

http://silenthunterthreemods.realsimulation.com/

I like your crew textures, they´re looking impressive!
But this modpack is only dedicated to the work done by Pascal.

Quote:

Originally Posted by terrapin
Online now

:up:

Jungman 10-08-05 06:37 PM

Gammel:

The new Pascal Mod pack looks cool! :cool: Where do you download it at, or has it been released yet?

I like the new dials and periscope. Really it is time to make my Uboat look nicer, and this looks the trick.


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