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And what is the change of AA guns? |
Yes - the hydrophone had significantly too much good properties previously at surface running.
I tried to find a compromise to be reasonably reflect reality. It is the same with the deck armament. We must not forget - Ducimus, lurker_hlb3, CapnScurvy and TorpX have created with their great works only SH4 an interesting and useful game, so my greatest respect. My ModSoup is just a summary of many small modifications (also thanks to their creators) adapted to my ideas of "reality" in consideration of the game engine. |
Updated first post.
Here are a few pictures from my campaign at MarineSims.de: http://www.marinesims.de/wbb2/thread...397#post308397 regards :arrgh!: |
Hi, @Bleiente, I remember that in your #32 post of this thread, you mentioned that the graphics will be greatly improved by deleting the "reflex_pac.tga" in OTC. And you said that visual settings in the CFG also need to be adjusted.
So how to tweak the visual settings? do you have another patch for this? |
I had assumed that I must "adjust" the Cfg new.
However, it was not necessary - I am quite happy with the visual sensors. Why do you ask - did you come across a problem? |
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So you mean that there is no need to adjust any file, just delete the "reflex_pac.tga" in OTC then everything is still OK, right? By the way, i noticed that you modsoup contains the "TDW_Ship_Plane_Fire_Damage_v1_3_SH4", while does't contain the "TheDarkWraith_DC_Water_Disturbance_v2_0_SH4". In my game, i think the "water disturbance mod" will cause some bug, see this thread below for more details. Do you have any idea about that problem? Is this the reason why you didn't put this mod into your modsoup? http://www.subsim.com/radioroom/showthread.php?t=225854 ================== Besides, I also want to post some of my screen shots with your mod. Very beautiful in deed! The first one is my favourite~ :woot: http://i862.photobucket.com/albums/a...psjb0c6cnx.png http://i862.photobucket.com/albums/a...ps6tcmz3ol.png http://i862.photobucket.com/albums/a...psxquslqs9.png http://i862.photobucket.com/albums/a...psmahd95nc.png |
Yes - the ModSoup and OTC disable, then delete the following files ...
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"TDW_Ship_Plane_Fire_Damage_v1_3_SH4" - makes no problems, works well with TMO_RSRDC_OTC and RallesModSoup. ----------------------------------------------------------------------------------- Have you seen my pictures - I was met with the Solomon on a Destroyer Squadron ... it was very exciting ... who have actually seen me at night to about 6 nm. I think I had pretty lucky ... :hmmm: |
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As for the visual detect range of 6nm in night, that's strange. I usually be detected by about 5nm at night.:hmmm: |
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I think that one of the destroyers equipped with radar - to simulate the high visual skill of Jap (probably part of "Toccos Revenge" from OTC). |
These screenshots are unbelievably beautiful!!:o
Great job Bleiente!! |
Has it turns out that LURKER had in 2008 created a stunning good "fire and smoke Mod".
Test images in MarineSims.de: http://www.marinesims.de/wbb2/thread...505#post308505 |
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Is this mod still available? |
Yes - otherwise it comes in my next "update" (it is not really improving) for "Ralles ModSoup" ... it was built by LURKER for TMO_RSRDC ... OM.
I am myself about to open the LOD, without fear of compromising computer gamers ... this is at least my goal. |
Those who can not wait or want - there are explicitly following files under MOD / Data / Library from LURKER's OMEGU for TMO_RSRDC_OM:
Materials.dat particles.dat Works fully with TMO_RSRDC_OTC_RMS (Ralles ModSoup). Mahlzeit :arrgh!: |
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