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:) Start here for Hyperlobby :-
http://www.subsim.com/phpBB/viewtopi...ght=hyperlobby I cant MP at pres. - router headaches. For locations DL my MP Scenarios from Bills - load 'em up, go in-game and run your mouse pointer over the centre of the OAs noting Lat and Long. Then go to ME go into the world map and hunt - it only takes a couple of minutes per scenario. Each selection is a compromise - you may find better. ! ;) Good hunting. :up: |
I find the Akula a horribly deadly adversary. For more than a few times, it fired SS-N-15B I believe. It confuses me that more than 1 torpedo was fired upon me. I think sonar picked up first contact when the missile left the tube. The second contact was actually where the torpedo was dropped into the waters. It is also very quiet.
How do I track down an Akula? |
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The range of the Shkval rocket torpedo (which does 200 knots) is 6nm. You may wish to stay outside this range, as the shkval isn't very forgiving on reaction time. The SS-N-27 ASW drops a torpedo far deadlier than the stallion (SS-N-16) but has a max range of 18nm, whereas the stallion reaches longer. The adcap has a reach of 23nm. My first comment is this: What did you do to be detected in "stallion range"? (18nm+ though it is of course possible to get a stallion from shorter range) Secondly, learning torpedo evasion might help. Basic guidelines: The more time the torpedo spends seeing only countermeasures, the greater the chance of it homing on the CM. Until a fix is around (next revision of "LWAMI" mod) that spells the death sentence for a non-player-guided torpedo. And most of those too. Once a torpedo does find you, CMs in the water is the way to go. Maximize the time it spends looking at a CM too. (Two CMs is better than one, but I think one CM at a time is more effective per CM.) When very near to a CM, a torpedo will be blind to your maneuvering - use this knowledge smartly and you might evade a torpedo that got close. (Also, active torpedoes does have passive sensors going, so either drop a passive as well or include cutting your own noise (speed) in the plan. I've seen a torpedo veer off towards a CM the moment its target (me) stopped cavitating. Lastly, for really quiet targets, scanning the the narrowband for low-frequency lines is vital. Use the towed array, turn down the max frequency shown, and start sliding the direction marker slowly until you've covered the entire area. If you think you may have seen something, look again. (Occasionally, a very weak signal will have a line darker than the background!) An akula will have a line at 50, and all submerged have a line at 125. (A few torpedoes are exceptions to this rule - just note some ships have 125 too) The Towed array has a frequency range about 10-1000 and the longest range, the hull array 100-1200, and spherical 1000-2000 with the shortest range.. Look for the "notfallmappe" on subguru.com which will have all sorts of information a newcomer collected. It'll have tons of tips. |
the weak spot of an akul as with any sub is its stern get in behind the propellor an im deaf as a post unless i stream T/A
you got no hope if the sub has a T/A it will detect you but stay out about 10 miles yeah some weapons can still get you but theres less chance of the akula hearing you |
Kap, make sure you don't ever use your TA if we play MP. ;) :up:
Seriously, you need to use it more often than not (I use it all the time unless I am in shallow water), otherwise you are making yourself deaf for no reason! :ping: :sunny: |
when i had over gepard after my 100 missions i shall use ta as sop so hows that ?
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How about you try playing one mission with the mod to AI sonars and object passive sound levels and tell me how it goes? ;) :lol: :up:
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i would but im still trying to work out how to install this voice mod kinda annoying
but by the end of this week gepard is going to bow out and i wont be commanding her any more :( |
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