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-   -   Version 1.06 Beta Available (https://www.subsim.com/radioroom/showthread.php?t=232255)

caine007 07-08-17 09:36 PM

Still getting a few suicidal imploding Russian subs in the live version. At least one November and one Romeo in my 68 campaign.

ChaosphereIX 07-08-17 10:05 PM

Quote:

Originally Posted by caine007 (Post 2498661)
Still getting a few suicidal imploding Russian subs in the live version. At least one November and one Romeo in my 68 campaign.

I get this all the time still. They lawn dart if the depth is shallow enough, and drop noisemakers constantly. Decent tactic if you lose the wire, as torps are fooled for long enough to run out of fuel. But needs to be fixed.

grover 07-09-17 06:31 PM

Quote:

Originally Posted by jrolson (Post 2496881)
When using time compression, my sub starts to sink even if I have planes and ballasts level. No damage or flooding.

Also,
Hit a ship with a torpedo once then it tipped over and put 3 more torpedos into it and it wouldn't sink.

http://i.imgur.com/u9yuoeA.jpg

I found the same thing during a campaign. The Ship was still pinging and when it released a noisemaker, while inverted, the noisemaker hung in the air above the hull. Nothing I would do would sink it, but upon exiting, it showed as sunk. Also changed to a black icon on the map display.

Using latest beta and only mod is the 688i II/III

OptimusX 07-09-17 07:35 PM

"Sank" a Moskva. It capsized but didn't sink.

It fired depth charges inverted! I put another torp into it and it went to the bottom, but was still firing depth charges.

Doesn't hurt gameplay, but it was kinda funny to see.

The Bandit 07-09-17 07:41 PM

Quote:

Originally Posted by OptimusX (Post 2498877)
"Sank" a Moskva. It capsized but didn't sink.

It fired depth charges inverted! I put another torp into it and it went to the bottom, but was still firing depth charges.

Doesn't hurt gameplay, but it was kinda funny to see.

Those Soviet sailors are determined dudes. A little bit of salt water isn't enough to stop Ivan!

Kaye T. Bai 07-11-17 03:26 AM

Quote:

Originally Posted by TheCabal (Post 2496508)
Thanks guys! Keep up the good work. :salute: BTW Is it fpschazly's voice?? So similar...

Heh, that was my first thought as well. Sounds just like him. :D

Fitting they made him the sonarman, he seems to be know a bit about sonar.

fitzcarraldo 07-26-17 07:37 PM

Via Steam, my CW 1.06 passed to 1.06b, but I canīt find any text with the update changes or additions.

Where is a "readme" for this latest update?

Many thanks!

Fitzcarraldo :Kaleun_Salute:

The Bandit 07-26-17 09:15 PM

New torpedo models look KILLER! (everyone go take a look at the Mk 37 and Mk 48!) :Kaleun_Thumbs_Up:

My question is though, are the old assets (3d model and texture) removed / replaced or are they still there somewhere. I'm just wondering for "modding" reasons.

fitzcarraldo 07-26-17 10:28 PM

Update 1.06b thread:

http://www.subsim.com/radioroom/showthread.php?t=232739

Fitzcarraldo :Kaleun_Salute:

btraf 08-15-17 02:52 PM

Quote:

Originally Posted by grover (Post 2498868)
I found the same thing during a campaign. The Ship was still pinging and when it released a noisemaker, while inverted, the noisemaker hung in the air above the hull. Nothing I would do would sink it, but upon exiting, it showed as sunk. Also changed to a black icon on the map display.

Using latest beta and only mod is the 688i II/III

I had the same thing happen to me. If you surface the sub they'll start firing their guns at you. Pretty funny to watch

Aktungbby 08-15-17 02:56 PM

welcome aboard!
 
btraf!:Kaleun_Salute:

Leech 08-22-17 05:06 AM

Say what?
 
It is nice that you say there is a patch to put in crew voices, and for us that want the patch you say see killer fish, they say to see steam, steam talks a lot about it but they do not say here is the link to DOWN LOAD IT!!! They do not offer upgrades for the $39.00 paid for the game???? Microsoft up dates their software... Some times... Thanks but where is the patch download link without having to re-:obuy the entire game that's 1.06b?

The Bandit 08-22-17 07:52 AM

Quote:

Originally Posted by Leech (Post 2508062)
It is nice that you say there is a patch to put in crew voices, and for us that want the patch you say see killer fish, they say to see steam, steam talks a lot about it but they do not say here is the link to DOWN LOAD IT!!! They do not offer upgrades for the $39.00 paid for the game???? Microsoft up dates their software... Some times... Thanks but where is the patch download link without having to re-:obuy the entire game that's 1.06b?

You seem to be confused here about a few things. The "patch to put in crew voices" is a beta update to the game. There was an old way where you had to enable them in a config file but that has been superseded. In order to play the current beta version (1.07c) of the game, go to Cold Waters in your steam library, right click, go to properties and select the "betas" tab. You need to then select "beta" on the drop-down list. Once doing this you should now be "opted in" to participating in the latest beta version of the game.

Nowhere is it suggested that updates will not be done to the game or that you need to re-purchase the game, I have absolutely no clue where you got that idea.

stratege1401 08-31-17 07:37 AM

i was confuse but seem 1.06b is no more beta because it is "production" and 1.07x is the new beta ... on steam today, 1.07d is available, but 1.07c is stimm showing ...


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