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Just run into a bug.
Ordered directly my watch officer to man the Flak, but strangely the Flak was moving without the guy... I had the little icon top right though. 2 swordfish attacked me, and the Flak was ineffective ! Not to say the result... I had the correct flak icons enabled for fire frei and attack all aircrafts. Also from some time now, when i can see the Flak man, he is standing crouched with the gun aiming vertically :o even with no contacts. It’s a new sub VIIB, with stock Flak (not the twin) at the rear of conning tower. |
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Wish I'd mentioned this before the latest build was pushed:
Typo on the Enigma decoding quick guide; s/curent/current |
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I don't own right now any program for editing already existing PDF files, sorry. Maybe in the future...:yep: |
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Rgr that,thanks...
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Cheers! |
Well I found a typing error in an enigma message too
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Hi Vecko,
there's still a problem with the South African flags. The 1928 South African flag http://www.subsim.com/radioroom/pict...pictureid=9924 Was only used by ground forces until 1951. Merchant Shipping used the 1912 ensign, until 1951 then used the 1928 flag http://www.subsim.com/radioroom/pict...pictureid=9925 South African Naval Forces used the British Ensign. http://www.subsim.com/radioroom/pict...pictureid=9923 Until 1946 when they then used the South African ensign. http://www.subsim.com/radioroom/pict...pictureid=9926 Hope this clarifies it for you. Les |
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Was playing little with damage model and noticed small error in NSS_Uboat7b.upcge.
Type VIIB has crew exposure set to 0. (CrewExposure=0.) in her .upcg file for propulsion room. It should be something like 0.1 or 0.2 and further down, there are two instances(artillery room and flak room) set to value 2, which is to much. Must be between 0 and 1, preferably 0.1(vanilla) or 0.2. BTW great mod compilation, easy installation, great support, manuals...Really good work. :salute: |
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