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I'd rather play an old working game, than a new broken game any day. In my leisure time, I like to keep frustrations to a minimum and just want to enjoy myself. And looking at the Steam scores, i'm not alone in that.
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Keeping the company financially stable so that they can stomp these bugs and start adding new content is why I bought it, not everyday you see a sub game like this. I've dealt with constant crashing but its still a joy to listen to the radio as I ogle at the interior. Very early access but its a fresh look at the genre.
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I decided to give it a change and bought it, but my first impressions by watching on youtube were right, this is just not for me, just asked steam for my money back.
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For me it is exactly what I wanted. Besides, the stats are speaking a clear language.
Wolfpack: Below 20k sales, 19(!) viewers on Twitch on 4 channels, 14.000 followers on Steam, peak players yesterday below 200 UBOAT: Below 100k sales, 1700 viewers on Twitch on 23 channels, 68,000 followers on Steam, peak players yesterday 2000 Overall a stunning success for UBOAT that might finally revive the dying subsim genre. |
Well, erm, by "subsim genre" I suppose you all mean "WW2 subsim genre".
To me Cold Waters was certainly a beautiful beast that gave our beloved genre a good bowl of fresh air 2 years algo already (even if that air came directly from the 90s - but another proof that Microprose in its market segment was right all along ^^ ) |
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I know some folks on here don't give a damn about new games, but I firmly believe that without them it's going to be harder and harder to keep people interested in the genre. New blood is essential to maintain a healthy community, and old games won't cut it. |
The one constant with these latter day sims is their lack of any sort of truly open-ended dynamic campaigns. Now, you could argue various angles in response to that-d.c.'s are a devil to code, the "twitch" crowd has no patience for stalking a convoy over a period of hours, but the fact remains that, for whatever reason(s), we haven't gotten one since SH5. I just dislike precanned scenarios with little or no wider context/significance where it seems I am the only asset in the entire area fighting the good fight.
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- saved games - dynamic campaigns It can be noted that that (3d graphics advent) is when these two functions started having problems/disappeared all together. Sh5 was "easier" campaign - wise I imagine because of the work already done in Sh3 with one. |
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