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HAHAHA of course that could happen but this is really bad luck I guess :D
I thought again of the possibility to turn away 180°... maybe with half speed (3) ahead (and down) it is fast enough to turn around and make some yards and as soon as the first torpedo hits back to silent run at slow speed (1). Will try this next time. Additionally like that we would show the smallest shioulette to the incoming DDs :rock: |
Now I had only small flooding but could not be repaired. After long and slowly flooding I sunk. After rethinking about it I believe my main pump was out of order. Is it possible that when the main pump is damaged you could not pump out water at all? Which compartments/equipments have to be in good condition too to stop flooding and pump out water? And which officier is responsible for this activities? When this officer is injured or dead, will the repairs go on or not?
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I am sure it was disabled. Was the problem the main pump? Or that an officer was injured? (severals were injured)
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Check R.S.D. documentation to learn more about damage modelling in TWoS... |
When you have flooding, dont dive even deeper and make it worse.
Just stay at periscope depth or surface as quickly as possible. Im not sure whether its modeled in the game, but not moving in real life helps sometimes when you have a hull breach. And i shoot at a range of about 500m lol, even at destroyers. However, i also take caution to attack only at night, and in areas of the atlantic where the depth is at least 400m+ or so. Noticed that if you dived to 100m or so with OHII, the destroyers generally leave you alone, unlike in real life whereby some famous aces like kretchmer were sunk when beyond 100m. Remember - dont take unnecessary risk. I play it like as if its real life. Once sunk, no reload of the game. And not sure how accurate it is, but i once dived to 300m and my sub was still fine, when crush depth was meant to be 230m:o |
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