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-   -   Torpedo Problems? (https://www.subsim.com/radioroom/showthread.php?t=82847)

Bluewings 01-07-06 10:12 PM

Quote:

any advice on the sound torp, I fired one out the back at a destroyer about 2000m away, he was doing 15 knts and I sent it in his direction no hit.
Acoustic Torps are somehow slow , even if the manual says 20-25 Kts or so .

The fact is an Acoustic torpido will NEVER keep a straight line as it can ~or will~ aim on any fast screws , and at different times during its run .
That means : the Torp can go straight for 800m , then turn 20 Deg Port as it hears a target that direction , then turn 45 Deg Starboard because a nearest fast target is not anymore the first one , etc ...

Regarding your aiming : it was simply BAD . Sorry to say that so abruptly ;)
Quote:

I fired one out the back at a destroyer about 2000m away, he was doing 15 knts
Your Torp did run out out "gas" before to catch up with the Destroyer . As simple as that .
THEN , and furthermore , never fire at the back of a fast moving vessel as its own propeller wake will disturb your Torpido before it hits .

I can add that the depth and impact setting for an Acoustic Torpido should be set as follow :

# : Magnetic , 1 (one) meter under the warship 's keel , whatever the weather 's like .

Try again Herr kaleun . Torpidos are too expensives to be wasted ! ;)
(Friendly talk :) )

B. Goelf out .

Cheers .

todd293 01-10-06 10:34 PM

no I meant I fired out the back of my uboat the stern tube not at his back. Ive recently had great success with waiting until they get within 1200 meters or so coming straight on. the torp will usually go by the side then loop around and hit them in the stern :D

fargel 01-11-06 02:39 PM

One time I attacked a convoy and was able to disable a T2 Tanker, along sinking 4 other ships. But that damn T2 tanker took 5 torps before it went down. That had to be the toughest ship to sink, usually I do a one mag torp aginst it, right under the funnel and it blows up in the giant fireball, but this time it didn't work...

donut 01-12-06 09:00 PM

What do we know about FAT fish?

Punisher_sa 01-14-06 03:32 PM

i have been using farsides advice and method and i am glad to say that out of the last 25 torps i have launched only 3 didnt hit :rock: :rock: :rock: :rock:

Farside 01-16-06 05:53 PM

Thats what i like to hear :) ty mate.

huevo 01-25-06 03:24 AM

Does anyone have any tips on FAT settings and procedures :hmm:

Bluewings 01-25-06 12:51 PM

Ladder pattern Torpidoes becomes usefull during a Convoy attack when you have been spotted by the Escort .

Do not fire them before to have been spotted , as a TI/II/III can do the job easily and without fuss and fancy setting .

Few things to remember :

#1: Check the Ship in the convoy who has the highest draft ~usually a big Tanker or a C3~ . In this case around 10m under waterline .

#2: Set the FAT Torp to magnetic pistol , depth 10.5m .

#3: if the Convoy is 2000m away (exemple) , aim for the first or second leading ship in the Convoy and set the straight line to 2500m .

#4: Set the pattern to run ahead of the Convoy and not behind because as the Convoy keep moving , your Torp will loose time during its pattern and can end up behind the Convoy .

#5: Choose a short pattern ~800m~ as most ship in a Convoy are about 400-500m away from each other .

Because you do not know which Ship your Torp will hit , it is better to choose a magnetic pistol , as an impact one will need a good angle to detonate and not to go "dull" on the ship 's hull .
You cannot guess at which angle the Torpido will hit ...

Choosing a mag pistol set at 10.5m will allow the torpido to go easily under ANY ship with a very strong chance to detonate .

Good luck :)

Cheers .

huevo 01-27-06 02:32 AM

Ta v.much, will try that :up:

donut 01-27-06 07:48 AM

Bluewings said,
 
"#4: Set the pattern to run ahead of the Convoy and not behind because as the Convoy keep moving , your Torp will loose time during its pattern and can end up behind the Convoy . "Good advise,Please explain how this is accomplished,Flipping the pattern pathway that is? This also "#5: Choose a short pattern ~800m~ as most ship in a Convoy are about 400-500m away from each other ."How too's needed Thanks

Bluewings 01-30-06 12:21 PM

Quote:

Flipping the pattern pathway that is?
Yes .
Quote:

"How too's needed Thanks
In the FAT settings , you have the choice of 800m or 1600m search pattern . Use Dial No3 and click on your chosen pattern length .

Cheers .

donut 01-31-06 03:19 PM

Bluewing's advise
 
Axcess to Fat settings,click on FAT above torp loaded lite tube w/FAT-fish loaded to follow previous,setup suggestions

sasquatch 11-13-07 09:04 PM

Thanks for the tips on the magnetic torps. On my first career and was getting really mad when I couldn't get them to work. Yeah, high speed + 2m below keel doesn't work out to well in calm weather...

brendan 01-13-09 08:08 AM

i sometimes have problems with loading torpedoes even on the surface, i have the station full, with a torpedoman, and every tube says "waiting in queue for loading." so effectively, im screwed, because none of my torpedoes are loading, and right now, im underneath a convoy ready for a second attack. help please

meduza 01-13-09 08:56 AM

Quote:

Originally Posted by brendan
i sometimes have problems with loading torpedoes even on the surface, i have the station full, with a torpedoman, and every tube says "waiting in queue for loading." so effectively, im screwed, because none of my torpedoes are loading, and right now, im underneath a convoy ready for a second attack. help please

Press "Z" to secure from silent running and you should be OK.


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