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-   -   [WIP] Regia Nave Aquila (Italian Aircraft Carrier) V2.0 (https://www.subsim.com/radioroom/showthread.php?t=225628)

VonDos 05-14-16 07:47 AM

Italy. Milan. Vaprio d'Adda.
05/14/2016
2:30 pm local time

after 9 years (first Aquila was released in 2007!) i think both guns bugs are solved!


Wow, this make my day :woot:

HW3 05-14-16 12:18 PM

:up::yeah:

Fahnenbohn 05-14-16 01:37 PM

Quote:

Originally Posted by VonDos (Post 2404427)
i think both guns bugs are solved!

I've solved the problem too about M01 and S07 by adding new nodes for them, but when i tested, then it was A05 and A06 which were misplaced ... :hmmm:

VonDos 05-14-16 08:22 PM

@Fahnenbohn, i'm sending you a mail now with the fixed version, please can you test her for me?
I've deleted wrong nodes and replaced them with totally new chunks in a long step-by-step work.

Here all nodes seems to be ok :up:

ps if you want feel free to post here some pics =) they're always welcome!

http://s32.postimg.org/dt65yx2et/aquila_OK.jpg

gap 05-15-16 04:53 AM

For the record, tha drawing below shows the other Regia Marina carrier, RM Sparviero, as originally planned in 1942:

https://upload.wikimedia.org/wikiped..._sparviero.jpg

The carrier was a conversion of the transatlantic MS Augustus, sister ship of SS Roma that RM Aquila on turn was based on and, by her time, the biggest diesel-propelled ocean liner worldwide. When on the eve of the Italian capitulation the project was scrapped, the conversion was still far from completion; basically, only the original superstructure had been removed.
Please note the different bow design compared to RM Aquila (the latter had her bow modified from plump to raked for increasing maximum speed), the shorter and narrower flight deck, the presence of a single catapult in central position instead of two, and the absence of islands on the deck (similar to Japanese carriers).

Fahnenbohn 05-15-16 08:15 AM

Hi Vondos !

I've tested your new files. Well, good job ! All is working fine now ! How did you manage to solve this odd issue ??

Else, i have corrected all your turret nodes in .sim file, and also a gun node is .dat which was not well oriented (S12).

And last but not least, i have added some sophisticated searchlights by adding some fire restrictions in the .sim file. Now, only the right searchlights will light for a ship on the right side, and same for the left side. For planes, all can light on a single side. Have a look :

http://nsm08.casimages.com/img/2016/...9014228132.png

http://nsm08.casimages.com/img/2016/...9014228131.png

VonDos 05-16-16 12:39 AM

@Fahnenbohn very good! I'll test all as soon as possible. For solution, i've deleted nodes at all before replace them =)

@gap Yes, Sparviero was an "emergency program" for a rapid conversion, but at war end it was just a stripped hull :P Aquila war really more complex, but works were almost finished.

New textures for command cabina (with historical square windows) and island (more dark gray, before it was too different from hull colors).

http://www.agenziabozzo.it/navi_da_g...gio-Parodi.jpg
http://s32.postimg.org/72krwswph/aquila.jpg

Here's my Genoa dock, Libia and Eritrea piers =)

http://s32.postimg.org/qvwvpia39/Aquila_80.jpg

VonDos 05-16-16 06:28 PM

http://s32.postimg.org/p6ycjipp1/aquila.jpg

Developing a total new sil =)

Best regards,
Vd

VonDos 05-19-16 01:14 PM

http://s33.postimg.org/e4g97nk7z/RMAquila2.jpg

Ready for release :hmmm:

Fahnenbohn 05-19-16 02:10 PM

Well done, VonDos ! :yeah:

VonDos 05-19-16 05:41 PM

Thanks a lot! :up:

gap 05-20-16 10:39 AM

Awesome, thank you VonDos :yeah:

PS: quick question... do carriers spawn aircraft in SHIII/IV? I ask so because this was an unfinished feature in SH5 and it got a patch by TDW to fix it :)

VonDos 05-20-16 11:24 AM

Thanks, Gap =)
Yes, they do.
AirGroup are implemented in (unitname).cfg, inside the \sea\(unitname) folder, you can open it with notepad :up:

gap 05-21-16 01:30 AM

Quote:

Originally Posted by VonDos (Post 2405738)
Thanks, Gap =)
Yes, they do.
AirGroup are implemented in (unitname).cfg, inside the \sea\(unitname) folder, you can open it with notepad :up:

Yep, it is the same for SH5, but in vanilla game AirGroups simply didnt work. Good to know that they do in previous games. Thank you for the information VonDos. :salute:

VonDos 05-21-16 07:03 AM

You're wellcome.

Lastest updates before release: a little different command tower design and darker white\red stripes on the bow!

http://s32.postimg.org/o4m9w2sjp/OOOK.jpg


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